Version 0.6.20 Patch Notes
Attention Divers,
We've deployed a balancing and hotfix update based on player feedback. See the changelist below!
General
Balance
Bug Fixes
[hr][/hr]
Thanks for supporting Darkwater on its Early Access journey!
Are you experiencing bugs? Please let us know in our bug report form here.
- Targon Studios
We've deployed a balancing and hotfix update based on player feedback. See the changelist below!
General
- Inventory UI now disabled in lobby
- Pneumatic Launcher system renamed to Manned Torpedo
- Credits updated
Balance
- Store vending machine item spawns overhauled. Stores now always spawn 1 weapon/equipment, 0-1 ammo stacks, 1-2 consumable items, 0-1 random items
- Oxygen Tank cost decreased: $12 -> $10
- Oxygen Tank scrap cost decreased: 4 -> 2
- Oxygen Tank weight decreased: 6 -> 4.5
- Workshop spawn weight increased: 10 -> 20
- Heavy Workshop spawn weight increased: 8 - > 16
- Flooded outpost loot spawning bonus increased: 15% -> 30%
- Rebreather oxygen bonus increased: 250% -> 300%
- Item spawn weights increased in LockedRoom_00
- Item spawn weights increased in LockedRoom_01
- Service Submarine starting credits increased: $8 -> $30
- Service Submarine now starts with lantern in storage
Bug Fixes
- Fixed issue where clients could lose items switching districts
- Fixed issue where Jumbo Crab would sometimes stop moving after attacking player
- Issue where Jumbo Crab could sometimes not hear clients should be fixed
- Jumbo Crab player tracking improved
- Bomb quest rooms can no longer spawn in flooded outposts
- Fixed enemy submarines that fired incorrect weapons
- Enemies can no longer stun players with critical blocks, preventing players from attacking
- Manned Torpedo broken floor concrete colour updated
[hr][/hr]
Thanks for supporting Darkwater on its Early Access journey!
Are you experiencing bugs? Please let us know in our bug report form here.
- Targon Studios

