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Version 0.6.18 Patch Notes

Attention Divers,

We've deployed a store node balancing update based on player feedback. Darkwater is also on 30% discount until January 5th!

Store Balance
  • Store item generation code re-written. Room/weapon spawns should be much better balanced
  • Automaton Room(1x2) is now much more likely to spawn when playing solo
  • Coal Engine(1x3) can spawn in stores again
  • Arcade machines can spawn in stores again
  • Coal Engine (1x3) progression weight adjusted: 0 -> -30
  • Kerosene Engine (2x2) progression weight adjusted: 20 -> -50
  • Sprinkler Manual(1x1) progression weight adjusted: 40 -> -50
  • Sprinkler (1x3) progression weight adjusted: 0 -> 40
  • Pump Manual(1x1) display weight decreased: 18 -> 15
  • Pump Manual(1x1) progression weight adjusted: 0 -> -40
  • Arcade Machine Breaker(1x1) display weight decreased: 12 -> 4
  • Arcade Machine Stampers(1x1) display weight decreased: 12 -> 4
  • Workshop(2x2) progression weight adjusted: 25 -> -60
  • Kerosene Engine (2x2) display weight adjusted: 5 -> 12
  • Diesel Engine(3x3) display weight increased: 5 -> 12
  • Stirling Engine(2x3) display weight increased: 5 -> 12


Bug Fixes
  • Enemy divers can hold lanterns again


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Thanks for supporting Darkwater on its Early Access journey!

Are you experiencing bugs? Please let us know in our bug report form here.

- Targon Studios

Save 30% on Darkwater in the Steam Winter Sale



Darkwater is in the Steam Winter Sale!

Enlist your crew, helm your submarine, and face down adversaries the murky depths of Enceladus at 30% off.

https://store.steampowered.com/app/619540/Darkwater/

Sale ends on January 5th.

Version 0.6.17 Patch Notes

Attention Divers,

We've deployed a balancing update based on player feedback across various areas. You can also grab Darkwater in the Steam Winter Sale at a 30% discount!

General
  • Game now pauses when opening settings menu while playing solo
  • Ceiling lamp in Sonar Room(2x3) moved in front of the sonar table instead of over it, meaning it should be easier to re-light
  • Harpoon (Ammo) crafting recipe added to: Workshop(2x2), Heavy Workshop(2x3), Medium Arsenal(2x2), Large Arsenal(2x3)


General Balance
  • Outpost Loot Spawn Modifier increased on hard difficulty: 0.55 -> 0.6
  • AI Damage Modifier on medium decreased: 0.65 -> 0.6
  • AI Damage Modifier on hard decreased: 0.9 -> 0.8


Item Balance
  • Webley Revolver range increased: 80 -> 100
  • Webley Revolver accuracy increased: 85 -> 90
  • Webley Revolver damage increased: 35 -> 42
  • Webley Revolver weight reduced: 6.5 -> 4.5
  • Harpoon Gun weight increased: 5 -> 6
  • Double Shotgun weight increased: 6 -> 6.75
  • Pump Shotgun weight increased: 6.5 -> 7.5
  • Harpoon Ammo scrap amount reduced: 3 -> 2
  • Credits can now spawn in the Pantry_Small item pool, resulting in about a 50% decrease in food spawns
  • Canned Tube Worms and Tinned Fishmeal spawns decreased
  • Harbour Lights spawn weight doubled in spawn pool Pantry_Medium
  • Small Medical Kit spawn weight increased, and Medical Kit spawn weight decreased in spawn pools Medical_Small and Medical_Medium
  • Dreams of Greens and Dreams of Meat hitpoints recovery decreased: 20 -> 15
  • Tinned Fishmeal hitpoints recovery increased: 35 -> 38
  • Canned Tube Worms hitpoints recovery increased: 40 -> 45
  • Canned Tube Worms cost increased: $10 -> $12


Submarine Weapon Balance
  • Decoy Charge Mk.1 ammo cost reduced: 15 -> 10
  • Decoy Charge Mk.2 ammo cost reduced: 25 -> 15
  • Defence Charge Mk.1 ammo cost reduced: 20 -> 10
  • Defence Charge Mk.2 ammo cost reduced: 30 -> 15


