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Gunsmith News

Bridge Belts Update!

Hello all! Hope you are keeping safe at this crazy time. Tonight we are excited to drop a feature we have been working on for some time. Tonight we are adding bridge belts to the game. This will allow you to flow items all across your factory on multiple levels! We expect to see some crazy setups here!

Not only that. We have added a notification system to the game to tell you when something is going wrong. This is also coupled with a fully working machine log which is a really awesome feature. The machine log is on every machine and will tell you exactly what that machine is doing so you can see if it's not working properly. It comes with time and date of action, what the output is and much more.

Three new guns enter the game today. A rifle, smg and automatic shotgun. We have also redesigned the guns on the UI so they are easier to see.

We are also adding new clients to the game today to add some variety to whom you can sell to.

Next month the end of May to be exact. Is Gunsmiths 2 Year Anniversary. Let’s just say there's going to be a big drop to celebrate that!

Check out the detailed list below!
Stay safe and we will see you at the end of May!

Best

Gunsmith Team!



V39 Changelog 25/04/2020
Changes:


[h2]New Content:[/h2]

New Weapon - Rifle

New Weapon - SMG

New Weapon - Automatic Shotgun

Added a set of new Clients and Organisations you can make deals with. More will come with future updates.

Added Bridge Belts. A set of belts which will allow you to have belts at a high raised level.

[h2]Game Features:[/h2]

Added a Machine Log tab in each machine’s interface. You can now see varied logs about the recent state of the machine, to know what is going on with its power, outputs and inputs. This should make it easier to detect problems with your production lines and allow you to fix them.

Added a set of new Clients and Organisations you can make deals with. More will come with future updates.

Added an ingame notification system which creates an arrow marker above certain problems with the production line like spillage and invalid items being input into machines. You can enable/disable this feature in the Game settings.

Added categories to LC Groups for better organization.

Added a help subject in the Help panel about crafting states and items going back to inventory. So the player understands how to interact with their items.

In Order Automation, we added a flag to the Item Quantities Ordered condition to dictate that the rule should look for only those items in the order exclusively.


[h2]Game Tweaks:[/h2]

The calculations of resources consumed by a factory in a snapshot weren’t properly measured. This has been fixed to take into account the most recent resources used for the finished objects produced.
Tweaked various recipes, item productions and research nodes.

[h2]Bug fixes:[/h2]

Fixed a bug where highlighting machines broke the Orders panel.
Fixed a bug where rejecting an active order takes you back to the available orders tab.
Fixed a bug where selecting a LC station in Multiple Selection didn’t properly show the incompatible message.
Fixed a bug with collision on the Flow Splitter which caused some items to get stuck inside.
Optimised level of detail on various machines
Exchanged old gun graphics for new gun graphics that are better.


Gunsmith V38! Kevlar, Pause Time, and much more!

Hello all! Today we have a pretty large update for the game! Introducing a much requested feature of pausing time! We are also introducing a new manufactured item. This is the start of armour. You can now make Kevlar helmets and Kevlar Armour in the form of vest. We hope to build on this in the future but for now we want to see how it plays out.

We have been working super hard on this update and we hope you all enjoy it. We’ve also added 2 new weapons to manufacture alongside the new armour update. There’s much much more in the full change list below so ill let you read at your own leisure. We couldn’t get intermediate item travel into this update but it is going to be in the next one for sure!

Our next update will be even larger than this ( this will be our next major update ) which we hope to add a tonne of new and awesome features with the globe and gameplay in general!

Thank you for your continued support whilst we make our game!

All the best, see you soon!

The Gunsmith Team!

Changes:
New Feature - Time Pause:

• Players will now be able to pause the game factory flow and build their production lines without the excessive stress of the other sides of business.


[h2]New Feature - Orders Automation:[/h2]
• Similar to the Market automation feature, the player can now setup rules to automatically accept or reject orders as well as fulfill completed ones. All according to a player defined set of rules and conditions.
• The Orders automation is a factory wide service, you only need a single Orders manager and a Sales station in any of your factories.

[h3]New Content:[/h3]
• Added two new Kevlar themed recipes:
• Kevlar helmets and Kevlar armour.

