Hey everyone, Update 58 for cyubeVR is live!There is a lot in this Update!
This update adds many cool new things to craft and build, like a great functional shelf for the wall, new chairs, couching places and statues! It also adds a great looking native water block, a much-requested feature for easily teleporting home, completely new music for shimmerstone caves with new realistic reverb for sounds, a completely new dynamic 3D crafting recipe visualization with a new UI, Polish localization, the ability to place mesh objects on top of other objects, a new HQ Video Capture mode, significant optimizations, and as always, many more general improvements and bugfixes!
Let's first take a look at the really long list of changes, and after that, let's get into more detail for the biggest changes! Btw, are you in the
official cyubeVR Discord yet?
- Added new furniture to craft and build: A Simple Couching Place, a Stone Pedestal, a Fancy Couching Place, an Ancient Stone Statue, and a Stone Guardian Statue
- Added a functional shelf that works like a chest on the wall
- Added two new chairs! Two fancy chairs, a dark version and a light version.
- Added an always available "Teleport to respawn torch" feature, allowing you to easily teleport back to your home at your active respawn torch
- Added a very fancy water block
- Added completely new ambience music to shimmerstone caves
- Significantly improved the general sound atmosphere in shimmerstone caves with realistic reverb (echo) on all sounds
- You now hear you own voice subtly echo in the cave when you say something, which feels super immersive!
- The rotating crafting recipe preview you see when clicking on a recipe in the "Crafting Recipes" tab is now rendered as a real-time rotating 3d preview instead of a video
- Major improvements to the "Crafting Recipes" UI in the briefcase, with new "Description" and "Yield" texts
- Added Polish localization! cyubeVR can now be played in Polish language!
- Mesh objects can now be placed on top of mesh objects, as long as there is a flat enough area to place something on.
- Added a significant change to how block items behave in your hands: If you hold a block item in your hand and drop it while holding your hand relatively still, the block item now magically floats for a short time before it starts falling towards the ground
- All custom mod blocks now use the new dynamic 3D recipe preview instead of the manually supplied recipe image in the "Crafting Recipes" UI
- Improved and optimized the recipe detection to better handle rotated/mirrored structures.
- Significantly improved the visuals of the LIV output when using LIV mixed reality capture with the game
- Added a really helpful mesh object re-place feature
- Added 20 new default pictures to the picture frames
- Added 52 new screenshots to the community screenshot showcase in the main menu
- Added 3 new achievements: Place a water block, Place a couching place, Teleport to respawn torch
- Added a new "HQ Video Capture" mode
- Animals now spawn half a block lower, which should primarily fix floating rabbits or geckos
- Fixed that the briefcase sometimes doesn't make a sound when opening it
- Made the briefcase move quicker to new location when teleporting while the briefcase is opened
- Fixed a crash when trying to launch the game while Steam is in "Offline Mode"
- Improved localization of the "Light Shaft Brightness" setting
- Fixed custom blocks without a normal texture having incorrect normal texture applied
- Fixed deer sometimes spawning in ground
- Improved German localization of the "You are dead" message
- Reduced strength of the red "low on health" effect
- Fixed the respawn torch having incorrect material applied
- Added the information that you can look at the coordinates in the stats to not get lost to multiple objectives that require you to explore
- Significant optimizations to the chunk update code speed, like it no longer waits for saving now before you can update a chunk again
- If you ever see "green" for more than 60 seconds now, the green disappears to allow you to see where you are
- Fixed that desert grass drops green dye when destroyed (it now drops dried grass)
- Fixed that glass blocks sometimes stayed visible after being destroyed
- Fixed the furnace UI text not being localized, it was in english in all languages before
- Fixed the french translation of the "You are dead" message after dying
- Fixed the french translation of the word "recipes", it's now "Plans" instead of "Recettes"
- Fixed the translations of the item quick drop feature manual page
- Fixed possible rare crash while crafting
- Fixed multiple other possible rare crashes
- Improved the "dead body inventory" spawn location. now it should always spawn at the location below you, where you actually died.
