Development Update
Hi all, Happy Halloween!
Just wanted to give you a short preview of the next chapter that's currently in development. We're working on a set of new missions that will take you deeper into the enemy base and throw some twists into the current gameplay mechanics. Skip this post if you want avoid spoilers and find out for yourself once we release the update! ːsteammockingː
[h2]Missions[/h2]
These environments will add a new variety to the current visual style of the game. A lot of inspiration came from some classic video game levels and movie environments. These new missions will also have some additional gameplay mechanics for a greater variety of VR movement, like underwater swimming and wall-running.
[h2]Weapons[/h2]
I'm working on an improved weapon system, which will also allow dual wielding guns in both hands and properly two-handing a bigger weapon. The game initially wasn't planned to have this, but due to popular request (and the fact that you can't really have a slowmo shooter without akimbo pistols) I'm currently changing the code to allow for this and figure out how to best implement the ammo system and how to practically reload two pistols at the same time in VR.
[h2]Enemies[/h2]
More enemies will come to mix up the current gameplay and add more challenge to the shootouts. These enemies will be faster and smarter, so you can't just slowmo your way through everything.
I don't have an ETA for the release yet, I'm afraid. Thank you very much for your patience, as we are still working on this game in our free time beside our regular jobs. All the positive feedback and reviews have been really helpful to us and hopefully some day every VR gamer will get to play District Steel!
Enjoy your day!
- AJ & Arno
Just wanted to give you a short preview of the next chapter that's currently in development. We're working on a set of new missions that will take you deeper into the enemy base and throw some twists into the current gameplay mechanics. Skip this post if you want avoid spoilers and find out for yourself once we release the update! ːsteammockingː
[h2]Missions[/h2]
These environments will add a new variety to the current visual style of the game. A lot of inspiration came from some classic video game levels and movie environments. These new missions will also have some additional gameplay mechanics for a greater variety of VR movement, like underwater swimming and wall-running.
[h2]Weapons[/h2]
I'm working on an improved weapon system, which will also allow dual wielding guns in both hands and properly two-handing a bigger weapon. The game initially wasn't planned to have this, but due to popular request (and the fact that you can't really have a slowmo shooter without akimbo pistols) I'm currently changing the code to allow for this and figure out how to best implement the ammo system and how to practically reload two pistols at the same time in VR.
[h2]Enemies[/h2]
More enemies will come to mix up the current gameplay and add more challenge to the shootouts. These enemies will be faster and smarter, so you can't just slowmo your way through everything.
I don't have an ETA for the release yet, I'm afraid. Thank you very much for your patience, as we are still working on this game in our free time beside our regular jobs. All the positive feedback and reviews have been really helpful to us and hopefully some day every VR gamer will get to play District Steel!
Enjoy your day!
- AJ & Arno