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Heroes of Hammerwatch II News

Future Heroes of Hammerwatch II plans and content!

[p][/p][h3]Greetings heroes! My name's Sheldon and I'm a Community Manager at Team17! If you haven't heard of us before, Team17 are a British publisher behind games like Overcooked!, Golf With Your Friends, DREDGE, Blasphemous, and of course, the Worms series.[/h3][h3]We're very excited to announce that we've partnered with Crackshell on Heroes of Hammerwatch II and will be working with them on the future of the game as their publisher.[/h3][p]So what's coming to HoH II? We're currently working on more free content for the game, with a major update coming soon! We'll share full details of the new content as soon as we can. On top of that, we'll also be revealing a full roadmap of future content for the game.[/p][p]I'll be diving into the Steam Forum threads over the next few days, so you'll probably see me around! But if you do have any questions, feel free to drop them into the comments of this post and I'll get back to you.[/p][p][/p][p]Heroes of Hammerwatch II is 35% OFF until 11th August:[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Twelfth patch!




  • Combo reworked. Removed Combo Nova skill sphere upgrade so it no longer reduces the chance of getting a skill upgrade from skill spheres. Added a new skill tree for combo upgrades to library containing both linear upgrades to Combo Nova and Combo Time, and also several different choices of combo effects.
  • Added 3 tavern drinks Burning Force, Icy Touch, and Electric Sting.
  • Added some new hairstyles and mouth portait pieces.
  • Paladins Divine Pillars damage lowered from 200/250/350/450/600 to 200/250/300/350/400
  • Paladins Divine Pillars cooldown lowered from 15s to 15s/13.5s/12s/10.5s/9s
  • Fixed Paladins Inner Flames damage aura duration.
  • Wizard Conjure Hydras cooldown lowered from 6s to 4s.
  • Increased the max amount of Hydra heads you can have up by 2.
  • Fixed Conjure Hydras visual effects after having upgraded the skill with more hydra heads.
  • Fixed Wizard Magic Missile not properly doing damage when bouncing on the same enemy over and over.
  • Fixed Berserker Warrior Leap skill getting stuck mid-leap when updating modifiers.
  • Rangers bonus to crit from Rhythm stacks now shows up properly in the stats screen.
  • Increased radius for trinkets Symbol of Zeal, Symbol of Deflection, Symbol of Rejuvenation, Symbol of Piercing
  • Increased library building wood cost slightly.
  • Skill Sphere rerolling should no longer be able to get the exact same results in the same order as before.
  • Fixed Crossbow Explosive Shot not always properly counting as an attack.
  • Fixed Temple entrance to Crypt teleporting the player out of bounds when entering the room after doors have closed.
  • Fixed Equipment tooltips where damage based on your attributes would show up lower than it actually was.
  • Fixed Enchanter NPC showing up in multiplayer for clients who had already rescued her.
  • Fixed an issue where material dropped because something a client did in multiplayer would give nothing if picked up by other players
  • Fixed mouse input when using zoomed out UI scale.
  • Reduced duplicate enchantment blueprints that you have to find.
  • Shady Trader material deals now show how much you get after accounting for material gain stats.
  • Trinket picker UI now closes right when you pick something.
  • Added prompts to equipment buyer and equipment upgrader town shops when there's nothing to sell/upgrade
  • Combo bar in HUD now shows timing.
  • Fixed several skill sphere upgrades not properly scaling with spellpower and not properly critting.
  • Fixed bug where broken waypoints appear pointing to "You" when switching save profile in town
  • Added "Save File Backups" game option to disable saving backups of saves.
  • Some cleanups to collision in forest.
  • Fixed netsync of taking shared equipment, equipment used to be duped and given to everyone - only relevant for modders and when cheating.
  • Fixed revive cheat having to be used twice to work - only relevant for modders and when cheating.
  • Added more tags to skill sphere upgrades for:

    • Paladin: Divine Pillars, Judgement, Armored Knight, Inner Flames
    • Ranger: Wolf Companion, Archery, Rain of Arrows, Wind Weaver
    • Rogue: Flurry of Blades, Grenade, Artificer Suit
    • Warrior: Leap, Ancient Totems, Whirling Axes
    • Warlock: Demons Tail
    • Wizard: Conjure Hydras, Animated Sword

Sorry about it being so long since a patch! We're working on new content which has taken longer than expected due to the feature having grown during development and things like bosses taking quite a lot of effort to get right, but with it being so long we've now separated out some of what we've worked on into this patch so we can get some of these fixes released.

Small fix

* Fixed issue with enemies "freezing" whenever a building was built in town
* Fixed wording on save profile renaming prompt
* Added TownRecord script hooks for modding

Eleventh Patch!

