Bridge Belts Update!
Hello all! Hope you are keeping safe at this crazy time. Tonight we are excited to drop a feature we have been working on for some time. Tonight we are adding bridge belts to the game. This will allow you to flow items all across your factory on multiple levels! We expect to see some crazy setups here!
Not only that. We have added a notification system to the game to tell you when something is going wrong. This is also coupled with a fully working machine log which is a really awesome feature. The machine log is on every machine and will tell you exactly what that machine is doing so you can see if it's not working properly. It comes with time and date of action, what the output is and much more.
Three new guns enter the game today. A rifle, smg and automatic shotgun. We have also redesigned the guns on the UI so they are easier to see.
We are also adding new clients to the game today to add some variety to whom you can sell to.
Next month the end of May to be exact. Is Gunsmiths 2 Year Anniversary. Let’s just say there's going to be a big drop to celebrate that!
Check out the detailed list below!
Stay safe and we will see you at the end of May!
Best
Gunsmith Team!
V39 Changelog 25/04/2020
Changes:
[h2]New Content:[/h2]
New Weapon - Rifle
New Weapon - SMG
New Weapon - Automatic Shotgun
Added a set of new Clients and Organisations you can make deals with. More will come with future updates.
Added Bridge Belts. A set of belts which will allow you to have belts at a high raised level.
[h2]Game Features:[/h2]
Added a Machine Log tab in each machine’s interface. You can now see varied logs about the recent state of the machine, to know what is going on with its power, outputs and inputs. This should make it easier to detect problems with your production lines and allow you to fix them.
Added a set of new Clients and Organisations you can make deals with. More will come with future updates.
Added an ingame notification system which creates an arrow marker above certain problems with the production line like spillage and invalid items being input into machines. You can enable/disable this feature in the Game settings.
Added categories to LC Groups for better organization.
Added a help subject in the Help panel about crafting states and items going back to inventory. So the player understands how to interact with their items.
In Order Automation, we added a flag to the Item Quantities Ordered condition to dictate that the rule should look for only those items in the order exclusively.
[h2]Game Tweaks:[/h2]
The calculations of resources consumed by a factory in a snapshot weren’t properly measured. This has been fixed to take into account the most recent resources used for the finished objects produced.
Tweaked various recipes, item productions and research nodes.
[h2]Bug fixes:[/h2]
Fixed a bug where highlighting machines broke the Orders panel.
Fixed a bug where rejecting an active order takes you back to the available orders tab.
Fixed a bug where selecting a LC station in Multiple Selection didn’t properly show the incompatible message.
Fixed a bug with collision on the Flow Splitter which caused some items to get stuck inside.
Optimised level of detail on various machines
Exchanged old gun graphics for new gun graphics that are better.
Not only that. We have added a notification system to the game to tell you when something is going wrong. This is also coupled with a fully working machine log which is a really awesome feature. The machine log is on every machine and will tell you exactly what that machine is doing so you can see if it's not working properly. It comes with time and date of action, what the output is and much more.
Three new guns enter the game today. A rifle, smg and automatic shotgun. We have also redesigned the guns on the UI so they are easier to see.
We are also adding new clients to the game today to add some variety to whom you can sell to.
Next month the end of May to be exact. Is Gunsmiths 2 Year Anniversary. Let’s just say there's going to be a big drop to celebrate that!
Check out the detailed list below!
Stay safe and we will see you at the end of May!
Best
Gunsmith Team!
V39 Changelog 25/04/2020
Changes:
[h2]New Content:[/h2]
New Weapon - Rifle
New Weapon - SMG
New Weapon - Automatic Shotgun
Added a set of new Clients and Organisations you can make deals with. More will come with future updates.
Added Bridge Belts. A set of belts which will allow you to have belts at a high raised level.
[h2]Game Features:[/h2]
Added a Machine Log tab in each machine’s interface. You can now see varied logs about the recent state of the machine, to know what is going on with its power, outputs and inputs. This should make it easier to detect problems with your production lines and allow you to fix them.
Added a set of new Clients and Organisations you can make deals with. More will come with future updates.
Added an ingame notification system which creates an arrow marker above certain problems with the production line like spillage and invalid items being input into machines. You can enable/disable this feature in the Game settings.
Added categories to LC Groups for better organization.
Added a help subject in the Help panel about crafting states and items going back to inventory. So the player understands how to interact with their items.
In Order Automation, we added a flag to the Item Quantities Ordered condition to dictate that the rule should look for only those items in the order exclusively.
[h2]Game Tweaks:[/h2]
The calculations of resources consumed by a factory in a snapshot weren’t properly measured. This has been fixed to take into account the most recent resources used for the finished objects produced.
Tweaked various recipes, item productions and research nodes.
[h2]Bug fixes:[/h2]
Fixed a bug where highlighting machines broke the Orders panel.
Fixed a bug where rejecting an active order takes you back to the available orders tab.
Fixed a bug where selecting a LC station in Multiple Selection didn’t properly show the incompatible message.
Fixed a bug with collision on the Flow Splitter which caused some items to get stuck inside.
Optimised level of detail on various machines
Exchanged old gun graphics for new gun graphics that are better.