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Update 42 for cyubeVR is live! Glass, and more!



Hey everyone, Update 42 for cyubeVR is live!

This update makes it possible to produce glass, makes the game nicely playable on HP Reverb G2 controllers and Vive Cosmos controllers, adds performance optimizations, bugfixes, and more!

Let's take a look at the list of changes first, and after that, let's get into more detail for some of the changes!



  • Added Glass! You can now melt sand in the furnace and produce glass
  • Added a list showing the names of all the Patreon Donators in the main menu
  • Made game work correctly with HP Reverb G2 controllers
  • Significantly improved how LOD chunks in the distance look like
  • Performance optimizations
  • Improved reliability of VR keyboard in main menu, and changed position of it
  • Added Vive Cosmos Controller bindings made by Lightpyro as default Vive Cosmos bindings
  • Added additional debug code
  • Fixed bug with adding items of amount 1 from chest to inventory
  • Fixed block having incorrect rotation on preview block
  • Made it so that the number showing the amount of an item in a chest can only be read from in front of the item, and not from behind it
  • Fixed sounds on block place sometimes not being audible when placing a block too far away
  • Fixed last recipe you collect not changing its "?" to the actual type you unlocked
  • Made dust/smoke particles be more consistent in their color
  • In the main menu, the "Official cyubeVR Discord" button now always shows you how many members currently are in the cyubeVR discord





Glass


There's now glass in the game! The furnace now accepts either iron ore, or sand in its upper chamber. If you melt sand, the furnace produces glass ingots, which you can use for crafting glass blocks, a new recipe you have to find.

The nice thing about glass is that it's transparent, so you can look through it! Who would have expected that!

Here's some screenshots of the glass that beta testers of the game shared in the #screenshots channel in the cyubeVR discord:



While its raining, the rain is nicely flowing down the sides of the glass, and rain splashes on top of the glass are also looking very nice:



Patreon donator list in main menu


On the left side of the main menu of the game, there now is a daily updated list of all the Patreon Donators of cyubeVR, sorted by the lifetime donation:



A big thanks to everyone who supports the development of cyubeVR on Patreon! I'm working fulltime on cyubeVR, and it's quite hard to make a living purely off of the Steam sales of the game, so any Patreon Supporter is really worth a lot for the continued development of the game. Thanks so much to all the Patreon Supporters!

In case you have not seen it yet, here is the link to the Patreon Page for the game: https://www.patreon.com/stonebrickstudios

Patreon rewards are being mentioned in that list in the main menu, getting a special colored name in the official cyubeVR Discord, and physical items like a sticker, mug, or t-shirt with cyubeVR designs.

HP Reverb G2 Support


A lot of people will (hopefully) soon receive their HP Reverb G2. Starting with this update, the controller bindings and tutorial of cyubeVR have been setup to fully work with HP Reverb G2 controllers out of the box, to make playing the game as convenient as possible.

Significantly improved how LOD chunks in the distance look like


For good performance, cyubeVR has a Level Of Detail (LOD) system that renders the world with lower and lower detail the further away a point from the camera is. Previously, the transitions between the different LODs were quite visible if you were standing on top of a mountain, looking down at the landscape. Now, with this Update, the lower-LODs look a lot more similar to the high-res version of world, and the transitions are way less noticeable.

Here are two screenshots, comparing the before / after of this change. The screenshots were taken in the UE4 Editor, with very reduced settings of the game, so shadows are disabled on both screenshots, and the view distance is set way lower than in the actual game, so the game looks worse than it normally would. These screenshots were taken purely to show off the difference in the landscape as best as possible.

This is how it looked like with Update 41:



and this is how it looks like now, with Update 42:



The first load with this Update will be slower than usual, as the game deletes and regenerates some cached world data to update all the LODs.

More awesome new custom mod blocks


Recently, more new custom mod blocks were added to the workshop! Let's mention some of them here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2295230150&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2296420809&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2295230579&searchtext=

Make sure to regularly browse through the Steam Workshop and subscribe to anything you find useful for building in cyubeVR!

