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Update 54 for cyubeVR is live! Objectives, and more!



Hey everyone, Update 54 for cyubeVR is live!

This update adds 75 objectives to the game, improves the graphics of the night sky and grass, and adds many more improvements, optimizations and bugfixes!

And Merry Christmas! Santa was generous this year, until December 31 you can find christmas presents with valuable items in your cyubeVR world! More about that below.

Let's take a look at the long list of changes first, and after that, let's get into more detail for the biggest changes! Btw, are you in the official cyubeVR discord yet?

  • Added 75 Objectives to the game!
  • Added a new achievement for unlocking all objectives
  • Improved visuals of the stars in the sky, and added a new option on the "Sky Quality" setting
  • Improved the grass and dirt side texture
  • Further optimized the view distance fog code, making it ~25% faster
  • Christmas presents can now also contain Starstones, Shimmertiles and Cloaknuggets
  • Christmas presents and easter eggs now also support gravity gloves
  • Improved the visuals of the green "valid crafting recipe" particles.
  • Made the grass/dirt side texture, and starstone, look better during snow
  • Added 4 new stats in the "Stats" tab of the Briefcase
  • Rearranged the order of the stats in the "Stats" tab of the Briefcase
  • The items in christmas presents now depend on which objectives the player has already unlocked
  • Added "Razer Cortex" warning to the main menu
  • Added new INI setting in the Game.ini: WalkingSpeedOverdrive=0
  • Made bucket flying more smooth
  • Reduced speed of clouds and aurora in the sky
  • Added new screenshots to the community screenshot showcase in the main menu
  • The focus warning is now disabled by default
  • Moved the "Can't modify world here yet" warning a bit further down, so that it does not overlap
  • Added C drive space warning to the main menu
  • Fixed tiling of custom blocks with normal maps
  • Fixed UI pointer intersection being incorrect on mod widgets
  • Fixed a crash when DLSS is active
  • Fixed torch recipe showing the recipe for a cloaked torch, not a normal torch
  • Fixed torch recoloring not working correctly
  • Fixed christmas presents and easter eggs behaving a bit weirdly regarding when they can be collected
  • Fixed cloaked rainbow torch not looking correct


Objectives!


There is a new tab in the briefcase now: "Objectives". One small tab in the briefcase, one giant leap for the game!

So, in this new tab, the game now shows you objectives that you can choose to follow. cyubeVR is a sandbox game that gives you complete freedom to do whatever you want, but there is a certain progression in the game that makes sense to complete, like getting better tools, getting crystals and using them, etc. Sometimes you might feel like you don't quite know what is the next thing to do that would make sense regarding the progression of the game, so that's where these new objectives now come in! They'll give every player from now on a useful sense of direction whenever required.

These objectives are basically also an interactive tutorial, as the first few objectives cover all the basics you need to know about how the important mechanics of the game work.

There are a total of 75 objectives in the game now, starting with the very simple objective of "Open the Briefcase" and ending with much more difficult objectives ;) It will be interesting to see how many players will succeed all the objectives!

There also is a new achievement now that you get when succeeding all the objectives in the game.

Improved visuals of the night sky


Stars in the sky look much prettier now compared to before! Especially on high-resolution VR headsets, it's a massive difference :) Here's an before/after comparison:

Before:




After:



If you set the "Sky Quality" setting to "Low", you still see the old stars. On "Good" and "Best" you see the new stars. So you can compare it yourself in the game and see how much nicer the new stars look!

Christmas Presents!




It's this time of the year again! Every year at this time, there's a special seasonal event going on in your cyubeVR world: Santa flew over your world and gave you a ton of christmas presents that you can find now! Some of Santas helpers even hid christmas presents in some of your chests :)

The christmas presents have been further improved this year, they can can now be collected with gravity gloves, collecting them is easier, and they contain a bigger variety of items, including the new Starstone, Shimmertiles and Cloaknuggets that were added with the recent Update 53! So make sure to go on a hunt for christmas presents in your cyubeVR world between December 18 and December 31!

Oh, and deer also have red noses in cyubeVR during this time ;)



New screenshots in the community screenshot showcase!


These new screenshots of very cool builds have been added to the community screenshot showcase in the main menu of the game:

Castle Fort | Built by: Bhima



WIP USS Enterprise (1:1 Scale) | Built by: roehrensockel



Divine Tower | Built by: Plantmaster



Lighthouse | Built by: Talsma



Village for the castle | Built by: @Plantmaster







Thanks very much to all the Patreon supporters!


A big thanks to everyone for supporting the development of cyubeVR on Patreon! I'm working full-time on cyubeVR, and it's often quite hard to make a living purely off the Steam sales of the game, so any Patreon Supporter is really worth a lot for the continued development of the game. Thanks so much to all the Patreon Supporters (list sorted by total lifetime donation, highest first):


ChibiArcher, Arados, @B4nH4mm3r on Discord, Quill, SkgBlaze, ErrorNull, Ethernoctis, Trevor Berninger, Tom Hörberg, Sceptrex, Al Raw, Lucanes, David O, KroyVR, Lynx, Shanya / Sabrina, MightyDuck, Eti the Spirit, WillyVR, David R., Austin Flores, TallOnTwo, Bhima, Plantmaster, Altair, Tiddlez, Michael Ballard, DiamondHunter_, HeyMika, Saltshine, WarChi1d, gunair, Alphie, Jackerino, VenturePopTV, Dark Slaughter, M1kk3l, Curzek, Lucas van Leiden, mazzawoollza, RelativelyQuantum, Netshaman, Dave Pearson, Albertbz, Bucket Codes, Lordoldmanrets, Daniel Crawford, texhnobees, Talsma, TinyMrMan (MB), AnubisXtreme, Adrian Sawn, joerkig, MurphChops, Connor A, Algiz, Yasha, SingingFluffyUK, Volpe, wherr, nqeron, Saul2000, __mt


Patreon rewards are being mentioned in the list of Patreon supporters in the main menu, getting a special colored name in the official cyubeVR discord, and physical items like a sticker, mug, or T-Shirt with cyubeVR designs.



More awesome new mods


Recently, one new mod was added to the workshop! Let's mention it here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2895017907&searchtext=

If it looks interesting to you, just install it with one click from the Steam Workshop. cyubeVR is highly moddable. If you're interested in creating your own mods for cyubeVR, take a look at this high level modding overview:
https://github.com/cyubeVR-Modding/.github/blob/main/profile/README.md#cyubevr-modding-overview



As usual, thanks very much to our great beta testers in the official cyubeVR discord who tested this update as part of 11 separate beta builds! If you want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!

That's all for today, and probably also this year! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if it's simply "good game". Writing a positive review is the easiest way you can support the game because indie devs like me are very dependent on the Steam Algorithm recommending the game to new people to be able to afford to keep working on it! That's one of the the best christmas presents you can give me :)

Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're over 3800 people there already, come and join us! If you don't like something about the game, please tell me there and I'll try to improve it! I'm available to chat with anyone in discord :)

There's also the official cyubeVR subreddit on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!

