1. Gunsmith
  2. News

Gunsmith News

Gunsmith V32a hotfix



Hello everyone,

First of all, thank you very much for the support. We really hope that you are enjoying the game and keep your trust in us as we work to make it better update by update.

We have been getting feedback from the community about some problems and we have addressed most of them in this hotfix. Your feedback is always welcome, so don’t hold back!

Hotfix V32a changelist:
  • Fixed an issue where the machine conditions were deteriorating even in the tutorial. Which resulted in a bad tutorial experience.
  • Fixed a UI issue with tutorial highlights being misplaced.
  • Reduced the deterioration rate of machines and utilities to offer a smoother gameplay experience.

  • Fixed an issue with the Chinese map where the entire country was not displayed. We apologize if this resulted in any trouble. It was an unintentional oversight.
  • We are currently fixing the Chinese translations with the help of Kurax a great member of our community. Some fixes have already been included in this hotfix and more will come soon to offer our Chinese community the best experience possible.


These have been the changes of this hotfix. We are hearing all the feedback we are receiving and we will continue doing our best and offer you guys the best experience possible. Also, if you are interested in helping us with the Chinese translation or any other language, please join our discord at: https://discord.gg/RZrw6XD and post in the appropriate language channel and we will add you.

Best regards,
Foued and Richard.

Introducing Mechanics



Hello all!

We are happy to announce the Mechanic Update! This update is another fairly large addition to the game that builds upon the core foundations of Gunsmith. We have been designing a system where the factory now needs a new staff type, a mechanic to fix machines!

Mechanics will maintain your factory automatically and they need access to all machines so this will mean you need to think about your factory layout more now. There is a full help section for this new system in game but we think it’s pretty self-explanatory.



We have added new level heaters, level 2 and double lane level 2 heaters so you can reconfigure your factory in more efficient ways. On top of this we have designed a new graphics system where machines can have moving belts inside, so this will be something we will be expanding on in the future.

We have improved staff navigation and path finding which will hopefully solve some issues that people are having.

Various improvements to game performance.

Russian localization is being deployed on this patch so welcome to all of you that speak Russian we hope you enjoy the game!

Just want to address a few things, I know you want more items to create, this is something we are working on now for the next update, we feel that the game needed more core foundations rather than just more and more recipes to make. But do not fear, more will come very soon in this department.

Daily Deal - Gunsmith, 30% Off

Today's Deal: Save 30% on Gunsmith!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Sunday at 10AM Pacific Time

Gunsmith Hotfix and Lunar Sale!



Hello everyone, Ed here

We have been hearing some feedback from you that revolves around issues with items getting stuck and not moving as well as some issues with staff navigation and pathfinding. So, we come to you today with a Hotfix that should address and improve both issues.

The Steam Lunar New Year Sale has also begun! The game is 25%, so enjoy!

Gunsmith hotfix:
- Fixed a few bugs with item movement that caused items under certain circumstances to stop moving or get stuck.
- Fixed and improved staff navigation and pathfinding, which should resolve issues related to them not being able to find rest
- LC Managers can now reach and sit in their stations from all sides of the chair.


As always, thank you for the support and we hope you keep enjoying the game!
Rich and Ed

Gunsmith Update! Performance and localisation!

Hi all Rich here, we have been hard at work over the last few weeks to improve the games performance, add a few new features and also support Chinese localisation.

Below is a list of what we have done. We are hopeful there will be significant performance increases for all of you.

Enjoy

Rich and Ed.

V31 Changelog

Major:


In this update we focused more on the technical side of the game, we spent a lot of time profiling both the CPU and GPU to identify the performance issues with the game. We still have a lot more to work on and improve, but this update should bring a good amount of optimization and improvement to the performance of the game and you should notice a smoother experience. Like we said, this is just the start, more work will be done to continuously improve the performance of the game, update after update.

Localization: This update brings out first localization of the game. We are proud to announce that our first language to support is Chinese! More languages will be coming soon, like Russian and Dutch.

A new feature that revolves around the decorations of the staff room has been introduced. Each resting object can now be upgraded by a specific set of decorations, this will improve how fast staff recovers energy while resting. Find and setup the most efficient designs for your staff room and increase efficiency!

Introduction of the Flow Cross, it is a machine that allows you to cross a belt line over another, thus increasing the modularity of belt lines, offering you more freedom and more options.

You can now move Line Control stations even if a Manager is using it, they will just roam or rest until you place the station in a valid, reachable location again.

You are now able to move racks even if they have boxes on them.

You are now able to cancel a research. You will be refunded the Research Points on cancelation.

Minor:



Added a Controls menu in the settings to allow rebinding keys.

Improved the Help Panel with a notification number to track unread help subjects and more.

Reduced the first tier of Line Control Capacity from 2 days to 1 day.

Bug fixes:



Fixed a bug where collision wasn’t properly setup for doors.

Fixed a bug with the navigation and pathfinding of staff. They sometimes couldn’t leave their stations because some machines like power generators were placed behind them.

Fixed a bug where the Brass Roll didn’t have the correct rotation in the Roll Dispenser.

Fixed an error in the pricing of the Line Control Capacity T3