1. SAELIG
  2. News

SAELIG News

Update 26 - Stuff to make life easier

Howdy, hope you're all doing well!

Update 26 is now available for all platforms.

New Bits
  • You can now convert corrals to fields and fields to corrals, if you have the Building Placement upgrade for the farm. The more fields or corrals doing the same production means more bonus crops or increased production speed.
  • A new event for both teachers and gravediggers.
  • New church.
  • A second possible alehouse interior.
  • At certain heights and distances you can now see town names above towns, to help you know exactly where you are.
  • A trading skill that can grant you a gold bonus when selling items to market.



Changes
  • Warping to a character, building, etc, now retains your existing camera rotation. No more camera automatically changing rotation for you.
  • Opening the map will also keep the existing Y rotation of your camera.
  • Fines for crimes now increase based on previous criminal record.
  • When you're tired you will now learn at a slower rate.
  • Tweaks to various things, including recipes, UI, and entertainment income.
  • People will now be more likely to stay around home when dark.
  • You can now wake up your sleeping spouse to engage in activities.
  • New notifications in certain situations.
  • Cured fish is now considered a food.
  • The wage info panel will now take into consideration child workers and free workers.



Bug Fixes
  • Some loading corruptions have been banished.
  • Give item was disabled for no obvious reason sometimes.
  • Fresh orphans sometimes would not properly change their town based on their new home at the church.
  • There was a bug where it was possible to have a bounty of 0.
  • The farmhouse had purple hives sometimes.
  • The odd situation made right click not work. Not anymore!
  • Fixed a bug that would cause people to stand around doing just about nothing for no reason.
  • The camera will no longer jump around when the game is paused.
  • Waylay had some problems. These problems have been improved.
  • Navigation bugs have been identified and smashed.
  • There was a couple problems with inheritance which have now been squashed.



Happy gaming!

Stardog.

Update 25 - New fun things, and lots of fixes

Hi all,

Update 25 is now available for all platforms.
Quite a few new things, changes, and fixes in this version. Hope you enjoy!

New Bits
  • Become a gravedigger at the graveyard if the position is free.
  • Become a teacher at the learning hall if the position is free.
  • New carts and load system which shows the kind of items on the cart.
  • A simple foliage mode which will give you less trees and grass.
  • Swords and axes. Can be made, bought, used.
  • Assassinate people with a sword or axe.
  • Foxes. New production events will spawn foxes. Dogs will keep them away.
  • Elder events. New events which occur when you're an elder.
  • New production events.



Changes
  • No more trees in map mode.
  • Graphical changes. Textures, trees, terrains.
  • Map filter changes.
  • When inside a building you can now exit while the UI is hidden.
  • New notifications when certain things happen.
  • Comparing inventory items in a business inventory will now show other items that it can produce.
  • Some extra UI changes.
  • People will now buy more food and medicine.



Bug Fixes
  • Fixed bugs where people would not return to work or leave work properly
  • Fixed bug where ducks would not spawn at Farmhouse.
  • Fixed bug where coats would not display.
  • Fixed some waylay positions.
  • Fixed bug where seasons and years would not pass correctly if playing more than one day per season.
  • Fixed bug which would make the game fail to save.
  • Fixed bug where tenants would move out after loading a saved game.
  • Fixed bug which would cause guards to break after you bribe them.
  • Looting carts that have no drivers will now not break interactions.
  • Fixed some interior nav issues.
  • Made it easier for people to navigate through fences.
  • Fixed bug where a worker could move to a different town and break production.
  • Fixed bug where buildings would not be able to be entered.
  • Fixed bug that would cause the game to freeze when paused.
  • Fixed bug where people would vanish from family trees.
  • Fixed some coding errors that could cause some slowdowns.
  • Fixed bug where recent transactions were not listed.
  • Fixed bug where certain people would not work at certain jobs properly.


I didn't end up doing everything I wanted for this update, but I did some other cool stuff instead.

Happy gaming!

Stardog.

Update 24.5 - Bug fixes and a new thing!

Hi all,

Update 24.5 is now available for all platforms.
This is just a small bug fix mainly, but I managed to sneak in a new feature.