You can also follow cyubeVR on Twitter.

And lastly, don't forget there's an official roadmap with voting features.

Looking forward to hearing what you think about the new update :)

Merry Christmas and happy new year!

Cheers!

Update 53 for cyubeVR is live! New massive caves, glowing blocks and more!



Hey everyone, Update 53 for cyubeVR is live!

This update adds massive new caves, awesome new glowing blocks to be found in those new caves, cloaked torches for hidden lighting, footstep sounds for the player, native support for bHaptics, and many more improvements!

Let's take a look at the long list of changes first, and after that, let's get into more detail for the biggest changes! Btw, are you in the official cyubeVR discord yet?

  • Added new cave generation!
  • Added "Shimmerstone" blocks in the colors Blue, Green, Gold and White
  • Added "Shimmertile" blocks in the colors Blue, Green, Gold and White
  • Added "Starstone" blocks in the colors Blue, Green and Gold
  • Added "Cloakstone", "Cloaknuggets", and "Cloaked Torches" in all colors
  • Added footstep sounds for the player
  • Added native support for bHaptics
  • Added VRAM warning in the main menu, inspired by Half Life Alyx
  • Improved visuals of the floating recipe papers. Transparent items no longer look invisible on them now.
  • Made some recipe unlocks be grouped (e.g. finding one colored torch recipe now unlocks all colored torch recipes)
  • When grabbing a recipe paper and releasing it, it no longer falls to the ground now. Instead, it nicely floats.
  • Made the save format of the WorldMetadata.important files more robust
  • Improved UI visuals in the main menu
  • Fixed block items not correctly getting destroyed after crafting something
  • Fixed custom blocks icons not being guaranteed to finish loading before starting to load a world
  • Fixed moving a floating block causing the block to move to some incorrect location
  • Fixed moving a block on top of dirt away from it not turning the block below not into grass, if there's enough light
  • The "Save AA Performance" option on "Automatic" is now also automatically enabled by default for anyone playing the game on a Quest 2, saving around 6% GPU performance
  • Added new screenshots to the community screenshot showcase in the main menu
  • Fixed underground areas sometimes looking lit when it shouldn't receive any light
  • Fixed underground caves being full of fog
  • Improved visuals of the stone texture
  • Fixed there being dandelions floating around underground
  • Updated DLSS UE4 plugin to latest version
  • Added new function to the VoxelAPI: ConsumeBlockItems
  • Added new VoxelAPI function: SetPlayerViewDirection
  • Fixed calling VoxelAPI function SetBlock inside of Event_BlockDestroyed or Event_AnyBlockDestroyed not working when very quickly destroying a block multiple times in a row
  • Fixed repeatedly calling VoxelAPI function GetBlock causing issues with damaging that block
  • Fixed the Type parameter in the ConsumeBlockItems VoxelAPI function not working
  • "No free disk space" warning now shows up at 150 MB already instead of 100 MB
  • Fixed white one-pixel sparkling on blocks in dark areas, which was mostly just visible with DLSS enabled.
  • In the bottom right corner of the main menu, the game now displays the resolution it's rendering at
  • Fixed it being possible to click the "Continue last world" button in the main menu more than once, and stuff then looking incorrect
  • Fixed the "Walking Speed" and "Smooth Turn Speed" settings sometimes not being saved and loaded correctly
  • The "Crazy", "High" and "Off" bloom options are now only visible if the "Expert Settings" are enabled, as they all look quite ugly, especially with the new caves.
  • Fixed furnace ingot mold placing not working correctly
  • Added RTX 4090 to the list of high end GPUs that the game uses to determine default graphics settings
  • Fixed axe behaving a bit weird shortly after a tree is falling over
  • Fixed a possible crash


New massive caves with new blocks!


cyubeVR always had caves, but in the past, caves were mostly relatively small and narrow - great for finding resources, but not necesserily impressive on their own. That now significantly changed, cyubeVR is getting much bigger and much more impressive looking caves!

This update adds completely new cave generation to the game, creating giant caves for you to explore. All caves are procedurally generated and fully unique.

Here is a video showing you one of the new caves: https://www.youtube.com/watch?v=qwMOvyjp_aM

The new caves can be very big with complex structures, and also contain 8 completely new blocks: Blue Shimmerstone, Green Shimmerstone, Golden Shimmerstone, White Shimmerstone, Blue Starstone, Green Starstone, Golden Starstone, and Cloakstone.

Shimmerstone is a very pretty block that glows and emits actual light, like a torch, illuminating the area around it. It looks very cool in caves, and it's a great reason for why you want to look for these new caves: To mine some of that new Shimmerstone and use it in your builds! The new Starstone blocks can be found primarily at the ceiling of the new caves, and look really cool too.

There are 4 different overall types of the new caves, with different rarity: Caves with Blue Shimmerstone and Blue Starstone are the most common, caves with Green Shimmerstone and Green Starstone are less common, caves with Golden Shimmerstone and Golden Starstone are even less common, and fully dark caves without any glowing stones are the rarest. Sometimes, you can also find areas where these different types of caves meet, and might contain 2 or even 3 colors at once.

In the deepest of the new caves, no matter the main color of the cave itself, you can find White Shimmerstone close to the bottom of the cave. Also only very deep down you can find the new Cloakstone, an almost invisible block that you can only see when standing right next to it.

Having big caves in the world generation is a big difference compared to before, so there were also some other changes to make this possible in the best way: Before, there sometimes were small lighting issues that caused an underground area to appear lit when it clearly didn't receive any sun light. That's fixed now. You might also remember that looking into a deep cave before, you saw a lot of fog, seemingly lighting the cave up. That's also fixed now. Visuals of regular stone blocks have also been improved a bit. And there are also no dandelions flying around under ground any more, and you can't hear bird sounds underground any more either. So all in all, it's a much improved underground experience in cyubeVR now!

These new caves look amazing in VR, and it's impossible to show on a screenshot or video how cool it feels in VR to walk through one of these new caves. As you probably know, scale in VR always is something that is impossible to represent well on a flat screen, it feels so much more impressive in VR!

The already previously existing "small" caves still exist, those were not changed. The new caves are an addition, not a replacement. They are rarer than the "small" normal caves, but some of the small and narrow caves might now lead into the new big caves.

If you already have a cyubeVR world, then to find the new caves, you need to walk to still unexplored terrain. Any newly generated terrain will contain the new caves, you don't need to create a new world.

Shimmertiles


While the new Shimmerstone blocks already look great on their own, you can also use them to craft additional new blocks, called Shimmertiles!

