Pre-Alpha 6.0 Patch Notes
This has some more fixes, this is also the end of this years Easter event. We added a new test run on tools crafting where you have a small chance of crafting a better quality tool which has more xp and better durability.
New:
Fixed:
Server Fixes:
Server Changes:
New:
- Added in Leather Junk Drops for dismantling
- All Tier Tools will now have a small chance of crafting a better Quality Tool.
- New Cave Zone Added to Oceano map which will have more Resource drops from mining nodes.
Fixed:
- Fixed Royal Bed so it will allow you to pick it up.
- Fixed Deer collider causing issues with mob behaviour.
- Fixed nail Weights.
- Fixed Higher tier Potions, they will now activate.
- Increased stack limit on some Blueprints that drops .
Server Fixes:
- Harvesting a Node on the last stage from a Claim plot will no longer return the original item,this resulted in players receiving double the amount of seeds previously.
- Fixed a issue where if a player was offline but had a node currently Growing/Upgrading it would fail to upgrade to the next stage.
- Made a change to Resource Nodes where they should now send a update to the player about their state when they are in range, this should fix the issue with resource nodes appearing spawned when they were despawned server side.
- Made a change for skinning so that skinning is now interruptable when harvesting a mob corpse.
- Attached Mail items were not loading in properly after a server restart, these items should now be available again at their respective mail
- Missing Starter Skills are now added upon login for Older Characters this should fix the issue where Mount Land appeared to start at level 0.
Server Changes:
- Remaining Time for Nodes on Claim plots is now saved allowing it to resume Growing/Upgrading when the server has been restarted.
- Made changes to mob pathfind behaviour, mobs should now reset combat and return when a proper path is not found to the player.