- Improved the mesh object preview color a bit, the red when something cannot be placed is much more visible now
- Fixed some mesh objects not having a hit sound when hit with tool
- Fixed mesh objects healing too quickly after damaging them with a tool
- Deer and Rabbits now have more variation in size
- Small CPU optimization
- Dragging mesh objects around (like chairs, shelfs etc) now has haptic feedback on the controllers
- The minimum size for resizable mesh objects is now much smaller
- Fixed that it was possible to walk through chests or tables
- Fixed that it would sometimes take a bit too long before the preview of a mesh object would become visible after selecting it on the radial menu
- Disabled the up/down selection feature of the index controller advanced control scheme
- The game now makes sure to never despawn block items that are attached to each other for an unfinished recipe, or which are on fire in the furnace
- Fixed the hitbox of all the desert grasses, destroying it is now much easier
- Maybe fixed that block items sometimes lose gravity and float, and sometimes have an incorrect size
- The game now guarantees that the 50 most recently interacted with free crystals never despawn, but other free crystals (crystals that aren't in chests or shelves) now are allowed to despawn
- Fixed that very quickly moving an item out of the inventory makes it float and not fall down
- Free block items on chunks that are being unloaded now lose their physics - the same as if you would leave and re-enter the world, making sure they don't disappear when you walk away
- Renamed the "Chair" to "Simple Chair"
- Changed the sound effect of "Stone Pickaxe hits Stone", it sounds more similar to the copper pickaxe on stone now
- Fixed some mesh objects not playing a sound when being destroyed
- Fixed that some mesh objects used incorrect hit damage values for different tools when hitting them with a tool, many objects took too much damage
- Fixed that some mesh objects made of stone had wood hit sounds, and generally improved the hit sounds for some more variation
- Fixed destroying the furnace spawning the items very far apart
- Added CopyStringToClipboard function for BP modders
- Fixed footsteps sounds sometimes not playing when walking too quickly
- Fixed walking on blue shimmerstone not playing footstep sounds
- Fixed multiple objects not taking damage correctly when hit by a tool
- Fixed putting a torch over the shoulder with the left hand making the right hand vibrate
- When enabling the picture frame picture selector, the left hand now plays haptic feedback to make the player aware of the picture selection tool appearing on the left hand
- Fixed incorrect snow texture on shimmerstone and starstone, and possibly incorrect snow texture on some other blocks as well
- Fixed AO shadows on blocks missing for some blocks if they were arranged in specific ways
- Improved the "Getting Wood with a Stick from a Tree", previously you had to hit the tree with the front of the stick, now a hit of the whole stick counts as a valid hit
- Fixed snow sometimes not working correctly on mesh objects
- Improved the snow amount on some mesh objects
- When hitting cloakstone with a copper pickaxe or stone pickaxe, there's now a hint text saying you need an iron pickaxe
- Fixed it being possible to add a flint stone to a chest, crashing the game
- CPU optimizations for some low level voxel code
- Added a "Cave Reverb Voice Volume" setting
- Fixed it not being possible to grab block item if the hand overlapped it while dropping it from another hand
- Fixed that grabbing a block item while simultaneously grabbing a gravity-glove-grabbed block item causing both items to be grabbed and one to become stuck to the hand
- Fixed that animals you kept as pets might sometimes despawn
- Fixed that it sometimes felt too hard to grab the crystal out of the slot in the bucket or the build tool
- Fixed hands not being hidden in LIV output
- Optimized the chunk update speed for large complex chunks, reducing the latency between placing/removing a block and that change becoming visible
- Fixed sledgehammer not dropping less items when used on shimmerstone
- Fixed white flowers looking way too small with basic foliage quality
- Improved placing of ground mesh objects
- CPU optimization for deselecting crafting recipes
- CPU optimization for tree loading
- Fixed dirt blocks incorrectly turning into grass blocks when placing a dirt block below a damaged grass block
- Fixed grass block not turning into dirt block when moving a previously placed grass block below a solid block
- Fixed arrow sometimes playing "hit" sound multiple times depending on what it hit
- When trying to place a respawn torch without having the required 4 blocks of free space above, there now comes up a hint text explaining that you need 4 blocks of free space above
- Added info about the existence of the "Teleport to respawn torch" button to the "Find Coal" objective text