There are Blue Shimmertiles, Golden Shimmertiles, Green Shimmertiles and White Shimmertiles. The difference between Shimmerstone and Shimmertiles is that Shimmertiles look less organic, they're a more fully glowing block, so potentially more fitting for building. They also cast stronger light than the equivalent Shimmerstone. The White Shimmertile block is especially useful, because it's the first time you can actually have fully white light in the game! A "white" torch never existed, and while you could mix multiple torch colors to get "White", it wasn't fully white on the edges of the light.

With White Shimmertiles, there is now a block that casts fully white light in a quite large radius.

Cloakstone and Cloaked Torches


As mentioned above, one of the new blocks you can find in the great new caves is Cloakstone. Cloakstone is almost completely invisible, unless you are very close to it. So you will pretty much only find it by walking into it while exploring one of the new caves.

When you mine a Cloakstone (needs an Iron Pickaxe), you get two Cloaknuggets. Those also are almost invisible. These Cloaknuggets you can use to craft 5 new torches, or convert existing torches into these: A regular Cloaked Torch, a Blue Cloaked Torch, a Red Cloaked Torch, a Green Cloaked Torch, and a Rainbow Cloaked Torch! To get a Cloaked Torch, you can simply put a Cloaknugget into an existing torch. It will then become cloaked. You can also directly craft Cloaked Torches with new recipes.

Cloaked Torches are very cool, because they are almost invisible: Only when standing directly next to them you can see them. They act exactly the same as regular torches, apart from the fact that they are pretty much invisible. So they are super useful for if you want to light up something in your build without any torches being visible!

A Cloaked Torch can also be converted back into a regular torch by putting colored or white dye into it.

Native bHaptics support


This update adds native support for bHaptics! If you have a bHaptics vest or arm or feet haptics, they should automatically work in cyubeVR now, and help a lot with making the game even more immersive!

There are haptics for placing blocks, teleporting, shooting the bow, falling, being on low health, dying, and of course, most importantly, for mining. Now you can really feel the pickaxe in your arms and shoulders! There's also haptics for adding items to your inventory, grabbing something from a shoulder slot, chopping wood, and when using the bucket.

Footstep sounds


This update also adds footstep sounds for the player, depending on what type of ground you walk on. For some reason, the player never had footstep sounds in cyubeVR before - it's very surprising, but in the past few years, no one seemed to ever ask for footstep sounds, that's why it was never even considered that it might be a good idea to add them. It definitely improves immersion to have them, so now they exist!

VRAM Warning


This is a new feature that will help a lot of players to have better performance in the game, inspired by Half Life Alyx, which is doing the same thing: In the main menu, the game now shows you a well visible warning below the main UI if you have background software running that uses a significant amounts of VRAM (GPU Memory), and tells you that that will likely reduce performance in the game.

If there are any processes that use a lot of VRAM, the game even tells you exactly which processes that are. For example, if you have Firefox running in the background, which is one of the most problematic programs in that regard, you will now most likely see the game telling you about Firefox using significant GPU resources in the background, and suggest you to close that for best performance. A lot of VR players don't know how much having Firefox or Chrome open in the background can actually hurt performance, so this will help to prevent a lot of players from wondering why the performance in the game is a lot worse than it should be on their hardware!

New VoxelAPI functions


If you are a modder using the VoxelAPI to create mods for cyubeVR, then there are two new functions available for you now: ConsumeBlockItems and SetPlayerViewDirection. For more information about the VoxelAPI, check out the VoxelAPI GitHub repo: https://github.com/sbsce/cyubeVR-VoxelAPI-Modding



Thanks very much to all the Patreon supporters!


A big thanks to everyone for supporting the development of cyubeVR on Patreon! I'm working full-time on cyubeVR, and it's often quite hard to make a living purely off the Steam sales of the game, so any Patreon Supporter is really worth a lot for the continued development of the game. Thanks so much to all the Patreon Supporters (list sorted by total lifetime donation, highest first):


ChibiArcher, Arados, @B4nH4mm3r on Discord, Quill, ErrorNull, SkgBlaze, Trevor Berninger, Tom Hörberg, Ethernoctis, Sceptrex, Al Raw, Lucanes, David O, Shanya / Sabrina, KroyVR, MightyDuck, Lynx, Eti the Spirit, WillyVR, David R., Austin Flores, TallOnTwo, Tiddlez, Bhima, Plantmaster, Altair, Michael Ballard, DiamondHunter_, HeyMika, WarChi1d, Alphie, Saltshine, Jackerino, gunair, Dark Slaughter, VenturePopTV, Curzek, Lucas van Leiden, M1kk3l, mazzawoollza, RelativelyQuantum, Netshaman, Dave Pearson, Bucket Codes, Lordoldmanrets, Daniel Crawford, texhnobees, Talsma, TinyMrMan (MB), AnubisXtreme, Adrian Sawn, Albertbz, joerkig, MurphChops, Connor A, Algiz, Yasha, SingingFluffyUK, Volpe, Saul2000


Patreon rewards are being mentioned in the list of Patreon supporters in the main menu, getting a special colored name in the official cyubeVR discord, and physical items like a sticker, mug, or T-Shirt with cyubeVR designs.



More awesome new mods


Recently, more new mods were added to the workshop! Let's mention them here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2883177343&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2883177848&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2883177929&searchtext=

If any of them look interesting to you, just install them with one click from the Steam Workshop. cyubeVR is highly moddable. If you're interested in creating your own mods for cyubeVR, take a look at this high level modding overview:
https://github.com/cyubeVR-Modding/.github/blob/main/profile/README.md#cyubevr-modding-overview

More awesome new custom blocks


Many new custom blocks were added to the workshop too! Let's mention some of them here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2853693000&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2858378456&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2858379381&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2865646544&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2867311254&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2872475492&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2873224296&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2873270285&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2873271385&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2873271710&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2873272085&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2873799383&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2873799673&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2874384098&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2874384389&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2881210736&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2881210794&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2881210853&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2881210977&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2881237149&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2881237340&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2881237580&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2881672380&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2881793105&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2881793304&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2881793484&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2882716237&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2882716694&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2883143542&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2883143708&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2883144168&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2844752352&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2849908587&searchtext=

So many awesome new blocks! You can install every one of them with a single button click, and immediately use them for building in the game. Make sure to regularly browse through the Steam Workshop and subscribe to anything you find useful for building in cyubeVR!

If you're interested now in creating your own custom blocks for cyubeVR, here you can find a tutorial about how to create custom blocks for cyubeVR - as long as you are familiar with using any image editing software, it's a really fun and easy process! https://steamcommunity.com/app/619500/discussions/3/1640917625019543783/



As usual, thanks very much to our great beta testers in the official cyubeVR discord who tested this update as part of 30 separate beta builds! If you want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!

That's all for today! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if you just write "good game". Writing a positive review is the easiest way you can support the game because indie devs like me are very dependent on the Steam Algorithm recommending the game to new people to be able to afford to keep working on it!

Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're over 3700 people there already, come and join us! If you don't like something about the game, please tell me there and I'll try to improve it! I'm available to chat with anyone in discord :)

There's also the official cyubeVR subreddit on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!

