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SAELIG News

Update 30.2 - 01110011 01100001 01110101 01110011 01100001 01100111 01100101

Hello,

Just a small patch here folks, but a couple items are highly requested, so yay.


Goodies
  • Fixed a bug where transferring items between inventories with lots of items in them could cause hangs and crashes.
  • Fixed some navigation issues.
  • When you exit from map mode the camera will now go back to its previous position if you didn't move it while in map mode.
  • When pressing escape the game will now remember your previous game speed and resume at that speed when you unpause the game.
  • Storm optimisations.
  • Fish can now be used as meat at the longhouse for a feast.
  • Some crashes have been smashed.
  • The currency used in the game is being renamed from gold to silver (let me know if you see gold still being used anywhere that should now be silver).
  • Fixed several bugs that could cause time to stop at midnight.



Things I'm Working On For Update 31
  • A range of travellers to bring more variety to the game. Including horse riders, royal visits, fyrds, and mysterious strangers.
  • A new caravan system.
  • Bows and hunting.



If you encounter any strange bugs that you think need to be fixed asap please send me an email at [email protected] with a copy of your save. The saves can be found under appdata/locallow/atorcoppe games/saelig on Windows. Unfortunately I'm not very professional and I cannot remember the location on Linux or Mac.

Additionally, for anyone who wants to - I'd like you to email me the one feature you'd like to see above anything else (excluding MP and Mods), and I'll try to start work on it asap.


I nearly ordered a 1300 year old Anglo-Saxon silver coin today from the UK. I ended up not doing so because I really don't need one. But scrolling through the coins gave me some good inspiration for Saelig, which is always a good thing.


That's pretty much everything I have for you right now. Thanks for playing, suggesting, and reporting.

Much love,
Atorcoppe.

Update 30.1 - Sneaky fixes

Hello friends,

Just a couple small fixes.

  • "Continue on your path" now properly works when you ask for forgiveness at the church.
  • Your spouse will no longer quit their job when they work for you.
  • Some market tweaks.


That's all folks.

Cheers,
Atorcoppe.

Update 30 - Many things and some stuff

Well hello, fancy seeing you here.

I would like to introduce you to Update 30, it's quite neat and has some goodies to offer.

Goodies
  • A new larger house called a Homestead. It has more beds than a standard house and has a garden upgrade. The garden upgrade allows you and your family to harvest small amounts of fruits, vegetables, and eggs throughout the year.
  • Another new type of house called a Longhouse. It is primarily designed as something to sink money into as it's stupid expensive to build and upgrade. You can build walls around it, plant a garden (see above), and also raise some animals (like the garden upgrade but meat and wool).
  • Owners of a Longhouse can host a feast which if done correctly will make you the most popular person in town.
  • You can now train other people in skills that you are better than them at.
  • You can now transfer workers more easily from other nearby businesses that you own.
  • Sheds! You can now develop small and large plots into sheds to store all your goodies.
  • Two new achievements.
  • Corruption and criminal record now have a great influence on your life. However if you are generous enough with the church they can fix this for you.
  • Major changes to how prices adjust. This should fix some strange prices that some people noticed.
  • A new cart for the final level of cart upgrade. When you ride this one you sit up front, like a pro.



Less Good, Goodies
  • A few UI changes to make certain things more obvious.
  • Fixed the spelling issues.
  • Fixed a bug where you would lose relationship with child workers when they grow up.
  • Fixed broken controls after using first person as a lady with a dress (yes, this was an actual bug).
  • Fixed a bug where you could not catch an outlaw if you were a watchman.
  • Fixed a bug where crime reports at the end of the day could be incorrect.
  • You can no longer offload random items into an empty plot.
  • Some new notifications.
  • You can now properly hire your family for free again.
  • Wood cutters will now properly sell wood.
  • Fixed some exploits.
  • Fixed an issue where people would rent your houses then leave then rent your houses again.
  • People will now eat more food from their own houses.
  • Various other bug fixes.



I hope you all enjoy the new stuff. Sorry I'm really slow at development - life is crazy sometimes.


Cheers,
Atorcoppe.

Update 29.7 - Quality of Life

Hey folks,

I took a break for about a week to play some games and do some different programming. But I'm back and I just wanted to release some improvements which address a few gripes people had.

  • You can now give employees items (like coats) when they are idle at work (no task).
  • All productions are now shown in the production selection menu for businesses. Only the ones you can make are selectable.
  • Slight UI changes when automation is enabled.
  • Prices adjust at a slightly slower rate.
  • Increased the cost to upgrade your workspaces.
  • Fixed an issue that would prevent the game from loading.
  • Fixed a bug that would kick you into the bunkhouse.
  • Removed the Steam Achievement from the tutorial.
  • Fixed the UI overflow on the save menu.
  • The game speed will now revert back to what you had it as after you dismiss an open notification. So if you're at 4x speed and you open and close a notification it will go back to 4 instead of 1.
  • Decreased the production speed of gold and silver charms slightly.
  • Slightly clearer wording when trying to buy-out a competitor.
  • Made sure the wage prices displayed in the job list is the same as the price which is displayed when you apply.
  • Added tooltips to more items in more situations.


During my week away I made a Lemonade Tycoon *type* mobile game for something a bit different. It's pretty fun and doesn't have any micro-transactions or unsolicited ads in it. I'll probably spend a couple more hours adding some shine to it and release it for free. Because why not?

Don't worry, it's not taking me away from SAELIG, I just wanted to try my hand at something a tad different. But now I'm looking getting everything ready for Update 30. Exciting.

Cheers,
Atorcoppe.

Update 29.6 - The mother of all bugs

Hello again,

Another small update.

  • Fixed a massive bug that was causing people to duplicate, which would make the game slow and unstable.
  • Removed the logbook for now because it was causing issues and bloating out saves.
  • Fixed a bug that would cause Butcher employees to not work in a loaded game.
  • Herbs have been removed as a food.
  • Chicken coop sound removed while I figure out a bug.
  • Removed an exploit that let you rapidly increase your supervisor skill.
  • Increased the money required before someone will be listed as 'Happily Unemployed'
  • Made certain jobs more important to AI.


Hoping to start work on new features soon. :)

Cheers,
Atorcoppe.