If you're also interested now in creating custom mod blocks for cyubeVR, here you can find a tutorial about how to create custom mod blocks for cyubeVR - as long as you are familiar with using any image editing software, it's a really easy process! https://steamcommunity.com/app/619500/discussions/3/1640917625019543783/



As usual, thanks very much to our great beta testers in the official cyubeVR discord who tested this update as part of 20 separate beta builds! If you want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!

That's all for today! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words. Writing a positive review and spreading the word is the easiest way you can support the game!
Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're over 1300 people there already, come and join us! If you don't like something about the game, tell me there and I'll try to improve it! I'm available to chat with anyone in discord :)

There's also a cyubeVR subreddit available on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!

Also, don't forget there's an official roadmap with voting features.

Looking forward to hearing what you think about the new update :)

Cheers!

Update 41 for cyubeVR is live! Crystal Assisted Block Placement, and more!



Hey everyone, Update 41 for cyubeVR is live!

This update adds a new "Crystal Assisted Block Placement" feature, significant performance optimizations, visual improvements, bugfixes, and more!

Let's take a look at the list of changes first, and after that, let's get into more detail for some of the changes!



  • Added Crystal Assisted Block Placement (allowing you to place multiple blocks at once)
  • Added new shadow feature, "Small Scale Shadows", enabled by default
  • Added "Blocks Mined in Last 10 Minutes" stat, with score submission and world record counter
  • Improved look of torches when bloom is off
  • Significantly optimized chunk update speed
  • Changed default bloom setting to "Low"
  • Made snow and rain weather less often occurring
  • Increased time until first weather change when creating a new world
  • Optimized memory usage of some textures (the game has become ~1.7 GB smaller on disk)
  • Fixed "turn on teleport arrow" not being modifiable on left controller
  • Fixed sky sphere not following player when you've walked veeeeery faaaar
  • GPU performance optimizations
  • Improved design of initial greetings text you see when launching the game for the first time
  • Fixed a possible issue with too big .important files
  • Added check to prevent worlds with newer world format from being loaded (and potentially corrupted) by older game versions
  • Fixed a stack of 100 scaffolding blocks not being reduced in inventory when a block is placed
  • Fixed outdated information in smooth locomotion tutorial page
  • Made stat/score submission more reliable and more in-line with the rate limits from Steam
  • Added local storage for the scores/stats
  • Made world loading code better detect potentially corrupted chunk and still allow successful loading of world
  • Fixed not being able to grab flowers/grass with right hand after bucket was used
  • Fixed leaves incorrectly disappearing and reappearing when falling a tree
  • Improved performance in main menu




Crystal Assisted Block Placement




The block placement tool now has a new design. Without a crystal attached, the functionality is exactly same as before. But you now have the option to attach a crystal to the block placement tool. If you do that, then the maximum possible length is extended further, and it uses up crystal charge to allow you to place multiple blocks at once, and only half the blocks you place are taken from the inventory! The other half of the blocks you get for "free"!

Crystal assisted block placement allows you to place up to 9 blocks at once, in any direction you want. So it could be 1x1x9, or 3x3, or 1x2x4, or anything else, as long as the maximum amount of blocks is less than 9. If you place 8 blocks using this mode, only 4 blocks are taken from your inventory! If you place 9 blocks, the game is generous and rounds down, so that also takes 4 blocks from the inventory.

The game remembers which blocks were placed using this mode, and if you break one of those blocks, there is only a 50% chance that it spawns any items. So this can not be used to get "infinite" blocks, if you destroy all the blocks again, you'll end up with the same amount of blocks in your inventory as before.

The GIF shown above is from ChibiArcher on Youtube. He's doing both a German and an English cyubeVR Let's Play series currently, so if you're interested in that, definitely subscribe to him on YouTube!

