The Minmax Update
[h3]Hello Gunsmiths! We hope you're well! We have been working on a pretty major change to Gunsmith over the last few months. But we are excited to get this latest update out in time for the new year! Today we're putting the MINMAX update onto a testing branch!
[/h3][p]We've been doing a lot of research into factory functionality across the board and we needed to change how our factory system worked to make everything a better experience for players. We've changed how the back end system runs for the game and we're excited to announce the latest changes below.
We'd really love to get feedback on this system, we're going to leave the min max update on a testing branch over the next few days to iron out any unexpected bugs but anyone can play it on the "gunsmithopentest" branch.
This has taken slightly longer than we'd hoped but it's a large change to how the game runs and we think it's pretty important for the future of the game so we decided to go back and re-work out how the game runs. Which due to it's size has taken quite a while.
[/p][p]MAJOR Improvements to the Belt movement in Spline Belt mode:
Belts are now way more accurate no matter what FPS the game is running at.
[/p][p]Belts now have a proper flow rate they respect which is displayed in their tooltips, regular belts are 60/min and fast belts are 120/min.
[/p][p]Machine output and crafting is now much more accurate with the timings.
[/p][p]In Spline Belt mode machines now work with flowrate instead of seconds per item, everything is displayed in ItemsPerMinute (X/Min).
[/p][p]Added a feature where passthrough machines (Sewing machine, heater, etc) will adapt to the speed of the next belt to not cause bottlenecks.
[/p][p]If you output items from a Heater with a Fast Belt then items inside it will move with the fast belt's speed.
Enabled Physics Sub stepping for Physics Belts mode to allow for more accurate item movement at low FPS.
Overall we think this will be a great change to the game as we're hoping it will allow players to actually split/workout their factory setups way better and it's something we want to improve on in the future.
Thank you for your continued support whilst we continue to work on the game. It's slower than we had liked this year but we are still progressing and we hope we can do more in 2026!
[/p][p]Some smaller issues we've been working on
[/p][p]Fixed an issue with the item splitter.[/p][p]Fixed a bug with machine names not displaying properly.[/p][p]Fixed a few tooltip visuals.[/p][p]Fix to the top bar sizing when the money and research numbers are too high, they would overlap the buttons.[/p][p]Fixed the games Icon not displaying properly on windows.[/p]
[/h3][p]We've been doing a lot of research into factory functionality across the board and we needed to change how our factory system worked to make everything a better experience for players. We've changed how the back end system runs for the game and we're excited to announce the latest changes below.
We'd really love to get feedback on this system, we're going to leave the min max update on a testing branch over the next few days to iron out any unexpected bugs but anyone can play it on the "gunsmithopentest" branch.
This has taken slightly longer than we'd hoped but it's a large change to how the game runs and we think it's pretty important for the future of the game so we decided to go back and re-work out how the game runs. Which due to it's size has taken quite a while.
[/p][p]MAJOR Improvements to the Belt movement in Spline Belt mode:
Belts are now way more accurate no matter what FPS the game is running at.
[/p][p]Belts now have a proper flow rate they respect which is displayed in their tooltips, regular belts are 60/min and fast belts are 120/min.
[/p][p]Machine output and crafting is now much more accurate with the timings.
[/p][p]Added a feature where passthrough machines (Sewing machine, heater, etc) will adapt to the speed of the next belt to not cause bottlenecks.
[/p][p]If you output items from a Heater with a Fast Belt then items inside it will move with the fast belt's speed.
Enabled Physics Sub stepping for Physics Belts mode to allow for more accurate item movement at low FPS.
Overall we think this will be a great change to the game as we're hoping it will allow players to actually split/workout their factory setups way better and it's something we want to improve on in the future.
Thank you for your continued support whilst we continue to work on the game. It's slower than we had liked this year but we are still progressing and we hope we can do more in 2026!
[/p][p]Some smaller issues we've been working on
[/p][p]Fixed an issue with the item splitter.[/p][p]Fixed a bug with machine names not displaying properly.[/p][p]Fixed a few tooltip visuals.[/p][p]Fix to the top bar sizing when the money and research numbers are too high, they would overlap the buttons.[/p][p]Fixed the games Icon not displaying properly on windows.[/p]





