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District Steel News

Pre-release Build Fixes

  • Fixed percentages display on Arm HUD.
  • Adjusted collisions of large fans to make it easier to crouch through.
  • Tweaked handgun ironsights to be more accurate at range.
  • Added additional tips in Training Mission about ammo types and advanced tricks.

Release Date Trailer: February 16!

District Steel will release in early access on February 16! Wishlist now, and check out the new trailer!

[previewyoutube][/previewyoutube]

Demo Update v0.0.6

With the Early Access release coming closer, I've decided to upload a new build of the demo with a couple of additions that will also be in the full game.

  • Added item inventory slots, located under your robot arm. This allows you to store items for later use.
  • Added hand grenades to the game.
  • Added explosive barrels to the level.
  • Various minor bug fixes and balancing tweaks.


If you run into any problems with this new update, you can always switch back to the previous version. (Right click the demo in your library and go to Properties > Betas > Select the beta you would like to opt into)

Demo Update v0.0.5

While my main focus is working on the release build, here are a few improvements for the demo version as well:

  • Added option to toggle grip button restriction when grabbing ammo from pouch. (general options)
  • Added improvements to close combat mechanics:
    - Pistol whipping enemies to knock them into a stun.
    - Body slamming enemies during a rocket boost to knock them into a stun.
    - Stunned ragdoll state for enemies, allowing them to get back up again.

Demo Update v0.0.4

  • Added option to display HUD on your robot arm instead of on head. (graphics menu)
  • Added option to aim the rocket jump with your robot arm. (movement menu)
  • Added option to auto-acquire pickups when grabbing them. (general menu)
  • Added option to swap the movement and the turning input between controllers. (movement menu)
  • Fixed smooth turning bug at mission exit.
  • Tweaked enemy animation speed during slowmotion.
  • Fixed bug when picking up enemy ragdolls.
  • Added grip button to draw ammo from pouch.