New shadow feature "Small Scale Shadows"


The new "Small Scale Shadows" add small-scale shadows to objects that would normally not cast shadows to save performance, like grass or block items. They also greatly improve the look of trees in the distance if the quite expensive "Distance Shadows" setting is not used. These "Small Scale Shadows" are basically free regarding performance, so they offer a great subtle improvement in visuals without any real disadvantages.

"Blocks Mined in last 10 Minutes" Stat/Score


There's a new, small, fun feature! In the "Stats" tab of the settings, you now see 3 new stats:

Total Mined Blocks Last 10 Minutes:
Total Mined Blocks In 10 Minutes (Your Record):
Total Mined Blocks In 10 Minutes (World Record):


So, the game now automatically counts how many blocks you have mined (destroyed) in the last 10 minutes, and keeps record of what the highest value was that you ever achieved there. Your best value is automatically uploaded to Steam, and the game will show you the highest value achieved there by anyone on Steam.

This could probably be called "Competitive Mining" :) After this was added to the beta build of the game, the beta testers had a lot of fun with this already, and kept beating each others world records. The current world record as the time of writing this announcement was achieved by Kroy, who also streamed his attempt live on his Twitch channel! He is streaming cyubeVR every wednesday on his Twitch channel, so if you're interesting in watching him build impressive things, definitely give him a follow there! You can see the recording of his world record attempt here: https://www.twitch.tv/videos/787572690 He achieved a record of 29655 blocks mined in 10 minutes. That's for you to beat now :)



So get out your dual wielding iron sledgehammers, and try to beat the world record!

More awesome new custom mod blocks


Recently, more awesome new custom mod blocks were added to the workshop! Let's mention some of them here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2240900359&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2240900805&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2245866516&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2266308593&searchtext=

Make sure to regularly browse through the Steam Workshop and subscribe to anything you find useful for building in cyubeVR!

If you're also interested now in creating custom mod blocks for cyubeVR, here you can find a tutorial about how to create custom mod blocks for cyubeVR - as long as you are familiar with using any image editing software, it's a really easy process! https://steamcommunity.com/app/619500/discussions/3/1640917625019543783/



Patreon page for the game


In case you have not seen it yet, you can now support development of the game through Patreon! Patreon rewards are being mentioned in the credits of the game, getting a special colored name in the official cyubeVR Discord, and physical items like a sticker, mug, or t-shirt with cyubeVR designs.

https://www.patreon.com/stonebrickstudios

For more info, see this announcement post:

https://steamcommunity.com/games/619500/announcements/detail/5382318210056194671



As usual, thanks very much to our great beta testers in the official cyubeVR discord who tested this update as part of 20 separate beta builds! If you want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!

That's all for today! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words. Writing a positive review and spreading the word is the easiest way you can support the game!
Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're over 1300 people there already, come and join us! If you don't like something about the game, tell me there and I'll try to improve it! I'm available to chat with anyone in discord :)

There's also a cyubeVR subreddit available on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!

Also, don't forget there's an official roadmap with voting features.

Looking forward to hearing what you think about the new update :)

Cheers!

Update 40 for cyubeVR is live! Engine Update to latest Unreal Engine, and more!



Hey everyone, Update 40 for cyubeVR is live!

This update brings an engine update to the latest Unreal Engine version (4.25.3), significantly improved performance, visual improvements, bugfixes and more!

Let's take a look at the list of changes first, and after that, let's get into more detail for some of the changes!



  • Updated the engine version to Unreal Engine 4.25.3
  • The dark wood texture has been replaced with a better looking texture
  • New design for 6 spheres around block item
  • Improved the bow. The bow now is larger, and the bow also has twice the power, so the arrows fly twice as fast and twice as far.
  • Better looking, more gradual snow/rain occlusion on the ground
  • Made it easier to move the full stack of an item from a chest to the inventory
  • Added buttons for roadmap and patreon to main menu
  • Significant GPU performance optimizations
  • Significant CPU performance optimizations
  • Increased distance at which trees switch to lowest detail LOD
  • Added INI setting for using different control scheme on Vive Controllers
  • Added the new Nvidia GPUs to list of GPUs for high default graphics settings
  • Added more delay to first weather change after world load
  • Fixed low flying birds all flying in straight line above player (they're more spread out now across the whole view distance)
  • Fixed game crashing when run with Vulkan
  • Fixed not being able to destroy wood scaffolding with an arrow
  • Fixed multiple crashes




Engine Update to Unreal Engine 4.25


The last engine update of cyubeVR was roughly a year ago, and once a year is a good schedule to update the engine version, so it became time for another engine update! cyubeVR now runs on Unreal Engine 4.25.3. This will likely the last engine update before moving to Unreal Engine 5 at the end of next year.