You can also follow cyubeVR on Twitter.

And lastly, don't forget there's an official roadmap with voting features.

Looking forward to hearing what you think about the new update :)

Cheers!

Update 52 for cyubeVR is live! Great new dynamic view distance fog, and more!



Hey everyone, Update 52 for cyubeVR is live!

This update adds a really cool new dynamic view distance fog system that also results in the default view distance being increased from 20 to 50, significantly improved world generation speed on slow CPUs, rendering fixes for Pimax headsets, plus many other significant improvements and bugfixes.

Let's take a look at the long list of changes first, and after that, let's get into more detail for the biggest changes!

  • Added a really cool dynamic/intelligent view distance fog
  • Increased the default view distance from 20 to 50. Thanks to the new view distance fog system, this is now possible!
  • Significantly improved the initial world generation speed on slower CPUs
  • The dark mode in the main menu is now the default!
  • Fixed rendering issues with running the game on a Pimax headset on "Normal" or "Large" FOV
  • Improved tree spawning, it was too noticeable before
  • Fixed it being possible to type in a world name including characters that aren't allowed by windows for folder names, causing a crash
  • Fixed the "time until first weather change after generating a new world" not working correctly
  • Increased the time until the first weather change after creating a new world from 16 minutes to 25 minutes
  • Updated list of high-end GPUs where the game automatically chooses higher default graphics settings
  • Fixed crafting recipe detection sometimes being a bit too generous (e.g. 4x1 copper being detected as a wall mount)
  • Fixed typo in welcome text
  • Made the crystal symbol on the smoothbrain statue a bit easier to see
  • Fixed it being possible to sometimes have duplicate flint stones on a furnace
  • Fixed a possible bug in the tree loading/saving code
  • Fixed custom blocks that are uploaded to the workshop not automatically getting the "All custom blocks", "Glowing" or "Animated" label if they should
  • Improved the text on the "can't modify world here yet" warning message
  • Improved rotation of hint texts
  • Fixed the music mute button in the main menu being almost invisible when the dark mode is enabled
  • Improved the colors of the buttons in the "Start new world" tab in the main menu in dark mode
  • Fixed a possible crash
  • Fixed a possible VoxelAPI crash while loading a world
  • Fixed a crash that could very rarely happen while just walking around
  • Some CPU optimizations
  • Added new VoxelAPI functions: SpawnHintTextAdvanced and DestroyHintText
  • Added new VoxelAPI function: GetWorldSeed
  • Added new VoxelAPI function: GetThisModGlobalSaveFolderPath
  • Fixed the bool CreatedNewWorld being incorrectly inverted in the VoxelAPI
  • Fixed the VoxelAPI function GetGameVersionNumber returning incorrect value when the version number did not include a minor version
  • Improved crash message when VoxelAPI mod tries to do something with a block at a Z coordinate outside of 0-799


New dynamic view distance fog system!


As you probably know, cyubeVR has a really cool near-infinite view distance system - you can see for miles, while still having great performance. But to be able to see an area of your world, you actually need to have explored that area first. When you start a new world, you start with having no parts of the world explored of course - so your view distance slowly grows bigger over time as you explore more of the world.

Previously, if you set your view distance to some high settings to make full use of the near-infinite view distance system (which you should!), without actually having explored much of the world yet, then you would see clearly visible chunk edges that were not really pretty. Leaving the view distance on a low setting like 20 would mean you don't see any chunk edges, because there's a view distance fog exactly at 20 chunks away from you, but it would also mean you don't benefit from a nice high view distance. Setting the view distance high meant you benefit from the nice view distance, but with clearly visible chunk edges, because the view distance fog would then be e.g. at 200 chunks away, far behind the actually generated chunks. So in practice, there wouldn't be any fog to nicely hide the chunk edges. The only way to have it look perfect before was to set the view distance high *and* also explore the whole area within the view distance, so that no chunk edges were visible any more. But exploring a whole view distance of 200 takes quite a long time, so in the meantime, it would not look best.

And that wasn't ideal of course!

Now, with Update 52, cyubeVR gets a way better dynamic view distance fog system that dynamically puts the view distance fog exactly at the place where you have explored the world so far - so no matter if you put the view distance at 20 or at 200, the transition at the end of the so-far explored world always looks great.

Here are two screenshots to make it clearer.

This is how it looked like with Update 51, if you set the view distance to 200, while only having explored a small part of that 200 view distance:



And this is the exact same view with Update 52, still having the view distance set to 200:



You see, it looks much nicer now! And that's just a static comparison - the new view distance fog system also looks much nicer regarding how new chunks are "uncovered" as you walk around and explore terrain - you usually never see chunk edges any more, and it all looks much more natural and realistic. A big improvement to the overall graphics of the game!

And thanks to this new dynamic view distance fog, the default view distance in cyubeVR was now increased from 20 to 50 - previously, 50 would look worse than 20 while only having actually explored 20, which is the case for every new player who just starts the game. So that was the only reason why the default view distance was at 20 - thanks to how optimized everything in cyubeVR is, there actually is no relevant performance difference at all between 20 and 50, so contrary to what a lot of people might expect, performance actually was not the reason why the default is just 20! But now, 50 looks just as good as 20 while having explored only 20, and 50 will automatically start looking much cooler than 20 once a new player has explored some more areas. So it's way nicer now :)

Much faster initial world generation speed on slow CPUs!


cyubeVR has some very pretty procedural terrain generation, everyone is always impressed what the generation in cyubeVR can come up with - but it comes at a cost, being that it's quite heavy to calculate. On modern CPUs that's not a problem, you never notice it being slow, it's all instant - But on older CPUs, CPUs from like 8 years ago or so, you can notice it being quite slow. The cyubeVR min spec reflects that you need a reasonably good CPU to run cyubeVR nicely ("AMD Ryzen or Intel CPU, from 2014 or later with at least 6 threads").

With this update, the initial world generation speed using slow CPUs has been much improved. This only affects the initial world generation speed, and only slow CPUs. On modern CPUs, it was already almost instant, so not much could be improved there. To see how much Update 52 improves the speed on old CPUs, I have emulated a very slow CPU, far below the min spec of the game, and the result was that with Update 51 it took 12 minutes to generate a new world, and with Update 52 it only takes 50 seconds. So that's a big improvement! Of course, I would still not recommend that you try to play cyubeVR on a CPU below the minimum spec. cyubeVR is much more enjoyable if you play it on the hardware it's supposed to be played on, always check the min spec of a game on the Steam page before buying a game!

The dark mode in the main menu is now the default!


For quite a while, cyubeVR had both a light mode and a dark mode in the main menu. The default has always been the light mode. Recently, I did a poll in the cyubeVR discord, asking people the question "Do you prefer the light mode or the dark mode of the cyubeVR main menu? Which looks better?". The result of that poll was 9 votes in favor of the light mode, and 148 votes in favor of the dark mode. That's a very clear result! So, with that poll result, I didn't have to think much - the dark mode has now been made the default option in the main menu of cyubeVR!



