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Pre-Alpha 6.3 Christmas Patch

Merry Christmas to everyone and your families. Santa will be doing his rounds from now till Christmas, every day handing out presents in the game.

With this update we changed how our Loot tables work and how loot is assigned to mobs. We realized to balance loot the easiest way would be to have a set value per mob and thus we can scale that value up dependent on what level the mob is. This does mean for now that some mobs will drop a lot of one type of item but as we now have this new setup we can add a bigger variety of items to drop. At the very least a player will receive a certain value of loot from a mob according to the mobs level.

We fixed some bugs as well as added back in for Christmas some special items in the store.

New:
  • Added 12 new tools to drop from mobs.
  • Added 23 new resources that drop from mobs.
  • Added auto-self target when targeting a enemy and activating a ability that requires a friendly target.
  • Added 10% durability loss for equipped items upon death, this includes tools. Be warned that items will be destroyed when their durability runs out so keep your gear in good condition.


Balance:
  • Added new Loot System which allows for better balancing of Loot.
  • Mobs will no longer drop harvest / gather related resources.
  • More Coin Value drops from mobs.
  • Some crafting recipes will require reagents you can only purchase from a vendor.
  • Bandages will no longer scale of Healing skill and reduced stacking from 20 to 2
  • Roasted Chicken will now properly heal 100 health over 10 seconds, increased cooldown to 15 seconds.


Notes:
  • Loot balance changes are not final, the new loot system will require more fine tuning.