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Pre-Alpha 6.1 Patch

As we are still in per-alpha it allows us to make major changes as we see fit to improve the game further. With this update we have removed all non-instanced housing and moved towards instanced player housing only. This allows players to place down more object thus giving more freedom on designing their homestead. Each player will have access to different biom kingdoms where they can settle down and build. This opens up new possibilities like adding in player owned dungeons. We have also improved graphics quality on some zones and increase view distance to Oceano Zone. As we continue to move towards Alpha release more systems will get polished and more content will be added. Below is a list of current fixes and new content that was added to this patch:

Settings Changes
  • - Graphic Option settings are now loaded and re-applied upon starting the game
  • - Added Inverse Mouse look option under Camera
  • - Added Hardware Cursor option (Experimental: because moving items still uses the old system of rendering)
  • - Added Lock Cursor to window option
  • - Added new graphic options
  • - Display Mode options (Exclusive Fullscreen / Windowed Fullscreen / Windowed)
  • - Refresh Rate option
  • - Frame Rate Cap (Requires Vsync off)

New:
  • - Current Armour crafted will now have a chance to drop better quality versions. Those items will bind on Equip.
  • - Added new building system which allows players to build walls , foundations and so forth instead of just a full pre-made building allowing more customized designs.
  • - New Player Kingdom Oceano Biom island added.
  • - Skinning Knifes added, players will now require to have a Skinning Knife Equipped to skin a dead mob.
  • - New Build Objects which is linked to a category, A claim can only have a set amount of each Category on it so plan carefully.
  • - Some build objects will require additional stages to be build, when picking the object up it will refund 50% of the resources which was used to build it past the first stage.
  • - New low level Crab mob added to Oceano Beaches.
  • - Rapid Transport NPC added to Player Kingdom Islands so a player can freely travel back to main world using the anchor or use Rapid Transport NPC to travel to a specific zone.

Balance:
  • - Fixed Oils crafted in Alchemy to use lower level Potion Mixture.
  • - Removed all world plots and added points of interest to the places they use to be. With these new points of interest new mobs has been placed as well as new quests added.
  • - Increase Item Count text size which will display the amount of items on a stack better.
  • - Increased most UI elements Text size for better reading.
  • - Upgraded Oceano look and feel with more environment items added, new ambient sounds added for areas like hearing the ocean when close to it or underwater effects when swimming underwater.
  • - Build Objects will not have a weight to allow the player to carry many.
  • - Inventory Items will now display their quality with a edge coloured according to what quality.

Bug Fixes:
  • - Modified Tooltips for Inventory / Character / Bank and Mail slots to display missing item properties as well as display the new bound properties.

Server Changes:
  • - "Quest Bug": Quest and Faction system has been optimized, calls have been reduced from 10000 each request to 100 (this should include less information send to the client and thus should result in not being kicked upon login.)
  • - Mounted Combat is now disabled, you are not able to cast abilities while mounted.
  • - Mounting is disabled for certain instances
  • - Implemented soulbound / account bound system
  • - Implemented Claim refund system for deleting and refunding players their objects and taxes.
  • - Modified mailing system to properly split items across multiple mails if they exceed the current 5 items per mail limit.
  • - Modified mailing system to send item properties to client in order to display them.

Known issues:
  • - Mobs can appear to be neutral and will not display the attack icon when hover the mouse but are still able to be attacked when interacted with.
  • This is likely a side effect of the optimization done server side and requires more investigation.
  • - Ocean Sound effects is not linked to the sound settings thus can not be turned off.