- Added a new objective, "Fully re-place the chair you placed", explaining the existence of the "Re-placing" feature for mesh objects
- Fixed vertical images being displayed in wrong aspect ratio on the picture frame picture selector
- Optimized VRAM usage of default picture frame pictures
- Improved the picture frame picture selector to show 2 rows of pictures instead of just 1, allowing to have a lot more images easily accessible in the picture selector
- Fixed that pictures in picture frames would sometimes not receive torch light and look too dark
- Fixed the pictures in picture frames looking too bright and/or too high contrast in torch light
- Fixed possible bug with moving mesh objects from one chunk to another
- Fixed resolution setting slider not being loaded correctly
- Fixed that taking a screenshot would enable dynamic resolution again even if it's turned off in the settings
- Adjusted firkin stack size to be the same like barell stack size
- Fixed a possible crash

New objects to craft and build: Shelf, Couching Places, Chairs, Statues
cyubeVR is a game primarily about crafting and building, so adding cool new things to craft and build is always important! There are multiple cool new objects now, of course with new recipes you can find as new recipe papers in the world:
- A Shelf! It's a bit like a chest, but differently looking, smaller, and placed on the wall. It's not just a decorative object, but it's actually functioning like a chest on the wall, with 5 item slots that can contain items in the same way like a chest does. The shelf is relatively small to allow you to place multiple of them in a modular way to have a lot of freedom with your interior shelf-design. Previously, putting items into a chest and crafting directly out of a chest was the fastest way to do crafting in cyubeVR, but now the most convenient way to craft is actually from a shelf! You can even move full stacks of items directly from a shelf to a chest or the other way around. And of course, the shelf has nice 8K textures, like you're used to from everything in cyubeVR ;)
- Two different "Couching Places"! A "Simple Couching Place" and a "Fancy Couching Place". This was actually one of the most requested objects from players! Some people might simply call these "bed". But hey, every voxel game has a bed, and cyubeVR should be special - so cyubeVR doesn't have "beds", cyubeVR has "Couching Places"! They're large objects, so these two recipes are also the two new largest recipes in the game. If you want to make your home feel nice and cozy, this is for you!
- Two new fancy chairs! There is a new style of more fancy looking chair available to craft now, available in two wood colors, one version crafted with light processed wood and one version crafted with dark processed wood. This is giving you some new additional chair options, in addition to the existing simple chairs that already exist in the game.
- An ancient stone statue! It's a hooded humanoid figure, holding the hands open. Inside of those hands, you can freely place other decorative objects, like for example a firkin, or another statue. And of course it can be freely resized while placing, from a tiny statue to a giant statue, and can be moved around after being placed. It only needs regular stone to be crafted.
- A stone guardian statue, and a stone pedestal! The stone pedestal is great for placing statues or other objects on top and of course they're both freely resizable, so they can be everything between tiny and huge. And the guardian statue really looks awesome!
New Crafting Recipe UI with 3D Preview and Description
There are major changes to the very important "Crafting Recipes" UI in the magical briefcase: It looks very different now!
1. The rotating crafting recipe preview you see when clicking on a recipe in the "Crafting Recipes" tab is now rendered as a real-time rotating 3d preview instead of a video, allowing you to freely rotate it inside of that UI by holding the trigger button! That was a long requested feature, that makes seeing how exactly to craft something much easier. You can freely look at the recipe from above, below, or any other angle now, instead of being limited to a video rotating around a specific axis.
2. There is now a new "Description" box for each recipe, explaining briefly in a short description text what the item is about, or what it can be used for. This was something that was always missing so far, a simple way to know why you would want to craft a certain object before you have actually crafted it.
3. There is a new "Yield" box for each recipe, telling you how many items you get when crafting that recipe. For example, it shows you that crafting the wallstone recipe will result in 16 wallstone. Previously, this information was never shown anywhere before having crafted something, and the only way to know how many items you get from a recipe was crafting it. The "Yield" info also exists for all custom mod block recipes!