An engine update always is a big change, with many millions of lines of code changed. It usually brings very significant performance optimizations, as UE4 constantly is getting optimized further. It also leads to better DX12/Vulkan support. You can run UE4 with DX12 or Vulkan by adding -dx12 or -vulkan as a launch argument.

The engine update was also required to allow support for raytracing in a future update.

Additionally to the performance optimizations by the engine update, the cyubeVR code has been optimized even further. In general, you should see significantly better performance with Update 40 compared to Update 39!

New dark processed wood texture


Everything in cyubeVR is super high-res and detailed, and that's what cyubeVR is known for! The old dark wood texture did not fit those requirements though, it was relatively low res, and didn't fit the rest of the game too well. There now is a new wood texture, made by the awesome community member Tino, who you might know from all the awesome blocks he has published on the cyubeVR Steam Workshop!

Added INI setting for using different control scheme on Vive Controllers


A new INI setting has been added called UseKnucklesControlSchemeOnViveControllers. cyubeVR has 4 different control schemes, individually adapted to work best with the 4 different popular controller designs (Oculus Touch, Vive, Index, WMR). The Vive Controller control scheme is quite different from the control scheme of the other controllers, as Vive controllers have quite a different button layout than all the other controllers. By default, the game detects which controller you use, and changes some control logic based on that. That means it's not possible to just use the SteamVR input system to use button actions designed for Index/Touch/WMR controllers and apply them to Vive controller buttons.

Someone wished for that to be possible, so that he could build a completely different Vive Controller control scheme for the game, that's why this new INI setting has been added. If you set UseKnucklesControlSchemeOnViveControllers=1 in the INI, then the game will treat Vive Controllers more similar to Index/Touch/WMR controllers, and the buttons actions designed for those new controllers will also work on Vive Controllers.

More awesome new custom mod blocks


Recently, more awesome new custom mod blocks were added to the workshop! Let's mention some of them here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2193759416&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2193728056&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2186455660&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2186454007&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2162386124&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2154169215&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2154168913&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2153551588&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2152910551&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2152883779&searchtext=

Make sure to regularly browse through the Steam Workshop and subscribe to anything you find useful for building in cyubeVR!

If you're also interested now in creating custom mod blocks for cyubeVR, here you can find a tutorial about how to create custom mod blocks for cyubeVR - as long as you are familiar with using any image editing software, it's a really easy process! https://steamcommunity.com/app/619500/discussions/3/1640917625019543783/



Patreon page for the game


In case you have not seen it yet, you can now support development of the game through Patreon! Patreon rewards are being mentioned in the credits of the game, getting a special colored name in the official cyubeVR Discord, and physical items like a sticker, mug, or t-shirt with cyubeVR designs.

https://www.patreon.com/stonebrickstudios

For more info, see this announcement post:

https://steamcommunity.com/games/619500/announcements/detail/5382318210056194671



As usual, thanks very much to our great beta testers in the official cyubeVR discord who tested this update as part of 13 separate beta builds! If you want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!

That's all for today! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words. Writing a positive review and spreading the word is the easiest way you can support the game!
Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're over 1200 people there already, come and join us! If you don't like something about the game, tell me there and I'll try to improve it! I'm available to chat with anyone in discord :)

There's also a cyubeVR subreddit available on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!

Also, don't forget there's an official roadmap with voting features.

Looking forward to hearing what you think about the new update :)

Cheers!

You can now support and accelerate the development of cyubeVR through Patreon!