Added modding support.
Added sorting to player stash.
Added options for hiding items in stash.
Added renaming of save profiles.
Save profiles are now sorted by when they were last saved to.
Players with no saves will now default to using steam cloud.
Improved collision with pits, water, abysses, etc to reduce issues with clipping.
Fixed several issues with furniture and reward spot placement in Temple, Crypt, Dungeon, and Courts.
Added toggle to hide lobbies that are much higher level than you from the serverlist, and a message when joining them.
Fixed bug where equipment could get disabled after level switch if characters base attributes did not cover the requirements.
Fixed error in renaming characters with special letters in the name.
Improved focus handling for text input widgets, fixing things like typing 'e' in a name would trigger name randomize.
Player stats are now properly refreshed when enchanting or upgrading equipment in town.
Saves now get backups stored in the AppData folder. (%LocalAppData%/HeroesofHammerwatch2/save_backups/)
Added tooltips to buttons in save profiles picking menu.
Added more detailed error messages for when failing to join multiplayer lobbies.
Renamed Attack Power to Weapon Power in Tomes of Power trinket set description.



For more information on making mods, visit our Discord

Note that marking your save as modded cannot be undone and will limit you to only play multiplayer with other modded saves, so if you're unsure you might want to make a copy of your save first.

Tenth Patch!


[h3]Shadow Curse[/h3]
  • Regular enemies no longer cause curse with their attacks, attacks from shades will still cause curse.
  • Added cursed floor traps to Crypt, Dungeon, Barracks and Courts trap rooms in New Game+.
  • Added Cursed Chests and Resource Caches when playing in New Game+, these spawn both rewards and shades.
  • Reduced the amount of shades in citadel shortcut.
  • Increased shades HP and Armor.
  • Cultists no longer summon shades.
  • Changed the Shadow Curse Gain stat to be multiplicative instead of additive.


  • Added Elixirs that give permanent attribute increases. Every NG+ reached unlocks 3 elixirs to be found for each of the 5 attributes (str/dex/int/foc/vit). These Elixirs can be found in cursed chests and caches, and are awarded for killing the final boss, however you need to be playing a high enough NG+. To find the first 3 elixirs you need to be playing NG1 or higher, for the next 3 you must be in NG2 or higher, etc.


  • Added rerolling of skill spheres and trinket pickers. When reaching New Game+ you will receive an accomplishment that awards a reroll charge, these can be used at skill spheres and trinket pickers in order to get new choices, at the cost of some curse.


[h3]Courts[/h3]
  • Updated Courts theme lighting, generation and some visuals.
  • Reworked Courts trap rooms to use cursed floor traps as well as beam traps.
  • Added braziers to Courts in New Game+ for purging curse.
  • Courts archer no longer shoots triple arrows when you're nearby in melee range.


  • Added Symbol of Zeal, Symbol of Deflection, Symbol of Rejuvenation and Symbol of Piercing trinkets in a set - Symbols of Fate.
  • Changed Blackjack, Throwing Stars and Kyras Quiver to deal a percentage of Main Hand Weapon damage instead of fixed values in order to scale better with your character.
  • Parry Medal trinket now also triggers a riposte when parrying which returns 200% Main Hand Weapon damage.
  • Changed final 5-piece bonus of Soldiers Uniform trinket set to give Life Leech on Weapon Crit.
  • Added Shield Mastery to weapon mastery trainer for increasing block amount on shields.
  • Life leech now heals at double the rate, but the pool of life leeched is now reset when reaching full health, so you can no longer overheal and "store" it.
  • Enemy groups no longer spawn with multiple different bannermen. This should lead to roughly the same amount of enemies buffed by a banner, but much fewer being buffed by multiple different banners.
  • Fix for healing banners healing faster in multiplayer.
  • Made the Troll Ruler enemy in Dark Caves more common.
  • Dark Halls skull "mines" no longer spawn so they overlap.
  • Updated Accomplishment tooltips in the Guild Halls menu to be a bit more clear.
  • Improved collision with bottomless pits in Dark Halls so it's less common to be pushed into them.
  • Fixed issue with players who have very high damage reduction sometimes getting wrongfully hit with massive damage numbers.
  • Fixed Hand Crossbow not always properly applying armor penetration.


This patch changes curse from a combat mechanic to a risk/reward mechanic, and because cursed chests can contain an extra cursed trinket the potential rewards of doing a curse run should be higher. The addition of Elixirs should help with long term scaling of equipment requirement which can feel a bit too steep when you get higher in levels, Elixers being found mostly in Cursed Resource Caches along with crystals and dust gives a nice reward for taking on a fight with some shades.