4. The general UI design (textures/colors) of the "Crafting Recipes" UI has changed, making it generally look better.
5. All custom mod blocks now also use the new dynamic 3D recipe preview instead of the previously manually supplied recipe image in the "Crafting Recipes" UI after clicking on the custom block! Having a 3D preview makes it much easier to understand how to craft a custom block recipe than only having the previous 2D image supplied by the author. It also saves modders from having to create a recipe image for their block. So it speeds up the process of creating custom blocks, which is great! Lastly, it also reduces the VRAM usage of each installed custom block by 342 kB, allowing you to install more custom blocks without running out of VRAM.
"Teleport to respawn torch" Feature
One of the most requested features from new players after the release of the game on PSVR2 was actually a way to easily teleport back home, because a lot of players had the feeling that it's a bit too difficult to find their home again after exploring, or get back home after accidentally falling into a hole somewhere.
And while it can be a fun challenge for some people to actually remember your way back home, or remember the coordinates, it definitely seems better to offer a simple, always available "Teleport Home" feature for those people who want to use it.
So there is now a very easily, always accessible "Teleport to Respawn Torch" button directly next to the "Back to Main Menu" button, allowing you to easily teleport back to your active respawn torch!
Mesh objects can now be placed on top of other mesh objects
There are many cool objects in the game that you can use for your build, like tables, chairs, or useful objects like a chest - but there was one big limit for them before: They were only able to get placed on proper (blocky) ground. You couldn't place a statue on a chair, or a chest on a table. That's now possible!
All mesh objects can now be placed on top of other objects, as long as there is a flat enough area to place something on. So you can now place a chest on top of a table, or a barrel on top of a shelf, or a smoothbrain statue on top of a chair, or anything else really. This creates a ton of new possibilities for building! You could even place a table on top of a table on top of a table on top of a table on top of a table on top of a table...
The minimum size for resizable mesh objects is also now much smaller (0.1x instead of 0.5x), so of any object that allows to be resized while placing, you can now create much smaller versions, like tiny statues that you might want to place on top of a table.
Mesh object re-place feature
A mesh object re-place feature! Not a replace feature, but a re-place feature! Yes, a bit confusing ;)
Previously, you could only drag around placed mesh objects, like chests or chairs, on the same plane they were placed on. If you wanted to move them more, or if they're decorative objects that you wanted to resize, you had to destroy them, re-craft them and then place them in the desired size and location.
With the new large mesh objects added in this update, like the couching places and statues, with quite large recipes, requiring to fully re-craft them just for moving them or slightly adjusting their size was far from ideal - so that's why now a re-place function exists, you can get back into the placing mode for any already placed mesh object!
You can now freely move any such object anywhere else, and also freely resize it again! You get into the re-placing mode by first starting a regular move of the mesh object by grabbing it with both hands, and then you can just press the trigger button on either hand to enable the full placing mode. The previously placed object will disappear then, and you are in the regular placing mode. If you cancel the placing, the object automatically re-appears in its original location where it was before you started the re-placing. Try it out!
Dragging mesh objects around now also has haptic feedback on the controllers. The quicker you drag something, the stronger the haptic feedback is.
The placing of ground mesh objects has also generally been improved: If you point into the air in front of you, you still see a preview of the object now, you no longer need to point directly at the ground.
Floating block items for crafting
There is a very significant change to how block items (the small items you craft with) behave in your hands: If you hold a block item in your hand and drop it while holding your hand relatively still, the block item now magically floats for a short time (~1 second) before it actually starts being affected by grabity and starts falling towards the ground.
For individual non-connected block items, this is just something really fun to play around with since it looks really cool to have them spin around in the air for a short while after letting go of them, but the main benefit is about what happens when you craft something, especially larger recipes:
Since the crafted recipe structure is now also not immediately falling to the ground when crafting, but floating for a short while, you can easily re-grab it in a different position without having to put it down anywhere first - so you can really quickly adjust the rotation or position you hold it in, which is a major help for large recipes that require re-grabbing the unfinished recipe structure a few times in different positions during the process of crafting it.