Store Balance
  • Certain weapons now have a chance of spawning in pairs in stores: Fire Torpedo Mk.1, Explosive Harpoon Mk.1, Explosive Harpoon Mk.2
  • Pump Manual(1x1) spawn weight increased: 5 -> 18
  • Pump Manual(1x1) cost decreased: $50 -> $40
  • Pump Automatic(2x2) spawn weight increased: 5 -> 15
  • Pump Automatic(2x2) progression weight increased: 30 -> 40
  • Pump Automatic(2x2) pumping speed reduced by 20%


Enemy Balance
  • Infected spawn rate decreased. Max spawn amount reduced: 12 -> 10
  • Infected Diver hitpoints reduced: 65 -> 60
  • Clam Swarm hitpoints reduced: 150 -> 95


Bug Fixes
  • Max range property added to double shotgun


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Thanks for supporting Darkwater on its Early Access journey!

Are you experiencing bugs? Please let us know in our bug report form here.

- Targon Studios

Version 0.6.13 Patch Notes

Attention Divers,

We've deployed a small update that automatically plays seasonal-themed music during December and October.

General
  • Seasonal Christmas and Halloween music added to shop
  • Stampers arcade game balanced, now easier to get higher scores


The next update will include balancing adjustments based on player feedback.

[hr][/hr]

Thanks for supporting Darkwater on its Early Access journey!

Are you experiencing bugs? Please let us know in our bug report form here.

