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Beat Saber Update v1.42.0 with Coldplay Music Pack

[p][/p][p][/p][p]Hey players,[/p][p]The v1.42.0 update with the Coldplay Music Pack is now available in Beat Saber on Meta Quest! This pack includes 12 iconic tracks from Coldplay’s discography, along with a brand new environment inspired by the band’s live shows and music videos.[/p][p]
[/p][p]Tracklist:[/p][p]- A Sky Full of Stars[/p][p]- Adventure of a Lifetime[/p][p]- Clocks[/p][p]- feelslikeimfallinginlove[/p][p]- GOOD FEELiNGS[/p][p]- Something Just Like This[/p][p]- Speed of Sound[/p][p]- Talk[/p][p]- Trouble[/p][p]- Viva La Vida[/p][p]- WE PRAY ft. Little Simz, Burna Boy, Elyanna, TINI[/p][p]- Yellow[/p][p]
[/p][p]We’ve also addressed an issue where music could be lost after restarting a song, a problem some of you may have encountered. Additionally, we’ve made several minor mapping adjustments. Please see the release notes below for further details.[/p][p]
[/p][p]RELEASE NOTES:[/p][p]- Added:  Coldplay Music Pack with 12 iconic hits[/p][p]- Added: New Coldplay environment inspired by the band’s live shows, music videos, and album arts[/p][p]- Fixed: Aliasing issues in environment lighting for "The Unforgiven"[/p][p]- Fixed: An unlit asset displays over environmental assets at the end of "Dead Man Walking"[/p][p]- Fixed: Multiple visual issues appear during "Dead Man Walking" on all difficulties[/p][p]- Fixed: Prominent aliasing is visible on box assets in the MC2 environment during "Endgame"[/p][p]- Fixed: A small visualizer block clips into the large visualizer panel at around 0:50 in "Final Boss"[/p][p]- Fixed: Z-fighting occurs on the overhead light sources at 01:39–01:52 in "Till the World Ends"[/p][p]- Fixed: Light assets clip into the center stage at 00:11 and 01:16 in the level "Circus" on all difficulties[/p][p]- Fixed: Light assets clip into the center stage at 3:24 in the level "Till the World Ends" on all difficulties[/p][p]- Fixed: A floating asset appears within the circular stage screen in the level "Womanizer" at 1:13 and 3:19 on all difficulties[/p][p]- Fixed: Environmental assets/lighting flash at the end of "Prime Time of Your Life" during gameplay[/p][p]- Fixed: A bomb appears in a wall at 0:22 in "POP/STARS" by K/DA on Normal difficulty[/p][p]- Fixed: The ends of the guitar string assets are misaligned in the environment of "Bite My Head Off" from The Rolling Stones Music Pack[/p][p]- Fixed: "Abracadabra" has incorrect BPM in metadata[/p][p]- Fixed: Cubes and sabers are distorted when Bloom Post Process is off[/p][p]- Fixed: Walls display incorrectly in the left/right eye on AMD GPUs[/p][p]- Fixed: \[Level Editor] Converting maps incorrectly converts walls[/p][p][/p][previewyoutube][/previewyoutube]