Another benefit is that you can now very easily move block item structures from grabbing them with one hand into the other hand, which was also not possible before. This is a really big improvement to how crafting in cyubeVR feels like, especially for large recipes like the furnace or the new recently added large furniture recipes :)
Much improved audio atmosphere in shimmerstone caves
You know the awesome large glowing shimmerstone caves in cyubeVR, right? Everyone is always in awe when seeing such a cave in cyubeVR - but the audio in it so far was nothing special. That significantly changes now, so that the caves are not just visually super impressive, but also very impressive audio-wise!
First, there is completely new ambience music in the shimmerstone caves, made specifically for the shimmerstone caves in the game. The game now detects if you are in a shimmerstone cave, and if yes, plays that nice unique fitting cave ambience specifically designed for those glowing caves, instead of just the regular background music.
But music is just one part of the audio atmoshpere - caves are large, and somehow I had never considered before that large caves of course need a lot of reverberation of sound, it's not realistic for footsteps to sound the same in large caves like under an open sky. So now there's some really great sounding reverb (echo) on all sounds in shimmerstone caves, like your footsteps, tools hitting blocks, and everything else where it makes sense! It completely changes the feeling of sound in shimmerstone caves, and even more so with the completely new music! It suddenly really sounds like you're in a very large cave.
And the icing on the cake comes now... You now hear your own voice subtly reverberate (echo) in the cave when you say something, which feels super immersive! Definitely try that out when you're in such a cave, there probably aren't many games that simulate an echo of your own voice in caves. It's a feature that's generally only possible in VR, since only VR guarantees that every player has a proper microphone right in front of their mouth that can be used for simulating a good echo of the voice in a cave!
There also is a new "Cave Reverb Voice Volume" setting, to allow you to set the volume of your voice reverb in shimmerstone caves to your liking, in case you want to turn it down or up.
Water block
One of the most requested features in cyubeVR for a long time - water! Yes, finally, there is water in the game! Not super complex water with realistic water physics, and also not part of the terrain generation so far to keep it simple and not require a complete change of the terrain generation, but it's still very fancy looking water that's great for building a nice lake next to your house, or a pretty fountain, or a waterfall somewhere!
Previously, the plan was to wait with adding water until time allows for directly adding water with fully realistic physics, because that would really be something cool and unique in a voxel game, but recently there have been a lot of players giving the feedback that they are primarily interested in being able to build a nice lake next to their house to make it look nice, which should be possible with some simple water that's not too difficult to add - so that showed that the good plan for adding water really is to prioritize having some great looking, craftable decorative water without physics now, over having to wait much longer until there is time for adding water with good physics, because that would be way more work to add, and there are quite a few higher priority features to add.
So now there's a fancy looking decorative water block with a very pretty shader that's great for decorating your build! It's a very simple recipe, crafted with blue starstone and glass.
Placing a block of water actually recursively places water at any blocks of air (or grass) below, making it very easy to fill large spaces fully with water, and not just one layer of water. So it's really great for building something like a lake! From the top, the water looks like a nice still lake, while from the side, it looks like fast flowing water. This makes it both well suitable for something like a lake, and something like a fountain or waterfall.
Walking in it of course makes you hear nice splash-splash footstep sounds, and putting your head inside also makes everything quite blue and hard to see - there is no swimming so far though, you can walk through water blocks.
HQ Video Capture mode
cyubeVR is a game where many people like to create super awesome looking builds - and it's always awesome to see when people share screenshots or videos of those builds. For screenshots, the game already has the long-existing native 8K or even 16K screenshot feature, but taking really high quality videos was still more difficult. Now that changes!
There is now a new official "HQ Video Capture" mode that can be enabled and configured in the "Performance" tab of the in-game settings. This new mode allows for recording short videos of the game where all GPU priority should be on getting maximum quality in the video output, like if you want to create a cool showcase video of a build you created!
Enabling this mode limits the game to exactly 60 fps (a great framerate for recording videos), significantly reduces the resolution in VR, and renders the game in a native 16:9 aspect ratio in a windowed desktop mirror, with adjustable 1080p or 1440p resolution, making it independent of the VR resolution. It also has controls for customizable camera smoothing and customizable FOV values, all configurable in the in-game settings!
