Hello everyone! Thank you for your patience while we worked on this update. We think it will be worth the wait.
This is Gunsmith's biggest update by a long way. This update introduces a multitude of new features, content and changes. Your old saves will likely not work correctly.
Enjoy making a vehicle factory. This is such a huge update there’s likely to be some bugs so please be patient while we work these out.
You have multiple configurations to make vehicles with, and a new giant map in which you can create the most epic sized factories.
We are also implementing our new belt system today which completely overhauls how the game works.
Please let us know of any issues you get!
Have fun!
Heres some insight as to what we have done...
Firstly, we've gone over all the old content and revamped it big time. Now it looks really nice.
OLD

NEW

OLD

NEW

As you can see, a much higher level of quality here, youll see that all over the game.
We've also added a giant level in the Desert for you all.

This map is absolutely insane. We are eager to see what you can create here.
Theres also a tonne of new content with Vehicles being introduced.

Overall a massive bunch of changes and thats not even taking into account all out belts spline now! This is a really nice click and drag, creative fun system!

Theres so much awesomeness to check out. I'll leave you with a Change Log below as we are all spent here and need to rest!
Best
Rich and SCT
The app not closing correctly should be fixed. We think this was due to an old Microsoft Redistributable being installed with the game. Game might require reinstalling to fully fix the issue.
Hopefully the game should close now. Please let us know if you are still encountering this issue. You may need to try reinstalling the game first.
Made a tonne of enhancements to the game both graphically and gameplay wise.
Completely reworked lighting to use sky atmosphere and optimized lighting for better fps. The game now uses Unreal Engine 4’s dynamic atmosphere completely rendered in real time with volumetric clouds, fog and lighting.
Added chromatic aberration to the game.
Added or corrected ambient occlusion shaders on multiple levels.
Added or corrected exponential height fog to the game also added to multiple levels.
Fixed incorrect texture issues inside the basic factory.
Fixed lens flare that was way too powerful in factories.
Redesigned line control models. There's now three awesome ones that are randomly picked each time you place.
Fixed floor issues in factories you could buy these are now the correct default factory floors for people to customize.
Redesigned the UI to be much less intrusive and over taking. Alpha has been applied and colors have been added.
Added sound effects to machines with custom attenuation. This now makes the factory sound awesome.
Designed a new texture for spline belts so they can be stretched.
Added new machines for flow control such as splitter and merger.
Added a new end of line machine.
Designed new icons for multiple machines.
Designed and added a new particle effect for placing items in game.
Created and added a new music track for the game.
Redesigned the main menu for the vehicle update.
Fixed a lot of sound issues of various nature.
Modified and added a new map for vehicle creation.
Updated menu UI to match all changes.
Fixed henchmen issue with a particular small factory map.
Improved the first starting map, added auto pimp, chemical companies, logistics companies. Improved concrete on ground and overall added more detail to map.
Added a new UI for all of the new items.
Designed and added an ambient wind/environment sound that fades in and out with height.
Added ambient noises to worlds to make them more immersive.
Improved description of items.
Completely revamped the belt and item movement system as well as how machines accept and output items.
Refunds on demolishing objects is now always 100%
The multi-selection feature isn’t compatible with belts at the moment, we will add this soon.
Fixed a bug with wall placing which wouldn’t allow flush walls.
Fixed a bug with starting a launder mission while the car hasn’t left the map yet.
Fixed a bug with the henchmen after exiting the car.
Fixed a bug where sometimes powering a machine on and off would add double the amount of maintenance cost and utilities.
Work in progress
Adding a filter for special items in the orders automation.
Adding belts to the multi-selection feature.
Fixing a bug with laundering items and tables sometimes not recognizing the consumed items