Another great cyubeVR video from Habie!


Let's also mention here that habie147 made another great cyubeVR video, showing the nice smoothbrain statue that has been added with Update 51. Thanks very much to him for showing cyubeVR again!

https://www.youtube.com/watch?v=Z-1jl1FrAOI



Thanks very much to all the Patreon supporters!


A big thanks to everyone for supporting the development of cyubeVR on Patreon! I'm working full-time on cyubeVR, and it's often quite hard to make a living purely off the Steam sales of the game, so any Patreon Supporter is really worth a lot for the continued development of the game. Thanks so much to all the Patreon Supporters (list sorted by total lifetime donation, highest first):

ChibiArcher, Arados, ErrorNull, @B4nH4mm3r on Discord, SkgBlaze, Tom Hörberg, Quill, Al Raw, Sceptrex, Shanya / Sabrina, Lucanes, David O, KroyVR, Trevor Berninger, Ethernoctis, WillyVR, MightyDuck, Austin Flores, Lynx, Tiddlez, David R., Eti the Spirit, WarChi1d, Alphie, Jackerino, DiamondHunter_, HeyMika, Dark Slaughter, gunair, Bhima, Plantmaster, Altair, Michael Ballard, Curzek, Lucas van Leiden, mazzawoollza, RelativelyQuantum, Saltshine, Netshaman, VenturePopTV, Dave Pearson, Bucket Codes, Lordoldmanrets, Daniel Crawford, texhnobees, TinyMrMan (MB), Adrian Sawn, joerkig, M1kk3l, MurphChops, Connor A, Talsma, Algiz, AnubisXtreme, Yasha, SingingFluffyUK, Albertbz, Volpe

Patreon rewards are being mentioned in the list of Patreon supporters in the main menu, getting a special colored name in the official cyubeVR Discord, and physical items like a sticker, mug, or t-shirt with cyubeVR designs.



More awesome new mods


Recently, more new mods were added to the workshop! Let's mention all of them here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2830300720&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2831449248&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2831468841&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2836860451&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2841733188&searchtext=

cyubeVR is highly moddable. If you're interested in creating your own mods for cyubeVR, take a look at this high level modding overview:
https://github.com/cyubeVR-Modding/.github/blob/main/profile/README.md#cyubevr-modding-overview

More awesome new custom blocks


Recently, more new custom blocks were added to the workshop! Let's mention some of them here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2830621488&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2831474492&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2831938358&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2832039831&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2832040026&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2832040571&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2833014225&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2837840265&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2837840899&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2838756307&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2838756560&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2838826980&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2839347756&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2840431056&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2840874893&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2841110071&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2841110280&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2841304201&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2841725140&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2841725437&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2842417559&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2842448810&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2843438187&searchtext=

You can install every one of them with a single button click, and immediately use them for building in the game. Make sure to regularly browse through the Steam Workshop and subscribe to anything you find useful for building in cyubeVR!

If you're interested now in creating your own custom blocks for cyubeVR, here you can find a tutorial about how to create custom blocks for cyubeVR - as long as you are familiar with using any image editing software, it's a really fun and easy process! https://steamcommunity.com/app/619500/discussions/3/1640917625019543783/



As usual, thanks very much to our great beta testers in the official cyubeVR discord who tested this update as part of 13 separate beta builds! If you want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!

That's all for today! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if you just write "good game". Writing a positive review is the easiest way you can support the game because indie devs like me are very dependent on the Steam Algorithm recommending the game to new people to be able to afford to keep working on it!

Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're over 3500 people there already, come and join us! If you don't like something about the game, please tell me there and I'll try to improve it! I'm available to chat with anyone in discord :)

There's also the official cyubeVR subreddit on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!

You can also follow the Stonebrick Studios account on Twitter.

And lastly, don't forget there's an official roadmap with voting features.

Looking forward to hearing what you think about the new update :)

Cheers!

Update 51 for cyubeVR is live! Super powerful modding support and more!



Hey everyone, Update 51 for cyubeVR is live!

This update adds super powerful new modding capabilities like a native modding API and native support for UE4 mods, including Steam Workshop support, categories for custom blocks, an update to the latest Unreal Engine 4 version, a really cool craftable smoothbrain statue in honor of habie147, much improved performance with LIV, and many other significant improvements, like being able to grab rabbits and geckos with gravity gloves!

Let's take a look at the long list of changes first, and after that, let's get into more detail for the biggest changes!

  • Awesome new modding feature: Added native UE4 blueprint modding support
  • Awesome new modding feature: Added a native modding API, the VoxelAPI
  • Awesome new modding feature: Added Steam Workshop support for both new types of mods
  • Awesome new modding feature: Added categories for custom blocks
  • Awesome new modding feature: Added ability for mods to show their own tutorials in the list of tutorials in the game
  • Added an awesome smoothbrain statue that can be crafted, in honor of habie147 (see below for more details!)
  • Updated Engine to the latest UE4 version (4.27)
  • Gravity gloves now work on rabbits and geckos. It's an amazing feature.
  • Updated the LIV plugin to the newest version, hugely improving performance of LIV
  • Improved gravity gloves, they now always prefer objects in line of sight over those out of sight
  • Some improvements to the "Manage Mods" menu
  • The crafting type indicator on the bucket now also works with custom blocks
  • Added some light haptic feedback that indicates when you can drop an item behind the shoulder
  • Updated DLSS plugin to latest version
  • Switched to using Clang instead of MSVC as the C++ compiler for the whole game
  • Updated SQLite library to latest version
  • Added a new graphics setting: "Placed Torch Brightness"
  • Tools now no longer pass through animals
  • Added three new possible options to the Properties.json for custom blocks
  • Added ability to make a custom block that can't be crafted
  • Added new SimilarTo value 4 for custom blocks
  • Adjusted the "Terrain LOD Quality" setting, the old "Ultra" is the new "Normal", and the old "Normal" is the new "Low".
  • Improved sharpness of block textures
  • Small GPU performance optimization
  • Added the ability to make the game crash by pressing Shift+Ctrl+Win+Alt+C
  • Made the sound effect when dropping an item into a chest audible from a bit further away
  • Added version number to the top left of the briefcase
  • Slightly improved the lighting on the dandelion seeds in the air
  • Improved wording on the "Crafting" tutorial page
  • Slightly increased outline size on font on the main 4 briefcase buttons
  • Fixed movement of animals not always working correctly
  • Fixed crash when dying before walking around enough in the world
  • Fixed the funny april fools feature in cyubeVR not working
  • Fixed main menu buttons not always being guaranteed to all be visible
  • Fixed a bug that could in theory have caused a crash
  • Fixed a small bug with custom block texture import code that usually wasn't noticeable
  • Fixed "You need better tool to mine this" message coming up when trying to destroy bottom stone
  • Fixed a possible crash when leaving the world within less than a second of mining a block
  • Fixed a possible crash when placing thousands of blocks at once (basically only happening when using the Voxel API)
  • Fixed game often crashing when closing it ungracefully
  • Fixed bug with weather saving/loading
  • Fixed chunks-not-updating bug that could be triggered by VoxelAPI mods
  • Fixed dragging out items or tools from radial menu slots or shoulder slots sometimes turning custom blocks in regular inventory slots into invalid blocks
  • Fixed it being possible to duplicate an item by dragging it out of a radial menu slot or shoulder slot
  • Fixed dirt blocks placed with crystal assisted block placement sometimes turning into grass blocks where they should logically be dirt and not grass
  • Fixed "Distance Tree Shadows" setting not always correctly being force-disabled when view distance is over 50
  • Fixed glass blocks sometimes staying visible after being destroyed
  • Fixed visible delay with spawning trees when generating terrain
  • Fixed it being possible to "get stuck" with smooth locomotion and having to teleport to be able to move again
  • Fixed multiple crashes
  • Some CPU optimizations


