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Darkwater News

Hotfix Version 0.2.32

Attention Divers,

We've deployed a hotfix addressing some reported issues and applied balance adjustments based on player feedback.

General
  • Clam Swarm hitpoints reduced: 200 -> 150
  • Offline lobbies will no longer display a room code when restarted
Audio
  • Harpoon Submarine combat track updated
  • New sound effects added to Pneumatic Launcher
Items
  • Dreams of Meat stack size increased: 4 -> 6
  • Dreams of Greens stack size increased: 4 -> 6
  • Canned Tubeworms stack size increased: 3 -> 5
  • Tinned Fishmeal stack size increased: 3 -> 5
  • Medical Kit stack size increased: 1 -> 2
  • Small Medical Kit stack size increased: 2 -> 4
  • Harbour Lights stack size increased: 4 -> 6
  • Scrap weight increased: 0 -> 0.1
  • Knife weight increased: 0 -> 3
  • Sledgehammer weight increased: 0 -> 3
  • Oxygen tank price decreased: $18 -> $12
Bug Fixes
  • Only including unlisted/notable ones:
  • Issue where using the pneumatic launcher when an enemy submarine had a destroyed system would softlock the user has been fixed
  • Players should no longer get locked to consoles
  • Fixed issue were Torpedo/Mine Bay hatches randomly couldn't be reloaded
  • Water pump gauge needle now displays correctly, uses full gauge to display water level
  • Enemies can no longer target and attack each other
  • Can no longer retreat from final boss battle
  • Microphone list now updates when a new microphone is added
  • Restart button now displays in the death screen for host
  • Lots of localization fixes
  • Pneumatic Launcher fixes
  • Lag spike from entering outposts fixed
  • Lag spike from fighting first submarine fixed
  • Fixed issue with minimal liability achievement
Known Issues with incoming Hotfixes
  • Players become invisible after exiting enemy submarine if two players use the pneumatic torpedo at the same time
  • Host unable to re-enter submarine after dying and editing piloting room at a store
  • Items can be duplicated by lockers
  • Desync issues can occur after lobby restarts and rejoins
  • Disconnections can occur when changing graphics settings
  • Player can fall through the map if left in store and sub has moved to the next node
  • Some missing UI language strings

We'll continue to monitor any issues that come up and address any feedback from the community.

Thanks for supporting us on our Early Access journey!

Are you experiencing bugs? Please let us know in our bug report form here.

- Targon Studios

Hotfix Version 0.2.30

Attention Divers,

We've deployed a hotfix addressing some reported issues.

General
  • Offline mode implemented
  • Number of enemies on hostile submarine now increase over the duration of the run
  • Final Boss submarine enemy crew count increased


Settings/UI
  • Slightly increased visibility of mute icon
  • Clicking "Main Menu" button now asks player if they want to quit, informing them that saving occurs after every new district is entered


Systems
  • Storage slots inside of piloting lockers increased from: 5 -> 8
  • Storage slots inside of small storage room (1x1) has been increased from: 6 -> 8
  • Storage rooms now spawn more frequently in shops


Bug Fixes
  • Only including unlisted/notable ones:
  • Vending machine infinite selling bug fixed (hopefully)
  • Bug where microphone could not be selected fixed


We'll continue to monitor any issues that come up and address any feedback from the community.

Thanks for supporting us on our Early Access journey!

- Targon Studios

DARKWATER IS OUT NOW

Darkwater is available now as part of Steam Early Access!

Go it alone or with up to 4 players and grab it for 10% off during the week of launch to celebrate.

https://store.steampowered.com/app/619540/Darkwater/

We'd love to hear about you experience playing, so join the Discord to chat with the developer and other fellow divers, and thanks for playing our game!

- Targon Studios & Playstack Team

Darkwater releases into Early Access April 22



Assemble your crew - Darkwater is launching into Steam Early Access April 22! To celebrate, we have rolled out a rebrand of the store page and dropped a fresh new trailer.

[previewyoutube][/previewyoutube]

[color]Darkwater will launch at an introductory price of $9.99 or local equivalent and will feature a 10% launch discount for the first seven days as a treat for our first wave of divers.
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But our Early Access launch is just the tip of the iceberg. We have regular major content expansions planned throughout all of 2025, including new outposts, sectors, enemies, system mechanics, sub designs, and more. Of course, all of these will be available at no additional cost.

Here is a sneak peak at what to expect during Early Access.



Best of luck surviving the depths of Enceladus - you'll need it.

- Targon Studios & PlayStack Team

Next Fest Demo Closure



Thank you to everyone who checked out the demo for Darkwater and made it one of the most played demos of the event!

https://store.steampowered.com/sale/nextfestmostplayed_feb_2025


The demo, bug report, and feedback forms will still be available to fill out until March 17 @ 10AM PST. So if you haven’t already, fill it out and let us know how we can improve or what your favorite canned food item was. I like tube worms.



We’ll see you again soon when Darkwater launches into Early Access this year - so wishlist and follow so you don’t miss out.

https://store.steampowered.com/app/619540/Darkwater/