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SAELIG News

Update 29.5 - Interesting Title

Hello,

Been working hard for the last couple days to make some decent changes. I've run through a bunch of the businesses and done a bunch of balancing based on my findings. Here's the complete list of changes.

  • Complete overhaul of business AI and Automation. Workers will now be a lot more active at looking for new tasks, and carts will be a lot more regularly used.
  • AI will now once again chop firewood at woodblocks around town.
  • Player's spouse will now make sure to not have a job too far way from home.
  • New families will only show up if there is spare housing.
  • Fixed three bugs that caused games to no load properly.
  • Adjusted timings and recipes for a lot of productions.
  • Adjusted prices for a few items.
  • Added more plots to Hamptunscir.
  • Fixed production selection bugs at corrals and fields.
  • A bunch of changes to the butcher, including a new production - Bone Charm. Bone Charms will increase a random skill when consumed and are produced as a side product of butchering a carcass.


A few other changes here and there.

If you have any odd bugs or troubling loading a saved game please send me an email to [email protected] and I'll help you out.

Cheers,
Atorcoppe.

Update 29.4

Howdy,

Another minor update while I get stuff ready for the next major update.

  • Fixed a bug that would cause some merchant camps to not load correctly.
  • You can now supervise workers during winter.
  • AI will now build less of certain types of buildings.
  • Fixed a bug that would cause gardens and fields to no load correctly.
  • Your spouse should no longer buy woollen coats.
  • Corrected some wage calculations.
  • The production queue should no longer clear after hours.
  • Added a Learning Hall to the new map.
  • Increased the standard starting money to 4000, and the businesses owner starting money to 6000.


Cheers,
Atorcoppe.

Update 29.3

Just another small update to address a few issues

  • Fixed a bug that was causing heavy lag during winter, especially around midnight.
  • Fixed bald people during winter bug.
  • Snow should no longer melt while the game is paused.
  • Fixed an issue which could prevent people from being hireable .
  • Fixed a bug that would cause certain things to repeat, or be unusual.
  • Fixed some spelling errors.
  • Fixed a bug where you would become your own employee.
  • When comparing marks for a specific business it will now list all items associated with items that the business can make.


That’s it for just now, I have some more bugs to fix as well, but wanted to get those ones sorted sooner rather than later.

Cheers,
Atorcoppe.

Update 29.2

Just some more bug fixes.

  • Landlords can now access the houses they are renting out.
  • Caravan timings fixed.
  • Edge panning fixed.
  • Horse carts should no longer fall in the river when crossing bridges.
  • Fixed a bug that prevented you from clicking on things near rivers.
  • Player can now eat out of their backpack.
  • Fixed a bug where your caravan would not leave the map properly.


That's all for now.

Cheers,
Atorcoppe.

Update 29.1 - Bugs

Hello, me again.

Welcome to update 29.1.
  • Fixed a bug where plots would not load stored wood when the game was loaded.
  • Fixed a bug that prevented you from finishing the tutorial.
  • Fixed a bug where the player could not haul their cart.
  • Fixed a bug where snow would not quite build up correctly on the new map.
  • Added wood chopping blocks to the new map so you can cut firewood on that map.
  • Fixed the market picture on the new map.
  • Fixed bug where saves would not load in some situations.
  • Town-Reeves can now select a building and set it as a priority for Watchmen to patrol for a limited time.
  • Reduced Pit punishment times a bit.


I think that's it.

Thanks for all the feedback!

Atorcoppe.