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SAELIG News

Update 30.1 - Sneaky fixes

Hello friends,

Just a couple small fixes.

  • "Continue on your path" now properly works when you ask for forgiveness at the church.
  • Your spouse will no longer quit their job when they work for you.
  • Some market tweaks.


That's all folks.

Cheers,
Atorcoppe.

Update 30 - Many things and some stuff

Well hello, fancy seeing you here.

I would like to introduce you to Update 30, it's quite neat and has some goodies to offer.

Goodies
  • A new larger house called a Homestead. It has more beds than a standard house and has a garden upgrade. The garden upgrade allows you and your family to harvest small amounts of fruits, vegetables, and eggs throughout the year.
  • Another new type of house called a Longhouse. It is primarily designed as something to sink money into as it's stupid expensive to build and upgrade. You can build walls around it, plant a garden (see above), and also raise some animals (like the garden upgrade but meat and wool).
  • Owners of a Longhouse can host a feast which if done correctly will make you the most popular person in town.
  • You can now train other people in skills that you are better than them at.
  • You can now transfer workers more easily from other nearby businesses that you own.
  • Sheds! You can now develop small and large plots into sheds to store all your goodies.
  • Two new achievements.
  • Corruption and criminal record now have a great influence on your life. However if you are generous enough with the church they can fix this for you.
  • Major changes to how prices adjust. This should fix some strange prices that some people noticed.
  • A new cart for the final level of cart upgrade. When you ride this one you sit up front, like a pro.



Less Good, Goodies
  • A few UI changes to make certain things more obvious.
  • Fixed the spelling issues.
  • Fixed a bug where you would lose relationship with child workers when they grow up.
  • Fixed broken controls after using first person as a lady with a dress (yes, this was an actual bug).
  • Fixed a bug where you could not catch an outlaw if you were a watchman.
  • Fixed a bug where crime reports at the end of the day could be incorrect.
  • You can no longer offload random items into an empty plot.
  • Some new notifications.
  • You can now properly hire your family for free again.
  • Wood cutters will now properly sell wood.
  • Fixed some exploits.
  • Fixed an issue where people would rent your houses then leave then rent your houses again.
  • People will now eat more food from their own houses.
  • Various other bug fixes.



I hope you all enjoy the new stuff. Sorry I'm really slow at development - life is crazy sometimes.


Cheers,
Atorcoppe.

Update 29.7 - Quality of Life

Hey folks,

I took a break for about a week to play some games and do some different programming. But I'm back and I just wanted to release some improvements which address a few gripes people had.

  • You can now give employees items (like coats) when they are idle at work (no task).
  • All productions are now shown in the production selection menu for businesses. Only the ones you can make are selectable.
  • Slight UI changes when automation is enabled.
  • Prices adjust at a slightly slower rate.
  • Increased the cost to upgrade your workspaces.
  • Fixed an issue that would prevent the game from loading.
  • Fixed a bug that would kick you into the bunkhouse.
  • Removed the Steam Achievement from the tutorial.
  • Fixed the UI overflow on the save menu.
  • The game speed will now revert back to what you had it as after you dismiss an open notification. So if you're at 4x speed and you open and close a notification it will go back to 4 instead of 1.
  • Decreased the production speed of gold and silver charms slightly.
  • Slightly clearer wording when trying to buy-out a competitor.
  • Made sure the wage prices displayed in the job list is the same as the price which is displayed when you apply.
  • Added tooltips to more items in more situations.


During my week away I made a Lemonade Tycoon *type* mobile game for something a bit different. It's pretty fun and doesn't have any micro-transactions or unsolicited ads in it. I'll probably spend a couple more hours adding some shine to it and release it for free. Because why not?

Don't worry, it's not taking me away from SAELIG, I just wanted to try my hand at something a tad different. But now I'm looking getting everything ready for Update 30. Exciting.

Cheers,
Atorcoppe.

Update 29.6 - The mother of all bugs

Hello again,

Another small update.

  • Fixed a massive bug that was causing people to duplicate, which would make the game slow and unstable.
  • Removed the logbook for now because it was causing issues and bloating out saves.
  • Fixed a bug that would cause Butcher employees to not work in a loaded game.
  • Herbs have been removed as a food.
  • Chicken coop sound removed while I figure out a bug.
  • Removed an exploit that let you rapidly increase your supervisor skill.
  • Increased the money required before someone will be listed as 'Happily Unemployed'
  • Made certain jobs more important to AI.


Hoping to start work on new features soon. :)

Cheers,
Atorcoppe.

Update 29.5 - Interesting Title

Hello,

Been working hard for the last couple days to make some decent changes. I've run through a bunch of the businesses and done a bunch of balancing based on my findings. Here's the complete list of changes.

  • Complete overhaul of business AI and Automation. Workers will now be a lot more active at looking for new tasks, and carts will be a lot more regularly used.
  • AI will now once again chop firewood at woodblocks around town.
  • Player's spouse will now make sure to not have a job too far way from home.
  • New families will only show up if there is spare housing.
  • Fixed three bugs that caused games to no load properly.
  • Adjusted timings and recipes for a lot of productions.
  • Adjusted prices for a few items.
  • Added more plots to Hamptunscir.
  • Fixed production selection bugs at corrals and fields.
  • A bunch of changes to the butcher, including a new production - Bone Charm. Bone Charms will increase a random skill when consumed and are produced as a side product of butchering a carcass.


A few other changes here and there.

If you have any odd bugs or troubling loading a saved game please send me an email to [email protected] and I'll help you out.

Cheers,
Atorcoppe.