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Gunsmith News

Gunsmith Dev Update

Hello everyone!

For those who haven’t seen my post on Junkpunk, my name is Russell and I’m the newest member at SCT tasked to work on Gunsmith and Junkpunk.

The YouTube video is a general discussion between Rich and I about the company as well as Gunsmith and where we're headed in 2024.

[previewyoutube][/previewyoutube]

[h2]What my job will be...[/h2]

Just like with Junkpunk, I am going to be deep diving into Gunsmith and finding out what it needs to take the steps towards a 1.0 release. I've started my playthrough and am already picking up on general improvements to be made.

Improvements to the research tree are a frequent request from the community, something I want to be looking into working with.

This game feels to me like a paradox strategy one, and i feel as though introducing different narrative branches which have story & factory based impacts would make for a satisfying player experience. As well as implementing events to shake up and make gameplay more intriguing.

Changes to factory building, management and expansion to reduce feelings of tedious repetitive gameplay.

Please feel free to send me feedback and any suggestions for things you want to see in upcoming updates! My name is Dimir in the Gunsmith discord so just give me a message :)

I'm looking forward to working on Gunsmith and hearing your suggestions.

Russell

[h3]Edit:[/h3]

Hey guys I just wanted to add an extra message down here in response to some of the feedback that’s been given.

Truthfully, I am brand new to this game, a story based progression system similar to HOI4 was an idea I was floating around with because I enjoy that kind of thing in the games I personally play.

But you are all right, this is a factory management game, not an entrepreneur narrative game.

So rather than focusing on designing and adding new content that ultimately does nothing to solve the fundamental issues that this game has. I’ll be working to fix the already existing gameplay mechanics, and rework current content to bring Gunsmith to the full potential of a factory management game that we believe it can be.

Thanks for all your responses.

Gunsmith 1.0 news update

Hello everyone, i've put up an update for Gunsmith in a video, its fairly lengthy but it also addresses a few things about the game, it's future and generally a chit chat about game development.

I have been really busy for the last few months and my update consistency has dropped so I apologise for that but hopefully we can get back on track.

Theirs some items i missed in the video so I'll put them below so you can check them out.

[previewyoutube][/previewyoutube]

The Gunsmith 1.0 will be adding a tonne of content, as i said above some of which I was reminded of after I finished the video. I'll put a brief list here of the items we are going to launch 1.0 with.

MBT - main battle tank for the vehicle production line.



All the different types of tank munition and their individual lines. This will include such stuff as HE,COMP,APDS and APFSDS rounds just to name a few, there will be more in the final push.

I'll let everyone check out the screens before we continue.



We will also be introducing a range of missiles in the game of various capabilities all the way up to cruise missiles.







These of course these will have their own lines and manufacturing processes.

Landmines, Claymores and C4 will also be making an appearance.



On top of all this we will be adding a drone line to the game.



On top of that content we will be putting in various artillery rounds as well.



And last of all we will be adding more guns.



The only unfortunate news is that I am going to postpone this update from October. I will likely announce a new date shortly but as you can see above there is a colossal amount of content going in and this has taken some time. I have read a lot of user feedback and people are saying to polish and delay and we listen to feedback and take it seriously so I am doing just that.

As I explain in the video there also are a few things about how the game works im not happy with and I want to get more player feedback on before we put in the final systems and leave it be.

Im sure you can all understand. We are going to make the 1.0 rock. You might find me randomly pinging you and asking for your feedback on the game if you have left a review or a note in the 1.0 section of the discord.

Thanks again for everyone's support. I hope you enjoy the preview content.

Warm Regards

Rich





Leaving Early Access!

Today we are announcing a provisional date for Gunsmith to leave Early Access, we will be announcing a precise date closer to the time however we are happy to announce we are aiming to release Gunsmith 1.0 at the end of September or early October this year!

I have made a video with my thoughts and the overall plan for Gunsmith going forward.

Thank you everyone, what an incredible journey.

[previewyoutube][/previewyoutube]

If you dont want to watch the video then a quick summary;

Theres a few more features we want to add before 1.0 focusing on the globe / politics / gameplay in that area.

Were going to also be taking a look at the huge list of requests of features that people want for 1.0 and of course implementing some of them. ( the good ones )

More QOL and fixes but we are fairly happy with this.

Possibly I want to look at tutorial again.

Various balance coming for 1.0

More content and craftable items to come for 1.0


Take care and see you soon!



Rich and SCT

Smol patch

0.7.beta patch changelog
- Fixed a bug where decorations didn't properly load their effects on resting objects.
- Fixed a bug with boxes not moving properly after you move the racks.
- Fixed a bug with the Assembly Workshop and its collision resulting with issues regarding large objects like the Humvee bonnet.
- Made a few timing tweaks to craft speeds and output speeds that should slightly improve timings in cases where machines drop to 0 input items in inventory.

It is time.

Massive news! We will be revealing the final road map to our 1.0 release and launch out of Early Access for Gunsmith. Yes that's right we will be 🙌 CONFIRMING A LAUNCH DATE NEXT WEEK! 🙌 This means that we are going to be getting our final ideas, improvements, features list together along with all your feedback and were going to finally do it! 💪 Cant thank you all enough for coming on the journey with us over the last 5 years. We also have a small update with fixes and improvements coming out now! ( in fact i just put it live ) I'll drop that news below. However....

[h2]I want to show you all something... [/h2]

[h3]5 Years ago I made this video.[/h3]

https://youtu.be/2qQqGi77MCI

[h3]5 Months ago I made this video. [/h3]

https://youtu.be/wiGuim4chwI

I just want us all to take a second and realise how amazing that is. All of us ( that includes you reading ) have made this happen. Everyone that's jumped in early. Years ago for some of you. Have helped us push it all the way and this will be our first Early Access to finished game launch. That is the power of Early Access and proper indie development and it's only been through your continued support and awesomeness that we have manged to achieve so much!

It's been super tough, and we've had to make more games and secure our little indie dev company with multiple revenue streams to make sure we can survive this crazy competitive market but you've come with us through the whole journey and thank you so much for that! I hope we can continue post 1.0 to add more things to make and expand the game even more.

We will definitely need to get more traction because Gunsmith aint cheap yo. So we are going to try and get that momentum for 1.0 and if you think there's a YouTuber that would play it then let us know in the Discord!


On a side note, another milestone for the studio as a whole, we have got a new game coming out that we'd love to share with you all. If you're a fan of city builders and comedy then we think you'll love this.

I'll drop a link below. It launches at 6PM tonight and i hope you'll take a look and jump in if you like it! Thank you for your continued support as an indie studio and not just on Gunsmith. We love you all. ❤️

Rich and SCT

https://store.steampowered.com/app/1937200/Blockville/

Notes for branch that's live now.

0.7.beta patch changelog
- Fixed a bug where decorations didn't properly load their effects on resting objects.
- Fixed a bug with boxes not moving properly after you move the racks.
- Fixed a bug with the Assembly Workshop and its collision resulting with issues regarding large objects like the Humvee bonnet.
- Made a few timing tweaks to craft speeds and output speeds that should slightly improve timings in cases where machines drop to 0 input items in inventory.