[h3]New Content:[/h3]
• Added two new gun recipes:
• RG870 pump action shotgun and a CV-47 rifle

[h3]New Content:[/h3]
• Client Profile Artwork

[h3]New Content:[/h3]
• Added three new machines:
• Kevlar Dispenser
• Resin Machine
• Armour Press

[h3] Updated Feature [/h3]
• Changed the rack counter in the top bar to display exactly how many storage spots are left instead of racks.

[h3]New Sounds:[/h3]
• Added Power On and Off sound effects for machines.
• Added Button Sounds

[h3]New User Interface[/h3]
• Added Power On and Off sound effects for machines.
• Added Button Sounds
• Updated market graphics

[h3]Game Tweaks:[/h3]
• Machine durability drain has been reduced by 40-50%.
• The escape button now closes main UI panels.
• Added a skip button to the tutorial steps requiring a middle mouse button.
• For those on trackpads or without a functioning MMB.
• Added a skip button to the tutorial steps requiring a middle mouse button.

[h3]Bug fixes:[/h3]
• Fixed a bug where UI panels did not close when opening the globe.
• Fixed a typo in the UK’s name.
• Fixed an issue which made the Continue button in the main menu take a long time to load.
• Fixed a but where the UK client did not appear or make any orders.
• Fixed some collision issues with the Metal Former.
• Fixed a bug where global Blueprint folders would disappear after renaming a single folder.
• Fixed a bug with collision which occurred after placing a Blueprint.
• Fixed a bug with multiple selection after canceling a multi-move action.

A Growing Studio!

Hello all we hope you had a great Christmas and New Year! What better way than to start 2020 than by saying tonight we are welcoming a new member to the team!

Her name is Tassia or AKA Tas. She will be helping us with artwork for the foreseeable future.

We feel she will be a great contribution to the team. Her artwork speaks for itself and we can’t wait to get her involved in the awesome games we are making here at SCT. Tas is going to help us overhaul our graphics and help us into the future!

Tas has chosen some previous artwork to show you all to say hi with and let you know a bit more about what’s coming to the studio!

She will be doing an AMA in the Gunsmith Discord this evening at 8PM. Some of you eagle eyes may have already seen a 3rd developer in the chat!

Thank you all for your continued support! You are helping us grow an awesome dev studio that can continue work on Gunsmith and into the future!
Welcome to the Team Tas!

Below is some of Tassia's artwork!


















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*Offer ends Sunday at 10AM Pacific Time

Christmas Update!

Hello all, today we are putting out a small update before Christmas which includes...

Features


- Workshop Blueprint Sharing! You can now share your favorite production line with your fellow Gunsmithers through the Steam Workshop.
- Added some better visual cues for the Cookbook Hardening UI to better show the players exactly how many Levels of Heating and Coolers they need for the item.

Bug fixes


- Fixed a bug where something Blueprints didn't get added properly if you recently deleted one.
- Fixed a bug where in certain cases the Line Control Cap didn't properly maintain between factories.
- Fixed a bug where in certain cases staff wages didn't properly get added to daily maintenance after loading a save.

News


Ed has been working on a system to allow players to share their individual belts on Steam workshop. We have had a lot of discussion and we feel that now is a good time to see how it plays out.

We have a major update for the end of Jan which should, just like the multiple factory update, step the game forward massively. Were excited about it and we will let you know more in the new year.

We also welcome one new Gunsmither to the team! However he is only 1 week old so he wont be able to do much. But this does mean that we are going to be rounding up this years work on the game and taking a much needed break with our families over this period.

We will see you back in 2020 with some more epic updates!

Thank you all for your support whilst we build our awesome game.

We hope you all have a good Christmas and a Happy New Year! We hope you and your families have a great time, look forward to the Christmas cracker Jokes that always suck and the dry.. dry... oh so dry Turkey that has been left in the oven for too long. And remember, if you don't leave a review for Gunsmith, Santa Claus will shoot and Elf with one of the firearms you made in your factory every 60 minutes from now until Christmas Eve until his demands are met.

You left him no other choice.

Do the right thing, don't be a hero, you cant save them...

Rich and Ed