- Targon Studios

"Fire and Brimstone" Update" is Available Now

[h2]"Fire and Brimstone" - Major Update Available Now[/h2][p][/p][p]Darkwater's third major update sees the arrival of new submarine layouts and systems, emotes, an endless mode, new biomes. and the arrival of the Automatons. This update also includes the winner of our submarine design contest. While originally planned for 1.0, it is completed and available in game now![/p][p][/p][p]Here all the full patch notes for the update.[/p][p][/p][h3]General[/h3]
  • [p]Endless mode implemented[/p]
  • [p]New split stack functionality added (alt key). Can split stacks of items when dropping or placing into storage[/p]
  • [p]Can now hold alt + number (1-6) to swap items in inventory slots[/p]
  • [p]2 new achievements implemented: Pyromaniac, Lights Out[/p]
  • [p]Spraying players with Fire Extinguisher causes them to temporarily not be able to see[/p]
  • [p]Fire extinguishers now stun enemy divers[/p]
  • [p]Sound effect added for successful critical blocks (parrying) [/p]
  • [p]Slash and Crush damage types introduced. Deals 20% bonus damage to susceptible enemies[/p]
  • [p]Can no longer move to nodes with a destroyed engine[/p]
  • [p]Enemy submarines can now rarely spawn with torpedoes and mines to loot[/p]
  • [p]Adjusted Frontier district description[/p]
[h3]Enemies[/h3]
  • [p]New enemy: Automaton (+allied Automaton variant) [/p]
  • [p]Spraying Automatons with Fire Extinguisher cause them to temporarily power down[/p]
  • [p]Automatons now disable when water level in the room reaches >50%. Will reactivate upon water level falling below 50%[/p]
  • [p]Small attack delay added after enemies get stunned[/p]
  • [p]New attack sound effects added: Bristle Worm, Lesser Bristle, Angler, Stalker, Burrow Crab, Sanctum Crab[/p]
  • [p]New hurt sound effects added: Bristle Worm, Lesser Bristle, Angler, Stalker, Burrow Crab, Sanctum Crab[/p]
  • [p]New death sound effects added: Bristle Worm, Lesser Bristle, Angler, Stalker, Burrow Crab, Sanctum Crab[/p]
  • [p]New stun animations added: Angler, Stalker, Burrow Crab, Sanctum Crab, Bristle Worm, Lesser Bristle[/p]
  • [p]Smoother enemy death animation (will no longer wait for another animation to end before playing): Angler, Stalker, Burrow Crab, Sanctum Crab, Bristle Worm, Lesser Bristle[/p]
  • [p]Enemies assigned Slash damage vulnerability: Angler, Stalker, Tentacle, Diver, Infected[/p]
  • [p]Enemies assigned Crush damage vulnerability: Bristle Worm, Burrow Crab, Clam Swarm, Jumbo Crab, Lesser Bristle, Sanctum Crab, Urchin, Automaton[/p]
[h3]Districts[/h3]
  • [p]New district: Volcanic District[/p]
  • [p]New biome: Volcanic Rift[/p]
  • [p]New biome: Bristle Colony[/p]
  • [p]New music track added for Volcanic District[/p]
[h3]Outposts[/h3]
  • [p]New outpost type: Hideout[/p]
  • [p]New room: OutpostEntrance_Hideout(3x3)[/p]
  • [p]New room: HideoutLoadingRoom(3x5)[/p]
  • [p]New room: HideoutMachinery(4x6)[/p]
  • [p]New room: HideoutFactoryHall_00(3x3)[/p]
  • [p]New room: HideoutElectrical_00(3x3)[/p]
  • [p]New room: HideoutCanteen(5x5)[/p]
  • [p]New room: Hideout_Barracks(5x5)[/p]
  • [p]New lootable container: Gun Locker[/p]
  • [p]Hostile Automatons now spawn in outposts with human enemies[/p]
  • [p]Hostile Automatons now have a very rare chance of spawning in outposts with infected enemies[/p]
[h3]Unlockable Submarines[/h3]
  • [p]New unlockable submarine: F1R3 Submarine[/p]
  • [p]New unlockable submarine: Service Submarine[/p]
[h3]Submarine Systems[/h3]
  • [p]New system: Automaton Bay[/p]
  • [p]New system: Piloting(3x2)[/p]
  • [p]Pneumatic Launcher room visually modified[/p]
[h3]Submarine Weapons[/h3]
  • [p]Explosive Harpoon Mk.1 reload time reduced: 14 seconds -> 10 seconds[/p]
  • [p]Explosive Harpoon Mk.2 reload time reduced: 10 seconds -> 8 seconds[/p]
  • [p]Explosive Harpoon Mk.2 time to reach sub reduced: 7.5 seconds -> 5 seconds[/p]
[h3]Enemy Submarines[/h3]
  • [p]34 new enemy submarines implemented[/p]
  • [p]Enemy submarines now have the ability to use Sonar system[/p]
  • [p]Enemy submarines can now equip up to 6 weapons[/p]
  • [p]New enemy submarine category implemented: Insane (spawns in endless mode)[/p]
  • [p]Final boss submarine updated[/p]
  • [p]Final boss variants added for Medium and Hard difficulty[/p]
[h3]UI[/h3]
  • [p]Main menu banner updated[/p]
  • [p]Camera position on terminals moved slightly forward to improve text readability[/p]
  • [p]Camera position on store terminal screen moved slightly forward to improve text readability[/p]
  • [p]New Emote UI panel added (can be opened with "C" key)[/p]
  • [p]Emote Panel keybinding added to controls [/p]
  • [p]Split Stack keybinding added to controls[/p]
  • [p]New foam screen effect (fire extinguisher) [/p]
  • [p]Hovering over an enemy's system during combat now displays the system information[/p]
[h3]Animation[/h3]
  • [p]Item grabbing animation implemented[/p]
  • [p]Players now hold canned items for other players[/p]
  • [p]Network animation added for players eating canned items[/p]
  • [p]Backwards walking animation implemented[/p]
  • [p]OK emote animation added[/p]
  • [p]Point emote animation added[/p]
  • [p]Distress emote animation added[/p]
[h3]Items[/h3]
  • [p]Melee weapons given Slash damage type: Knife[/p]
  • [p]Melee weapons given Crush damage type: Wrench, Sledgehammer[/p]