Hey everyone!

You now have the option to support and accelerate development of the game through Patreon!

https://www.patreon.com/stonebrickstudios

I have been working full-time on this game for over 4.5 years now, and the game is available on Steam since the end of January 2018. I think everyone knows by now that cyubeVR is always in very active development. Patreon should be another step toward making the development of this game sustainable, meaning I can live from the money and continue working on this game until this is the most played VR game, and then even further. I'm not satisfied with anything less, and I am quite optimistic that cyubeVR can claim that spot when there's great survival and multiplayer with massive servers!

There is a great cyubeVR discord (open to everyone) with over 1100 members where you see me talking about all the things that I'm currently working on, planning to work on, helping others who have issues with the game, taking ideas and suggestions for new features, and other things. I'm really happy to have that great community!

The community is so great, that recently a few people told me they'd like to support me on Patreon, and I'm really happy to see that people are actively asking for being able to support me that way :) So as you see, now I've set up a Patreon! I don't have much experience with Patreon, so I'm not sure what to expect from this, but it certainly can't hurt. I have followed Patreon's recommendations for the available tiers of support as closely as possible. The rewards you can get are:
  • Being mentioned in the credits of the game
  • Getting a special colored name in the official cyubeVR Discord
  • Physical items like a sticker, mug, or t-shirt with cyubeVR designs


There are no in-game-rewards for supporting me through Patreon. Patreon should also not be seen as a merch shop - the physical merch is purely meant as a nice-to-have reward for the biggest Patreon supporters. No one should support me here just to get a cyubeVR mug or cyubeVR t-shirt.

Now, why should you want to support me? I have been working full-time on cyubeVR for a long time, and I want to be able to continue doing so for as long as possible. I am generally a very optimistic person, and I always like to think big, so, as mentioned above, my goal has always been to work on cyubeVR, and continue to improve it, until it is the most popular VR game. cyubeVR is not yet the most played VR game, so there is still some work to do! There is a big roadmap ahead, including all the survival and multiplayer aspects of the game. I still dream of the game making enough money at some point to allow a bigger team to work on it than just me, which would speed up development a lot, and maybe this Patreon page can help get there sooner! But for now, the first important goal is to make the development of cyubeVR sustainable enough that at least one person can make a living off it (me) so that I can keep working on it for a long time to come.

Making development of a VR game sustainable is hard - most VR game developers can not make a living off of their game, as the VR market is still quite small, especially the PC VR market. Many developers focus on platforms where it's easier to make money, like PSVR or Quest, but I always wanted to build a game that is not just fun, but also one of the best looking VR games, and generally impressive from a technical perspective.

So, if you want to help me with this, and you can afford it - maybe consider supporting me on Patreon, I would definitely appreciate it a lot :)

https://www.patreon.com/stonebrickstudios

Cheers!

Update 39 for cyubeVR is live! Technical improvements, optimizations and fixes!



Hey everyone, Update 39 for cyubeVR is live!

This update primarily improves a lot of internal technical aspects of the game. A new way of storing data, and big internal rendering changes. Plus a lot of good bugfixes and other small improvements and optimizations!

Let's take a look at the list of changes first, and after that, let's get into more detail for the major changes!



  • Switch to SQLite database for storing world data
  • Big internal rendering restructuring
  • Adjusted smooth locomotion to react more quickly on quick changes of direction
  • Improved visuals of torch lighting (it's even smoother now)
  • Made it possible to drag tools out of the inventory directly from the tool quickbar
  • When holding multiple attached block items in both hands, the overlap spheres around the blocks are now no longer visible, to make it clear that you can't attach subsections of recipes together
  • Made grass darker, especially at night. It blends in a lot better with the rest of the world now.
  • Fixed crash that often happened on exiting the game through SteamVR or the Oculus software
  • Fixed multiple recipe papers sometimes spawning "inside of each other", and fixed possible crash when collecting recipe
  • Fixed some bugs with torch lighting
  • Fixed bug that caused tool in left hand to sometimes get stuck to the hand if grabbing a tool simultaneously while opening the inventory
  • Fixed torch flying into space when activating gravity glove on it
  • Fixed torch not showing gravity glove indicator when pointing at it with gravity glove
  • Some more optimizations
  • Fixed typo in tutorial




New system for storing chunk data, using SQLite


cyubeVR now uses a SQLite database for saving world data!