Super powerful new modding features!


It's probably fair to say, this is the most game-changing update ever for cyubeVR so far. cyubeVR now supports so much modding that it's possible to turn the game into basically anything, and a lot of modders have created awesome mods already!

As you probably know, before this Update, cyubeVR supported custom blocks, with custom recipes, that could easily be shared through the Steam Workshop. But that was quite limited "modding" - it did not allow for anything more complex than blocks to be made. And that's hugely changing now with Update 51!

Starting with this Update, cyubeVR now officially supports all the modding. There is a new native modding API, the VoxelAPI, for easily interacting with the voxel world through a simple easy-to-use API. Additionally, there is now full native support for Unreal Engine Blueprint mods that can add basically anything to the game. That's two completely new, separate ways of modding the game, depending on the type of mod you want to make, and your skills. And of course, there's also Steam Workshop support for these new types of mods, so you can easily install any mod with one single click!

Before we look in more detail at the new types of modding that are supported now, let's start with showing you a list of all the mods that have already been created by modders using the beta build of the game, and are ready to be used by everyone with Update 51 now. It's a really impressive list already!

https://steamcommunity.com/sharedfiles/filedetails/?id=2821687728&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2819601766&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2819438970&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2824385911&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2819463120&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2822248085&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2824239680&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2824194168&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2819439314&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2824385811&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2819439253&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2819439159&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2819429999&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2819439071&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2824385987&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2824386075&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2824386157&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2819425276&searchtext=

Wow! Update 51 hasn't even been out yet, and so many awesome mods have been created already by modders using the beta build of the game! It's really amazing to see how well the reception of the new modding features has been.

Many of these mods are super powerful, and completely game-changing for players who are interested in those features.

To mention just three examples of how game-changing these mods are:
  • It was not possible before in cyubeVR to quickly remove or copy/paste a whole mountain for some giant build you want to do - but now, thanks to the super powerful world editing tools of cyubePainter, being able to do that is just one click on the Steam Workshop away
  • For a long time, one of the most requested features in cyubeVR has been adding enemies - that's still planned as a native feature of course, but now in the meantime, thanks to the Enemy Mod, having enemies to fight is also just one click on the Steam Workshop away
  • The world in cyubeVR is infinitely big, but if you wanted to have multiple builds 20 km apart from each other, it would take you like an hour of walking ingame to move between them, so few people built anything really far away - now with cyubeGate, you can simply put such a teleport gate between the two locations, and almost instantly move between them. What a difference!

And that's just three of the mods from the list above. Every one of those mods is definitely worth trying out.

The YouTuber ChibiArcher has been reviewing many of those mods on his channel already in the past few weeks, so if you want to watch how some of those mods work without trying them out yourself, this "cyubeVR Mod Reviews" YouTube playlist from ChibiArcher is really cool.

Installing mods is super easy - the cyubeVR Steam Workshop now has a list of tags on the right, where you can easily choose between only seeing custom blocks, or only seeing mods that aren't just custom blocks.
And of course, if you prefer to not use the Steam Workshop and instead want to manually download a mod from some random place in the internet, that works too, by simply downloading it from any source you want and it extracting it manually into the
[GameInstallDirectory]/cyubeVR/Mods/ModFolders/
folder.

But how does the modding actually work?


Now that we talked about all the cool mods that have been made already, let's get a bit more technical and talk about what kind of modding features exactly have actually been added to the game now with Update 51?

If you want to make your own mods, it's important to understand that there are now three totally separate types of "mods" you can make for cyubeVR, each requiring different skills, and best suited for different types of mods:

Custom Blocks

Custom blocks are the simplest type of modding you can do in cyubeVR, and they existed before Update 51 already - creating blocks with custom textures and custom recipes, that can be used the same like any other block in the game. Update 51 added some additional features for custom blocks to give modders more control, but overall, this works the same as before.

Making a custom block is very easy, it requires no programming at all. If you know how to use any image editing software, you can create a custom block! If you are primarily an artist and not a programmer, this is exactly for you!

The guide for how to create custom blocks can be found here.

VoxelAPI Modding

Starting with Update 51, cyubeVR now has a native modding API, called the VoxelAPI. It is an easy-to-use API for interacting with the voxel world in cyubeVR. Placing blocks, removing blocks, teleporting the player to some location, damaging/healing the player, any similar things. With the VoxelAPI, you can easily create any mod that is "block based". Want to generate custom ores in the ground? VoxelAPI! Want to procedurally generate a whole castle when the player places one block? VoxelAPI! Want to create a minigame with blocks that spawn around the player? VoxelAPI!

To create a VoxelAPI mod, knowing how to create custom blocks is very useful, most VoxelAPI mods will also contain one or multiple custom blocks. To create VoxelAPI mods, you should know at least some programming - which programming language you know isn't too important and importantly, you do not need to know how any game engine works. As long as you know the basic concepts of programming, you will be able to create a VoxelAPI mod, it's all designed to be very easy to understand.

Here you can find the repository for the VoxelAPI, with a lot of details about how everything works in the Readme.

The majority of the mods mentioned above in the list are VoxelAPI mods: cyubePainter, Cloud Walker, cyubeGate, or the Creative Menu are examples for VoxelAPI mods.

One of the super cool things about the VoxelAPI is that the API is specifically setup so that any existing VoxelAPI mod will stay compatible with the game forever, even if the mod is abandoned by the author and never gets updated for newer game versions. Also, due to how the API is setup, a VoxelAPI mod can't decrease the performance of the game, even if it accidentally calculates 10 trillion digits of PI every second in its code. The VoxelAPI is a fully stable and backwards-compatible API - API calls will never be removed or change, to ensure every mod always keeps working without any changes from the mod-authors required. It is a native API, so it's the job of the game itself to ensure that every VoxelAPI mod always keeps working.

