Pre-Alpha 5 Patch
This is part one of Decembers Update. Next update will be on the 20 December. We implemented many systems on the back-end like the new mount system which will improve game play.
New:
- Items New Potions
- New Mount setup where mount stats are linked to Mount skill and can increase by means of upgrading the skill. Mounts will no longer be in a players inventory but will be part of the Transmog Interface. Players will be able to use any mount and still keep their skill stats boost. Skill Boost progress will start on next update, for now all mounts has 15% speed increase.
- Added 12 new mounts for players to obtain from quests/loot drops/merchant or in-game store.
- New Player instanced islands System added which will make sure each player will have access to a plot of land to build on or farm on. The instanced islands will have no taxes on them and can be accessed through any of the rapids transport NPC`s.
- Friends can visit instanced player islands if they are friends with a player.
Fix:
- increased the distance at which you can see a mobs health bar and also quests.
Balance:
- Combat is reworked for Swordsmanship and Magery, with new abilities allowing each weapon skill to be a vital part of a group in combat.
New:
- Items New Potions
- New Mount setup where mount stats are linked to Mount skill and can increase by means of upgrading the skill. Mounts will no longer be in a players inventory but will be part of the Transmog Interface. Players will be able to use any mount and still keep their skill stats boost. Skill Boost progress will start on next update, for now all mounts has 15% speed increase.
- Added 12 new mounts for players to obtain from quests/loot drops/merchant or in-game store.
- New Player instanced islands System added which will make sure each player will have access to a plot of land to build on or farm on. The instanced islands will have no taxes on them and can be accessed through any of the rapids transport NPC`s.
- Friends can visit instanced player islands if they are friends with a player.
Fix:
- increased the distance at which you can see a mobs health bar and also quests.
Balance:
- Combat is reworked for Swordsmanship and Magery, with new abilities allowing each weapon skill to be a vital part of a group in combat.