  • [p]All ranged weapons have a maximum range now[/p]
[h3]Balance[/h3]
  • [p]System repair speed increased by 10% on easy mode[/p]
  • [p]Leak repair speed increased by 10% on easy mode[/p]
  • [p]Enemy damage decreased by 10% on easy mode[/p]
  • [p]Credits item removed from Weapons_Small, Weapons_Medium, and Weapons_Large spawn pools[/p]
  • [p]Firearm item spawns increased in Weapons_Medium and Weapons_Large spawn pools[/p]
[h3]Major Bug Fixes[/h3]
  • [p]Fixed issue where players hot-joining wouldn't see the correct sonar map[/p]
  • [p]Hot-joining players now see which nodes have been visited[/p]
  • [p]Sonar pulse no longer permanently prevents harpoon weapons from reloading[/p]
  • [p]Fixed item duplication issue when entering new districts[/p]
  • [p]District progression now properly displays for clients[/p]
  • [p]Can no longer access vending machine from inside hiring room[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed flamethrower creating projectile effects[/p]
  • [p]Emote panel button no longer stays highlighted after selecting [/p]
  • [p]Emote panel buttons can no longer be selected when holding items[/p]
  • [p]Defeating an enemy submarine by killing the crew now properly plays a victory jingle[/p]
  • [p]Can no longer hover over your own submarine's systems[/p]
  • [p]Fixed issue where wrench repair animation would sometimes keep playing after repairing a system[/p]
  • [p]Fixed issue where leviathan sonar could continue into the next battle[/p]
  • [p]Hanging suits on wall re-implemented[/p]
  • [p]Fixed enemy spawn issue in Catwalk_Corridor(3x5)[/p]
  • [p]Fixed issue where players could respawn directly above the shaft in OilShaft(5x5) and fall to a grizzly death[/p]
  • [p]Fixed issues where if clients interacted with the store terminal the store door wouldn't close[/p]
  • [p]Fixed issue where firing a fire extinguisher wouldn't play the animation over the network[/p]
  • [p]Tesla effect now properly disables Fire Suppression systems[/p]
  • [p]Storage count in the locker of SubmarineStorage(3x2) reduced from 16 -> 12 to solve storage bug[/p]
  • [p]Can no longer see mansion layout through portholes[/p]
  • [p]Fixed issue with FPS cap showing "Missing" on boot up for other languages[/p]
  • [p]Fixed death animation issue with Bristle Worm[/p]
  • [p]Fixed text overflow issue with microphone dropdown in settings[/p]
  • [p]District selection buttons text no longer overflow outside of the button for certain languages[/p]
  • [p]Combat warning text no longer overflows on to warning icon in certain languages[/p]
  • [p]Harbour lights no longer show an incorrect shadow on the ground when held[/p]
  • [p]Fixed issue with "success" message overflow on hackable terminals[/p]
  • [p]Fixed issue where "disabled by magnetic pulse" would not properly display on first pulse[/p]
  • [p]Storage sack renamed from "Storage Locker" to "Storage"[/p]
  • [p]Storage sack is no longer host only, any player is able to access it[/p]
  • [p]Fixed issue where players could die when entering new districts[/p]
  • [p]Fixed issue where player corpse could stop spawning after first district[/p]
  • [p]Fire text no longer displays while riding Pneumatic Launcher[/p]
  • [p]Text for leviathan victory corrected for many languages[/p]
  • [p]Hot-joining players now correctly see which hatch needs reloading in weapon systems[/p]
  • [p]Players returning from enemy submarine using Pneumatic Launcher no longer hold double handed items in one hand[/p]
  • [p]Fixed issue where players would not see the correct fuel storage amount on enemy submarines, and wouldn't be able to loot it[/p]
[p][/p][p][/p][h2]Updated Roadmap[/h2][p]With a new content drop comes a new update to our roadmap. [/p][p][/p][p][/p][p]With the release of Fire and Brimstone, we are quickly approaching the end of the content we planned for Early Access. The next update, Nations, will mark the release of Darkwater's 1.0 release on Steam! This won't truly be the end of development for Darkwater, but it will mark a point where we consider the game complete, and its original scope fulfilled. We'll have more to share on what is coming with 1.0 and the future of Darkwater early next year.[/p][p][/p][h2]Steam Community Items? [/h2][p]We're adding Steam Community Items to Darkwater! These will include:[/p]
  • [p]7 Steam trading cards, featuring concept art of the various enemies in Darkwater.[/p]
  • [p]3 steam backgrounds[/p]
  • [p]10 Emoticons[/p]
  • [p]6 earnable badges through crafting.[/p]
[p]Anyone that has played Darkwater already for a sufficient amount of time will retroactively receive half of the available cards, and the remaining half can be earned through trading, purchased on the Steam Market, or from booster packs. [/p][p][/p][p]These are currently in Steam review, and once approved, will be available. We expect these to be public by early next week, so keep your eyes on your inventory![/p][p][/p][h2]Holiday Sale?[/h2][p]Darkwater will be on sale for 30% off as part of the Steam Winter Sale starting on December 18 and ending January 5. So if you are looking to get some new divers into the fold, it would be a great time to do so![/p][p][/p][p]As always, thank you for the continued support. Join the Discord to chat with fellow divers, report any bugs you may come across, and see you below the surface.[/p][p][/p][p]- Playstack & Targon Studios[/p]