Unreal Engine 4 Blueprint Modding

Starting with Update 51, cyubeVR now also natively supports Unreal Engine 4 Blueprint (UE4 BP) Modding. This is the most powerful type of modding supported in cyubeVR. With UE4 BP Modding, you can create basically anything that you can make in UE4 and make it work inside of cyubeVR! Want to spawn your own enemies into the game? UE4 BP Mod! Want to make the deer play a nuclear explosion instead of the normal fireworks when they explode? UE4 BP Mod! Want to add driveable tanks into cyubeVR? UE4 BP Mod!

UE4 BP Modding is extremely powerful, but requires you to need to know at least the basics of how to use Unreal Engine 4, the game engine that cyubeVR is made with. UE4 BP Modding can also be combined with VoxelAPI modding - for example, you can make a VoxelAPI Mod spawn a particle effect or a sound effect from a UE4 BP Mod.

Here you can find a YouTube playlist that explains how to get started with UE4 BP Modding in cyubeVR. Those videos have been created by Buckminsterfullerene, who has actually been the driving force behind adding this type of modding to cyubeVR. I did not even know such native UE4 modding support would be possible before Buckminsterfullerene pointed it out and explained what functionality exactly needs to be added to the game for modders to be able to nicely use this. UE4 BP modding is super powerful, but that also makes it quite complex, and the native support of the game to load mods alone does not do much if the things required for making such mods in a convenient way are not also setup, like a template project for easily interacting with existing game code and generated headers for figuring out how to call any functions from the game. All these required things for making UE4 BP Mods have been setup by Buckminsterfullerene for cyubeVR UE4 BP modding in this cyubeVR Modding Repo on GitHub, so thanks very much to him for that!

Of the currently existing mods, these three are Unreal Engine 4 Blueprint Mods: Enemy Mod, Big Animals, Timelapse Cameras

In contrast to VoxelAPI mods, UE4 BP Mods will usually have to be updated by their authors whenever the engine version the game uses is updated - so when cyubeVR will be updated to Unreal Engine 5 in the future, UE4 BP Mods will need to be updated by their authors to specifically support UE5, otherwise they will stop working. VoxelAPI mods on the other hand don't care about the engine the game uses - they just automatically keep working forever.

If you have any questions about any of the modding stuff, feel free to ask in the #modding or #voxel-api channel in the official cyubeVR Discord. It's normal that it might take a while to understand everything about the modding features, and I'm very happy to help anyone who wants to make mods for cyubeVR as much as I can!

A smoothbrain statue in honor of habie147


I am sure many of you still remember this YouTube video from habie147 about cyubeVR.

Habie made an awesome video about cyubeVR there, and by now that video has over 1 million views on YouTube. Just to put that into perspective: Before Habie's video, the cyubeVR video with the most views on YouTube was the (old) official trailer of the game, uploaded 4.5 years ago. That trailer managed to get 34,000 views in 4.5 years. Habie's video got over 1 million views in less than 8 months!

Even without looking at any numbers, Habie's video was the first time ever since cyubeVR was released 4.5 years ago, that any bigger YouTuber actually made a video about cyubeVR that explains in a nicely edited video what cyubeVR is about, with enough depth to understand what exactly makes cyubeVR special. While Habie didn't show many of the late-game features (the furnace mechanics, or the crystal mechanics, or the near-infinite view distance), what matters is, he explained most of the important aspects of what cyubeVR is about in better words, and in a more interesting way, than I could ever do myself.

Such a video simply did not exist before. That's likely because usually, YouTubers prefer to check out new fresh releases of games, which unfortunately excludes games that were released earlier, even if they are still in very active development and constantly getting new features, like cyubeVR.

So the important point is: Habie's video is awesome. I am very grateful to Habie for making that video. His video will forever be the first cyubeVR video to have hit 1 million views on YouTube, and I have heard from multiple active cyubeVR players who have played hundreds of hours of the game by now, that they originally found the game through Habie's video. So there is no doubt that his video brought many new players to the game, who are now active in the awesome cyubeVR community, thanks to Habie making that video.

So I thought it would be very nice and totally rightful to honor that in some way with a nice feature directly in the game - and that's exactly what Update 51 is doing now!

Update 51 adds an amazing craftable smoothbrain statue, in honor of habie147 and his whole community:



The statue is super detailed, as you are used to from everything in cyubeVR: It is sculpted from stone, with awesome 8K textures, and incredible detail of 200,000 triangles for the statue alone (there are of course LODs so that if you are further away, not all those 200k triangles need to be rendered). To build the statue, you will need to find the recipe for it, and then craft it, out of 54 stone items. It's a fun, cheap recipe to build. Everyone has 54 stone!

On the top of the statue, next to the very very smooth brain, there is a slightly hidden, but well readable text engraving that reads "In honor of habie147, creator of the first cyubeVR video to surpass 1 million views". At the bottom of the statue, on each of the 4 sides, there is an additional engraving of the words "Stop it | Get | Some | Help".



And that's not all yet - on the smoothbrain on top of the statue, you can see a (slightly hidden) crystal symbol. If you put a magic crystal into the brain, it starts to glow and play a very pretty animation, looking like what Habie calls an "atomic mirror brain":



It looks awesome! We really put a lot of effort into making this statue as perfect as possible :) As long as the crystal in inside of the smoothbrain, it will keep looking like that "atomic mirror brain". If you want to, you can also remove the crystal again, and then the smoothbrain turns into regular looking stone again.

Like all other decorative objects in the game, the statue can of course be freely resized while placing, so you can place smoothbrain statues of any size in your world - from tiny to huge! And you can also still move a statue around after it is placed, by simply grabbing it with two hands.

I really hope Habie will like this great smoothbrain statue. This was not coordinated with him in any way, it is a surprise for everyone! Not even beta testers of cyubeVR have seen the statue so far - it's one of the only times that a feature was added to cyubeVR without having been in a beta build before. So build it and let me know what you think about it!

New custom block features


As mentioned above, the custom block feature also got significant improvements! Most importantly, custom blocks can now be displayed as part of categories in the crafting recipes UI.

There are so many custom blocks on the Steam Workshop by now (over 300!) that the crafting recipe overview UI has become quite inconvenient to scroll through for anyone who has all of them installed. Categories fix this! The creator of a custom block can now specify a category name. Any blocks sharing that category name will automatically be displayed grouped in the UI. The category can be folded in and out by clicking at it. Way less scrolling needed, and way easier to find the blocks you look for in the UI!

The category has to be specified by the creator of the custom block, so if you have made any blocks that would benefit from being grouped in a category, simply update your blocks by adding the additional field

"CategoryName": "Put Name Here"


in the Properties.json of your blocks.

But that's not the only new property you can add to your custom blocks!