New Bits
  • You can now rebuild hits and houses into a different style



Changes
  • Slight adjustment to fog



Bug Fixes
  • Fixed a bug where recent transactions would not display
  • Fixed a bug where crops would not grow, thus breaking farming
  • Some navigation fixes
  • Fixed bug where rental money would not show




Next Major Update
(Not set in stone)
  • Playable Bishop
  • New Map (if time allows)
  • Some very basic construction
  • Rebuild houses and huts in a different style
  • Inventory tooltips
  • Towns to expand and change when populations increase
  • Perks
  • Elder voting events


Stardog.

Update 24 - New things!

Hi all,

Update 24 is now available for all platforms.


New Bits
  • Players can now request resources using their cart
  • New button to dismiss all notifications
  • Children can now build snowmen in winter
  • Children can now play in piles of leaves in autumn
  • Children can now throw stones at things and then run away because children are naughty
  • New herbalist hut
  • New herbalist recipe – Herbal Charm – which can be consumed and increases immunity for a time
  • New Fishing Hut recipe – Fish Bone Charm – which can be consumed and applies a buff for a time
  • Silver and gold jewellery are now charms that can be consumed to apply buffs for a time
  • New butcher
  • Fences for huts and houses are now upgrades that increase break-in time a small amount
  • New fog
  • New controls added to rotate the camera left and right (default z and x)



Changes
  • Various quality of life changes
  • Some slight texture adjustments
  • Adjustments for some recipes
  • Changes to some standing positions when characters are interacting with objects



Bug Fixes
  • Fixed a bug with the Well Fed buff
  • Fixed a bug at the Estate Farm that would break certain productions
  • Fixed some purple textures
  • Fixed some bugs related to death and passing buildings to an heir
  • Some UI fixes
  • Fixed an issue where time and seasons could get out of sync
  • Fixed an issue that would cause the game to freeze when paused
  • Fixed a bug where you could hire more than 2 people with the flour mill



Known Issues
  • MacOS - Exit button may not work on main menu
  • MacOS - Systems that only run OpenGL may not work (trying to fix as soon as possible. Metal works). Mac OpenGL users can try to use the macos-opengl beta branch
  • Fog may be a bit thick in some cases



Next Update
(Not set in stone)
  • Playable Bishop
  • New Map (if time allows)
  • Some very basic construction
  • Rebuild houses and huts in a different style
  • Inventory tooltips
  • Towns to expand and change when populations increase
  • Perks
  • Elder voting events



Cheers for the continued support. Truly sorry that this labour of love isn't being developed at a faster rate.

Stardog.

Update 23 - UI changes, building changes, fixes, and more

Hi all,

Update 23 is now available for all platforms.

The update is not as big as I wanted it to be, but I decided to push it out instead of delaying it further.


New Bits
  • New filter on hiring menu so you can exclude people who work for you already.
  • New action menu, is now a list instead of radial.
  • You can now make love outside of marriage, but babies cannot be produced this way (yet).
  • You can now force an automated building to produce set items.
  • AI businesses can now request resources when they see fit. This is done via their carts. This replaces the previous feature where households could request resources.
  • New Forge building.
  • New Butcher building.
  • Another round of new foliage and scene props.
  • Various changes to some of the buildings.



Other
  • Various fixes to the Outlaw system.
  • Kids can now dance near the player when playing the lute.
  • Changes to the entertainment skill to make it more viable.
  • Fixes to navigation system.
  • Various small UI changes (still WIP).
  • Your character walking animation will now load correctly when you load a saved game.
  • Various fixes to needs and heath system.
  • Increased the range at which a cart is detected by a building.
  • Fixed some instances where horses would not go to a stable and block a doorway.
  • Fixed an issue where some of the skills associated with your selected backstory do not apply.
  • Declaring a friend as an Outlaw will now work as expected.
  • Church sermons will work again.
  • A lot of code changes that should improve performance in some situations.
  • The reworked foliage comes with a major update to the entire foliage system, which should improve performance in some cases.


You may also notice a few other bits here and there that are not listed. I was planning on including some other new buildings in this update, but those will come in the next one.

Happy holidays!

Stardog.