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Fight of Gods News

New feature update!



Hello Guys,

We added in two features today,

*Online Room Reserve feature:
Fighters can now create a room in online mode then still go to other modes
(so you can go to training mode to practice your skill while waiting for challenger)



You will see a waiting message on the top right (see image)





*Godracter color cloud saving:
Your unlocked Godracter colors will now save in the cloud, not local save anymore.

Hope you guys like these new features!

Ken

1.0.8 Patch note and Online Play!

1.0.8 Patch Note


**********************************

Hello everyone, this is the producer of Fight of Gods, Ken.

It has been more than a year since the Early Access launch of Fight of Gods on Steam. In that time we have received lots of player feedback and have been pushing a lot of updates to address any concerns or requests. Your feedback has made us stronger and helped us shape the direction of the game.

Character balancing was the major focus of each update. In addition, we have significantly optimized the system to make the game run even more smoothly and have gradually improved the visuals. Not only that, we have also made even more improvements to the level of detail in our animations.

Regarding online play, to be perfectly honest with you, we have spent a LOT of time and energy in trying to get it to work. After a ton of team discussions and trial and error implementation tests, we can finally say that this feature will launch in today’s 1.0.8 update.

Our current server has a maximum of 100 people and offers some simple options, such as inviting friends and quick matching. I sincerely hope that you all enjoy these newly released features. Of course, if you have any feedback about online play, please don’t hesitate to let us know.

In addition to the online features, I hereby announce that we have made a decision to make the DLC character Freya a free downloadable DLC and I sincerely thank the players who purchased it previously. Because of your financial support, we were able to continue on as an indie studio. Furthermore, players who have already purchased the OST DLC will receive three new background music for free after this update. We expect to fully release Fight of Gods on Steam very shortly and the price will be adjusted accordingly when it fully releases.

Thank you for all of your support during the early access period.

Thank you.

Fight of Gods 1.0.7 Update and Development Report



Hello everyone, this is Ken, the producer of Fight of Gods. Firstly, thanks again for supporting Fight of Gods, it’s been some time since our last update, so I figured we should let you guys know what we have been working on these last few months and what we are planning to do next!

Tweaks and Changes:
The balance of fighting game is always an on-going never-ending task and is something we’ve been working hard on, there are also a host of visual improvements to the game that will be available in this update, and finally, we have also been working on optimization for the title, so the game will take up less space and run smoother than it ever has before.

Online Matching Feature:
We’ve had a big break through on this, and the core of the online matching feature is completed. (Yes!! We did it). This is a huge milestone for Fight of Gods, but we still need a little more time to test internally and make it more stable before players can test. We appreciate your patient, and apologise for the delay.

New Character?
We have plans for brand new characters in the Fight of Gods series and we’ve been working very hard on this, however we are not planning on introducing them until the game is feature complete.

Thanks again for supporting us, as well as Fight of Gods, and as usual, any thoughts and feedback are welcome and appreciated!