  • You can now make indestructible custom blocks
  • You can now make custom blocks that do not have a crafting recipe and don't show up in the list of crafting recipes
  • You can now make custom blocks that cannot be placed with crystal assisted block placement
  • You can now make custom blocks that can't be moved after they have been placed
  • You can now make custom blocks that drop a different type when destroyed, for example allowing for your own wood -> processed wood mechanic with your custom block.


These new properties are all explained in the guide about how to make custom blocks for cyubeVR. So if any of those sounds like something you want to use for your custom blocks, check out the guide here to learn more details! These new properties are most useful when making custom blocks specifically for use in a VoxelAPI mod.

Thanks very much to all the Patreon supporters!


A big thanks to everyone for supporting the development of cyubeVR on Patreon! I'm working full-time on cyubeVR, and it's quite hard to make a living purely off the Steam sales of the game, so any Patreon Supporter is really worth a lot for the continued development of the game. Thanks so much to all the Patreon Supporters (list sorted by total lifetime donation, highest first):

ChibiArcher, ErrorNull, @B4nH4mm3r on Discord, Tom Hörberg, Arados, SkgBlaze, Al Raw, Shanya / Sabrina, Sceptrex, Quill, WillyVR, David O, KroyVR, Lucanes, Austin Flores, Tiddlez, MightyDuck, David R., Lynx, WarChi1d, Alphie, Eti the Spirit, Jackerino, Dark Slaughter, DiamondHunter_, HeyMika, Trevor Berninger, Ethernoctis, Lucas van Leiden, gunair, mazzawoollza, Netshaman, Curzek, Saltshine, Bhima, Plantmaster, Altair, Bucket Codes, Lordoldmanrets, Dave Pearson, VenturePopTV, Daniel Crawford, texhnobees, TinyMrMan (MB), Adrian Sawn, joerkig, Connor A, Algiz, MurphChops, Talsma, Yasha, SingingFluffyUK

Patreon rewards are being mentioned in the list of Patreon supporters in the main menu, getting a special colored name in the official cyubeVR Discord, and physical items like a sticker, mug, or t-shirt with cyubeVR designs.



More awesome new custom blocks


Recently, more new custom blocks were added to the workshop! Let's mention some of them here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2779664180&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2790409786&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2790410231&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2790453788&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2790453913&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2790453976&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2790560284&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2794047562&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2794047612&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2794047816&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2776754847&searchtext=

A whole collection of colored fabric blocks:

https://steamcommunity.com/workshop/filedetails/?id=2797036108

A whole collection of blocks for creating a baseball diamond:

https://steamcommunity.com/workshop/filedetails/?id=2785591572

You can install every one of them with a single button click, and immediately use them for building in the game. Make sure to regularly browse through the Steam Workshop and subscribe to anything you find useful for building in cyubeVR!

If you're interested now in creating your own custom blocks for cyubeVR, here you can find a tutorial about how to create custom blocks for cyubeVR - as long as you are familiar with using any image editing software, it's a really fun and easy process! https://steamcommunity.com/app/619500/discussions/3/1640917625019543783/



As usual, thanks very much to our great beta testers in the official cyubeVR discord who tested this update as part of 70 separate beta builds! 70 beta builds, that's a lot of beta builds! If you want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!

That's all for today! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if you just write "good game". Writing a positive review is the easiest way you can support the game because indie devs like me are very dependent on the Steam Algorithm recommending the game to new people to be able to afford to keep working on it!

Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're over 3500 people there already, come and join us! If you don't like something about the game, please tell me there and I'll try to improve it! I'm available to chat with anyone in discord :)

There's also the official cyubeVR subreddit on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!

You can also follow the Stonebrick Studios account on Twitter.

And lastly, don't forget there's an official roadmap with voting features.

Looking forward to hearing what you think about the new update :)

Cheers!

Are you a programmer and interested in modding cyubeVR? Give feedback now!



Hey everyone!


This is not yet the Update 51 announcement, but Update 51 for cyubeVR is approaching quickly!

One of the major features that Update 51 will bring is the VoxelAPI, an easy to use, awesome native Modding API for the game for interacting with the voxel world of the game, allowing all kinds of fun mods to easily be created and shared through the Steam Workshop. Over the past 1.5 months, the VoxelAPI has been extensively tested and expanded in the beta build of game already, and many awesome mods have already been created and shared by beta testers in the cyubeVR Discord.

This post here is primarily aimed at programmers who might be interested in creating mods for cyubeVR using that VoxelAPI!

One important feature of a modding API is backwards compatibility - ideally, a mod that was created once should keep working forever. For that, it is important that function calls don't change! While the VoxelAPI is only available in the beta build of the game, with few beta testers using it, it is still acceptable to break backwards compatibility. But once it is released in the stable build of the game (Update 51) and the Steam Workshop is filled with many mods using it, all mods should ideally stay compatible forever without requiring constant updates.
So what does this mean? It means that if you are a programmer wanting to use the VoxelAPI to create mods for cyubeVR, then it would be best to check it out now, while it's still in the beta build, before Update 51 comes out out! Now, while you can still give feedback that can result in big changes that would break backwards compatibility.

So, if this sounds in any way interesting to you, click here to take a look at the official GitHub repository for the VoxelAPI! It is designed to be super easy to use, all details about the VoxelAPI are explained nicely in the readme on GitHub.

Most importantly, do you think any parameters of any of the functions should change in any way? Changing any of the parameters will not be possible without breaking backwards compatibility. So have a read through it now, and if you see anything that you would like to have changed or added, post your feedback in the #voxel-api channel in the official cyubeVR Discord, or create an issue on the VoxelAPI GitHub repository.

To give you a bit of an idea of what kind of VoxelAPI mods have been created so far, here is a list of all currently existing VoxelAPI mods for the game that were shared so far in the cyubeVR Discord:

  • Block Factory by Sceptrex
  • Cloud Walker by Quill Inkwell
  • cyubeGate by Sceptrex
  • cyubePainter by Quill Inkwell
  • Day Clock by Sceptrex
  • Digging Mod by Albertbz
  • Flying Platform by Sceptrex
  • Pixie Hunt by Phildo
  • Placeable Foliage by Quill Inkwell
  • Sleep Altar by Kingtut 101
  • Stone Generator by Kingtut 101
  • Tape Measure by Quill Inkwell
  • Time Control by Quill Inkwell
  • Torch Storage by Sceptrex
  • Upblock by Kingtut 101

If you are not a programmer, but interested in testing any of these mods already using the beta build, that's great too! The beta build is public to everyone in the cyubeVR Discord. So if any of these sound interesting to you, feel free to come into the cyubeVR Discord, join the beta tester role, and look at the #modding-wip-showcase channel for download links and threads where you can give the modders some nice feedback on their awesome mods :)



That's all for today! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words.
Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're over 3500 people there already, come and join us! If you don't like something about the game, tell me there and I'll try to improve it! I'm available to chat with anyone in discord :)

There's also a official cyubeVR subreddit available on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!

Also, don't forget there's an official roadmap with voting features.

Cheers!