1. Gunsmith
  2. News

Gunsmith News

Gunsmith Update! Performance and localisation!

Hi all Rich here, we have been hard at work over the last few weeks to improve the games performance, add a few new features and also support Chinese localisation.

Below is a list of what we have done. We are hopeful there will be significant performance increases for all of you.

Enjoy

Rich and Ed.

V31 Changelog

Major:


In this update we focused more on the technical side of the game, we spent a lot of time profiling both the CPU and GPU to identify the performance issues with the game. We still have a lot more to work on and improve, but this update should bring a good amount of optimization and improvement to the performance of the game and you should notice a smoother experience. Like we said, this is just the start, more work will be done to continuously improve the performance of the game, update after update.

Localization: This update brings out first localization of the game. We are proud to announce that our first language to support is Chinese! More languages will be coming soon, like Russian and Dutch.

A new feature that revolves around the decorations of the staff room has been introduced. Each resting object can now be upgraded by a specific set of decorations, this will improve how fast staff recovers energy while resting. Find and setup the most efficient designs for your staff room and increase efficiency!

Introduction of the Flow Cross, it is a machine that allows you to cross a belt line over another, thus increasing the modularity of belt lines, offering you more freedom and more options.

You can now move Line Control stations even if a Manager is using it, they will just roam or rest until you place the station in a valid, reachable location again.

You are now able to move racks even if they have boxes on them.

You are now able to cancel a research. You will be refunded the Research Points on cancelation.

Minor:



Added a Controls menu in the settings to allow rebinding keys.

Improved the Help Panel with a notification number to track unread help subjects and more.

Reduced the first tier of Line Control Capacity from 2 days to 1 day.

Bug fixes:



Fixed a bug where collision wasn’t properly setup for doors.

Fixed a bug with the navigation and pathfinding of staff. They sometimes couldn’t leave their stations because some machines like power generators were placed behind them.

Fixed a bug where the Brass Roll didn’t have the correct rotation in the Roll Dispenser.

Fixed an error in the pricing of the Line Control Capacity T3

New year's progress update! Info on V31 and localization



Hello everyone!


We hope that you are having a great time! We wanted to let you know on the progress of our current work, we have been dedicating a lot of time to build our custom navigation system for items to improve performance, and only with that we're noticing an improvement of 60-80%, still a lot of work to do as there are always improvements, but we're getting there, thanks for the patience! The next update will also bring two new ways for players to cross belt lines, one short distance, and another for long distance. We are also planning on our next type of staff, which will probably be our first step into automation, we do want to tackle automating the Market and Orders by bringing more gameplay features tied to staff.

Also, we are working to get Gunsmith localized into as many languages as possible, so that the game can reach as many cultures in the smoothest and best experience for them, and thanks to this community, we've already got quite a number of volunteers, but we need more ːsteamhappyː We especially need more for Chinese, Russian and Spanish, so if you are interested please do post interest in the localization channels on our Discord server!

On another note, we wanted to let you know that the Winter Sale discount has gone active for Gunsmith starting on the 20th of Decemeber! A 25% Discount! ːsteamhappyː If you've been wanting to get the game, know someone who does or want to gift someone a weapon manufacturing factory game ːsteammockingː Then this is the time! Thank you again for all the support!

Like always, thank you very much for the support and happy holidays to everyone.

Foued

More V30 Fixes!

Incoming!!!!

More fixes coming in. Some great news, Epic Games have actually given us a helping hand on our FPS issue and have advised us how to fix it. We are very hopeful this will end our FPS issues for now and the future. We're currently prototyping and hopefully this will fix things. No guarantees but fingers crossed.

- Fixed a bug where order sorting for Active orders didn't behave as intended.
- Fixed a few bugs related to the staff's AI where they did not rest when they needed to or after they started protesting or even just stand there doing nothing at their station or resting spot.
- Multiple optimizations of the Orders UI to avoid performance hogging when the panel is open.

- Improved FPS that was being caused my several meshes being loaded at once.

- Improved FPS on graphics settings that were hogging memory on stuff like gloves. ( I made this early on in development ) gloves down from 12mbs~ each to 350kbs~ each.

Several other technical performance improvements that would seriously bore you to go into but we got the odd frame here or there from.

Best

Rich.

Incoming fixes for version 30!

Build version 3297511 ( Check this in your game properties. )

This is a summary of what we fixed on this update:
- Fixed a bug where in certain occasions boxes refused to be hoovered.
- Fixed a bug where unlocked extensions didn't persist through saving and loading.
- Fixed a bug where Order sorting didn't trigger properly.
- Fixed a bug with the MMG where it didn't properly spawn at the merging stage
- Fixed a typo in the Rack L description, it was called Rack M.
- Fixed a couple bugs with Line Control Stations where they didn't turn off properly after un-assigning their Line Control Worker.
- Fixed a bug where certain objects were getting duplicated.
- Widened the entrance of the capper and former to more easily allow larger racks of ammo to go through.
- Improved performance slightly with by decreasing over computed ambient occlusion.
- Improved performance slightly by reducing reflective compute time.

Staff fix is live!

Hi all thank you for your patience. I can confirm the working version is now live for all players. Please restart / update your game and your issue should be fixed! The game version you want is Build ID 3294408.

You can find this in Game Properties / Local Files.

Happy playing.

Best

Rich and Ed