There also is a setting for hiding the hands on the HQ Video Capture, which can look great together with a large amount of camera smoothing for camera tracking-shots.
This is basically a new version of the old "High-Res Video Capture Mode" that was added to cyubeVR back in 2018, which is probably one of the least known features of the game because it was only ever accessible through the INI file, and not kept up to date well. The INI config for that old version has been removed now, since the new "HQ Video Capture" is fully configurable from within the in-game settings.
Try it out and create some cool videos! :)
Independent of this, the LIV integration has also been significantly improved, leading to a way more high quality LIV video output at no extra performance cost!
New screenshots in the community screenshot showcase, and new custom blocks!
There are many cool new screenshots of very cool builds that have been added to the community screenshot showcase in the main menu of the game, take a look at them in this other news post! It also includes an overview of cool new custom blocks that were recently uploaded to the Steam Workshop:
https://store.steampowered.com/news/app/619500/view/4705788605364954572
If you also have built something cool, share a screenshot of it in the #screenshots channel in the
official cyubeVR Discord to have it added to the community screenshot showcase!
And if you're interested in Modding cyubeVR, take a look at this: https://github.com/cyubeVR-Modding

Thanks very much to all the Patreon supporters!
A big thanks to everyone
for supporting the development of cyubeVR on Patreon! I'm working full-time on cyubeVR, so any Patreon Supporter is really worth a lot for the continued development of the game. Thanks so much to all the Patreon Supporters (list sorted by total lifetime donation, highest first):
ChibiArcher, Arados, @B4nH4mm3r on Discord, Ethernoctis, Quill, Lynx, Lucanes, Bhima, Plantmaster, Altair, Albertbz, SkgBlaze, Trevor Berninger, ErrorNull, Sceptrex, KroyVR, Tom Hörberg, David R., Saltshine, Al Raw, David O, Eti the Spirit, Shanya / Sabrina, DiamondHunter_, HeyMika, MightyDuck, gunair, VenturePopTV, Yasha, WillyVR, wherr, Austin Flores, TallOnTwo, Tiddlez, Talsma, Michael Ballard, M1kk3l, Zarvock, WarChi1d, John Patton, Alphie, Jackerino, Dark Slaughter, Nathaniel Despres, __mt, Curzek, Lucas van Leiden, mazzawoollza, Super Papita, Solid Hernando, RelativelyQuantum, Volpe, Netshaman, Dave Pearson, Bucket Codes, Lordoldmanrets, Daniel Crawford, texhnobees, Saul2000, TinyMrMan (MB), AnubisXtreme, Wyrm, T0n16490, joerkig, MurphChops, Connor A, Leo McKeon, Algiz, Irwin Fletcher, Andrew Stevenson, MeisterSasa, Frederik Jacobus Jansen van Rensburg, WillyVR, nqeron, Lumezzangeles, SingingFluffyUK, Idalinn, TNMPlayer, Cameron Dean
Patreon rewards are being mentioned in the list of Patreon supporters in the main menu, getting a special colored name in the
official cyubeVR discord, and physical items like a sticker, mug, or T-Shirt with cyubeVR designs.

As usual, thanks very much to our great beta testers in the
official cyubeVR discord who tested this update as part of 47 separate beta builds! If you want to test new features earlier when they come out in the beta branch, make sure to join the
discord and take a look at the
#beta-build-patch-notes and
#beta-build-discussion channel!
That's all for today! If you like the game, don't forget to tell other people about it and
write a review on Steam if you haven't done that already, even if it's simply "good game". Writing a positive review is the easiest way you can support the game because indie devs like me are very dependent on the Steam Algorithm recommending the game to new people to be able to afford to keep working on it!
Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the
official forums or the
official discord server, join it before its full ;) We're over 4600 people there already, come and join us! If you don't like something about the game, please tell me there and I'll try to improve it! I'm available to chat with anyone in Discord :)
There's also the
official cyubeVR subreddit on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!
You can also
follow cyubeVR on X/Twitter or
follow cyubeVR on Bluesky.
And lastly, don't forget there's an
official roadmap with voting features.
Looking forward to hearing what you think about the new update :)
Cheers!