Best Regards,

Ken
Game Improvement video link::
https://www.youtube.com/watch?v=HmT49aSfAQA&
Patch 1.07 Notes
General
  • Now can use D.P. when crouching.
  • Updated the hit effect.
  • Added dust effect on some moves for all characters.
  • Fixed the normal throw hit box when very close to opponent.
  • Optimized the texture size of characters and stages.
  • Some minor bus has been fixed.
Stage
  • Updated the material of "Olympus".
  • Updated the lighting of "Garden of Eden", adjusted the sky and cloud.
  • Updated the lighting of "Mysterious North".
  • Updated the lighting of "Folkvang".
  • Updated the lighting of "Vally of Asgard".
  • "Training Room" remade.
Zeus
  • Fixed the hit box of Zeus, avoid hit miss when very close to opponent.
  • Fixed the hit box timing of Zeus' D.P..
  • Zeus 5M damage decrease (55 > 45), juggle force increased (35 > 40).
  • Zeus 5H juggle force increased (5 > 25).
  • Zeus 2H damage decrease (65 > 60), push force decrease (20 > 5), hit juggle opponent will force bounce.
  • Zeus 236LMH damage decrease (45 > 40).
  • Zeus 236MH juggle force increased M(0 > 25), H(25 > 45).
  • Zeus 626LMH hit times decrease, adjusted the damage, It can hit opponent when very close to them now.
  • Zeus D.P. (Not the first activate) lighting start-up frame -10.
  • Zeus 5LMH, 2LMH can be cancelled by D.P.
  • Zeus 236H can be cancelled by 66.
  • Zeus 2M increased juggle force (5 > 30).
  • Updated the effect of Zeus' D.P.
  • Zeus 626LMH and super added lighting effect.
Odin
  • Fixed the hit box of Odin, avoid hit miss when very close to opponent.
  • Fixed the hit box timing of Odin's 214LMH
  • Updated Odin's wolf model.
  • Odin 626LMH added the hit box when very close to opponent.
  • Odin 626LMH updated the effect.
  • Odin 214LMH updated the effect.
  • Odin super adjusted self-position, avoid hit miss in the corner.
  • Odin added D.P. effect on his eye.
Athena
  • Fixed the hit box of Athena, avoid hit miss when very close to opponent.
  • Athena 626MH adjusted the hit box and the juggle force, make it easier to hit opponent.
Guan Gong
  • Fixed the hit box of Guan Gong, avoid hit miss when very close to opponent.
  • Guan Gong 5H startup frame +3, recovery frame +3, block stun -5, reduce the forward force, increased the juggle force.
  • Guan Gong 2H startup frame +3, recovery frame +5, block stun -10, increased the juggle force.
  • Guan Gong 5M > 8H added the hit box when very close to opponent.
  • Guan Gong 626LMH increased the hit box size in order to hit the very close and crouching opponent.
  • Guan Gong 626LMH in D.P. increased the hit box size, damage increased (72 > 84), increased the juggle force.
  • Guan Gong 5M increased the juggle force.
  • Guan Gong 214LMH added the hit box when very close to opponent.
  • Guan Gong 236LMH added the hit box when very close to opponent.
Sif
  • Fixed the hit box of Sif, avoid hit miss when very close to opponent.
  • Sif 214M added corner push in second hit.
  • Sif super added backward force make it easier to hit opponent.
  • Sif 236M adjusted the hit box position.
  • Sif 5H increased the juggle force and hit box size in first hit.
  • Sif 2H increased the hit box size, juggle force and forward force, decrease the push force
  • Sif 2M decrease the push force, can be cancelled by 5H.
  • Sif 236LMH can be cancelled by 66 during D.P..
  • Sif 66 can be cancelled by 214LMH.
  • Sif 214LMH first hit can be cancelled by super.
  • Sif 5H, 2H, JH added new effect.
  • Sif 5M increased the juggle force, can be cancelled by 2H when hit confirm.
  • Sif 2M increased the juggle force.
  • Sif 214M increased the hit box size and adjusted the juggle force in last hit.
  • Sif 626H increased the damage (65 > 75).
  • Sif D.P. duration increased (10s > 20s)
Moses
  • Fixed the hit box of Moses, avoid hit miss when very close to opponent.
  • Moses 5H adjusted the hit box, shrink the vertical range.
  • Moses JM adjusted the hit box, cross-up range reduce.
    Moses JH adjusted the hit box, cross-up range reduce.
    Moses 214LMH > 8LMH active frame +3.
Amaterasu
  • Fixed the hit box of Amaterasu, avoid hit miss when very close to opponent.
  • Amaterasu 626LMH increased the hit box size.
  • Amaterasu super increased the arrow hit box size, can hit crouching opponent in short range now.
  • Amaterasu JH adjusted the hit box, cross-up range reduce.
  • Amaterasu D.P. fixed the block box size.
Buddha
  • Fixed the hit box of Buddha, avoid hit miss when very close to opponent.
  • Buddha's palm fixed the material, make it brighter in some stage.
  • Buddha 5H increased push force, hit stun frame -3, increased damage (55 > 60), 236LMH hit confirm cancelled frame -6.
Anubis
  • Fixed the hit box of Anubis, avoid hit miss when very close to opponent.
  • Anubis D.P. added the status icon.
  • Anubis super added new effect.
Jesus
  • Fixed the hit box of Jesus, avoid hit miss when very close to opponent.
  • Jesus 626LMH increased the hit box vertical size, can hit crouching opponent now.
  • Jesus 214H increased the hit box size.
  • Jesus added new effects in some move.
Lamia
  • Fixed the hit box of Lamia, avoid hit miss when very close to opponent.
  • Lamia 626LMH increased the hit box vertical size.
Boss
  • Boss 626LMH increased the hit box vertical size.
Mazu
  • Mazu added new skill effects.
Freyja
  • Freyja adjusted the input frame when 2H > 236236LMH.
  • Freyja 214M decrease forward force.
  • Freyja 236LMH decrease the juggle force.

New Game Mode Announcement!! Fight of Gods VR!!!

Hello Fans,

It's Ken here, the producer of Fight of Gods. Firstly, I would like to thank all our fans and players again on supporting Fight of Gods.

We are putting as much effort as possible to make the game better, and some of the important features are still underdevelopment, we do have some progress happening, please give us more time to complete and thank you all for your patient.


****
One of the feature is about to finished and we have to let you guys know TODAY!

Fight of Gods-VR!!!!



in Fight of Gods VR, You get to perform all the legendary moves in first person!
Such as Buddha palm, Thunder Punch...etc

It also comes with a free camera mode, so you can walk around and take photos in any angles you like!

Here are some screen shots, hope you guys enjoy them! :)

Best Regards,

Ken







Release date: TBA :)

New Game Mode Announcement!! Fight of Gods VR!!!

Hello Fans,

It's Ken here, the producer of Fight of Gods. Firstly, I would like to thank all our fans and players again on supporting Fight of Gods.

We are putting as much effort as possible to make the game better, and some of the important features are still underdevelopment, we do have some progress happening, please give us more time to complete and thank you all for your patient.


****
One of the feature is about to finished and we have to let you guys know TODAY!

Fight of Gods-VR!!!!



in Fight of Gods VR, You get to perform all the legendary moves in first person!
Such as Buddha palm, Thunder Punch...etc

It also comes with a free camera mode, so you can walk around and take photos in any angles you like!

Here are some screen shots, hope you guys enjoy them! :)

Best Regards,

Ken







Release date: TBA :)