This is a big change in how the saving/loading of data in cyubeVR works. Previously, every chunk was stored as 2 individual files on your disk. If you had 10000 chunks generated in your world, your world folder would contain 20000 files.

Now, cyubeVR uses 1 SQLite database for storing all the world data. There only is a single chunkdata.sqlite file now that contains all the data from your whole world.

Why the change?

The main reason is that the previous way of dealing with world data was not power safe, meaning if you had a power failure while playing cyubeVR, it could happen that your world would be corrupted and the next time you'd try to load the world, the game would just crash. This new system now is power safe, so no matter how many power failures you have while playing cyubeVR, your world should never be corrupted in any way.

Another advantage of this new system is that sending your world files to another person, or making a backup, becomes a lot faster. Windows is not good with dealing with tens of thousands of files. Copying 20000 individual files from one location to another is a slow operation in windows, while copying 1 big file of the same total size is fast.

In theory, reading and writing the data this new way should also be slightly faster than the old way, but reading/writing of data always was so fast that a speed improvement is kinda irrelevant.

How does the transition from old system to new system work?

There is no big "conversion" of files happening. If you load your world with this new version, it will regularly load the world from the old save files. Once you modify any chunk (e.g by placing or mining a block), the game writes the new data to the SQLite Database. The next time you load the world, the game will load the chunk from the SQLite Database instead of from the old save files then. The game will never automatically delete the old save files - so the game will never ever modify any of the old save files in any way. They're completely "read-only" for the game now.

The first load into your world with this version will be slower than usual though, because the game does delete the old instant loading files. The instant loading files are now also stored in a SQLite Database, named chunkmeshes.sqlite.

Big internal rendering restructuring!


Pretty much everything internally about how meshes are submitted from the CPU to the GPU has changed. So this is a big change! This should improve performance quite a bit, especially reducing stutters when quickly walking around in the world with a high view distance. This change already improves performance quite a bit now, but many more positive impacts from this change will come with the next engine update, as new UE4 versions can make use of this new setup a lot better than the current UE4 version cyubeVR is still on.

This change also is the first big step towards RTX/DXR raytracing support in cyubeVR, as this new setup is needed to allow raytracing with high performance.

New official cyubeVR Trailer


A new, updated version of the official cyubeVR trailer was released a few weeks ago, so if you haven't seen it yet, here's the new trailer:

https://www.youtube.com/watch?v=Us6NMd0U-n0

Ideally, share it with anyone who doesn't know about cyubeVR yet!

More awesome new custom mod blocks


Recently, more awesome new custom mod blocks were added to the workshop! Let's mention some of them here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2149958230&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2152883779&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2152910551&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2153551588&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2154168913&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2162389212&searchtext=

Make sure to regularly browse through the Steam Workshop and subscribe to anything you find useful for building in cyubeVR!

If you're also interested now in creating custom mod blocks for cyubeVR, here you can find a tutorial about how to create custom mod blocks for cyubeVR - as long as you are familiar with using any image editing software, it's a really easy process! https://steamcommunity.com/app/619500/discussions/3/1640917625019543783/



As usual, thanks very much to our great beta testers in the official cyubeVR discord who tested this update as part of 7 separate beta builds! If you want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!

That's all for today! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words. Writing a positive review and spreading the word is the easiest way you can support the game!
Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're over 1000 people there already, come and join us! If you don't like something about the game, tell me there and I'll try to improve it! I'm available to chat with anyone in discord :)

There's also a cyubeVR subreddit available on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!

Also, don't forget there's an official roadmap with voting features.

Looking forward to hearing what you think about the new update :)

Cheers!