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Strain Tactics News

Tactical Squad Creations bundle!

Hi Commanders, it has certainly been a while!

We just wanted to break the radio silence to say that we are honoured to announce a recent collaboration with our friends over at 16 Bit Nights, makers of the wonderful Chromosome Evil, who approached us to create a squad-based RTS bundle opportunity!

https://store.steampowered.com/bundle/33948/?snr=1_5_9_


I too had a chance to play the CE2 Beta, and it certainly made my Strain 2 itch grow... >,.,.<

https://store.steampowered.com/app/2529770/Chromosome_Evil_2?snr=1_5_9_

Xmas Drop!


Seasons Greetings, Commanders!

Drone purchase terminals

-Thanks for your suggestions! After some consideration, I've decided to allow for Commanders that have completed HeartBreaker access to brand new Drone purchasing terminals at the Special Warfare Center itself on top of the ones currently at the Drone Trials site. This basically leaves Drone Trials unaffected (for those still itching for a drone fighting challenge), but now in the spirit of convenience, allowing the (c)/(r) rich commanders a quick and painless way to top up their Drone force at the SpecWar site instead.

Colonist Drone bugfix

-Colonist Drone no longer bugs out with its RPG and uses it as intended!

Moar bug killing and functionality updates!

List Scroll functionality

-Scrolling now implemented for multipage lists, thanks for the suggestion!

Mission Complete tag

-Mission completion status now displayed on the 'proceed to briefing' mini window.

Static Popup dummy at range

-Static Popup target dummies at the walled range no longer counts towards kills achievements, but still allows damage levelling for your units.

Heartbreaking warning

... In a particular mission briefing you will see more text that warns you of particular things...

Bug Tweaks

-20mm Monster Killer explosive rounds no longer proc Autocannoneer achievement
-The AEDL drone variant [dual SAW and armour plating infront] now allows for shorter ranged weapon damage such as the machete to pass through its shield
-The Tactical Flamer's primary gout of flame, not just the residual flames on the ground or stuck to things, now counts towards fire-based kills (or at least we trust it now sends updates better to Steam Achievements).
-Tactical Throwing Knife should now proc Invasive Surgery Achievement



Thanks for all your patience Commanders, and happy drops!!!

Moar bug killing and functionality updates!

List Scroll functionality

-Scrolling now implemented for multipage lists, thanks for the suggestion!

Mission Complete tag

-Mission completion status now displayed on the 'proceed to briefing' mini window.

Static Popup dummy at range

-Static Popup target dummies at the walled range no longer counts towards kills achievements, but still allows damage levelling for your units.

Heartbreaking warning

... In a particular mission briefing you will see more text that warns you of particular things...

Bug Tweaks

-20mm Monster Killer explosive rounds no longer proc Autocannoneer achievement
-The AEDL drone variant [dual SAW and armour plating infront] now allows for shorter ranged weapon damage such as the machete to pass through its shield
-The Tactical Flamer's primary gout of flame, not just the residual flames on the ground or stuck to things, now counts towards fire-based kills (or at least we trust it now sends updates better to Steam Achievements).
-Tactical Throwing Knife should now proc Invasive Surgery Achievement



Thanks for all your patience Commanders, and happy drops!!!

A new restart to the year :)

Restart Mission functionality

-Included Restart Mission button in the ingame Menu