What’s New from the Devs
https://store.steampowered.com/app/3818770/SuperWEIRD_Automation_Roguelite/
Hey friends!
It’s been a while since we shared what’s going on with us — and actually, quite a lot is happening behind the scenes.
First of all, we’re still working. From the office. No matter what. 💪

Second, we’re deep into developing SuperWEIRD and actively playtesting it in the browser. And oh boy — you’ve sent us a lot of comments and feedback. We’re carefully digging through all of it now.
If you’d like the full story, check out our latest devlogs. We answer the most frequently asked questions there and explain how we work with feedback in general:
[previewyoutube][/previewyoutube]
Feedback has always been important to our studio. We’ve tried to stay close to players on Steam, Discord, and across social media. But with this project, we decided to go even further. It basically turned into full-on data-driven development — constant playtests, constant feedback loops, constant iteration.
It was our first time working like this, and honestly… what an experience! At one point, we stretched a single version to 9 weeks instead of the planned 2, just because we couldn’t hit the metrics we needed in playtests. Imagine that!
But thankfully, the era of large-scale quantitative playtests is behind us — and qualitative ones are kicking off in just a few days. On March 9th, we’re hosting a new closed playtest.
Want to join? Fill out the form here:
Oh, and by the way — look what we’ve drawn.

Quick question: can you tell what these things do just by looking at them? Let us know in the comments!
Want more machine learning for the Machine Learning God?
Then don’t forget — we’ve got this DLC right here waiting for you:
https://store.steampowered.com/app/1026800/while_True_learn_Mega_Map_of_Machine_Learning/
That’s all the news for now. We hope to come back to you soon with more updates — so don’t disappear on us!
[h3]Want even more automation?[/h3]
Hey friends!
It’s been a while since we shared what’s going on with us — and actually, quite a lot is happening behind the scenes.
First of all, we’re still working. From the office. No matter what. 💪

Second, we’re deep into developing SuperWEIRD and actively playtesting it in the browser. And oh boy — you’ve sent us a lot of comments and feedback. We’re carefully digging through all of it now.
If you’d like the full story, check out our latest devlogs. We answer the most frequently asked questions there and explain how we work with feedback in general:
[previewyoutube][/previewyoutube]
Feedback has always been important to our studio. We’ve tried to stay close to players on Steam, Discord, and across social media. But with this project, we decided to go even further. It basically turned into full-on data-driven development — constant playtests, constant feedback loops, constant iteration.
It was our first time working like this, and honestly… what an experience! At one point, we stretched a single version to 9 weeks instead of the planned 2, just because we couldn’t hit the metrics we needed in playtests. Imagine that!
But thankfully, the era of large-scale quantitative playtests is behind us — and qualitative ones are kicking off in just a few days. On March 9th, we’re hosting a new closed playtest.
Want to join? Fill out the form here:
Oh, and by the way — look what we’ve drawn.

Quick question: can you tell what these things do just by looking at them? Let us know in the comments!
Want more machine learning for the Machine Learning God?
Then don’t forget — we’ve got this DLC right here waiting for you:
https://store.steampowered.com/app/1026800/while_True_learn_Mega_Map_of_Machine_Learning/
That’s all the news for now. We hope to come back to you soon with more updates — so don’t disappear on us!
[h3]Want even more automation?[/h3]
- Sign up for the closed playtest of our new game
- Join our Discord
- Our website
- Our free games
- Write a comment under your favorite gaming YouTuber’s video asking them to review your game