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Arcfall Unreal Engine Migration Update

This is an update on the current status of Arcfall. As you know, we have been working on migrating Arcfall from the Unity Engine to the Unreal Engine. As we wanted to wait for certain software options to be developed before we could start the transition process, it has taken us a bit longer than expected. We are happy to announce that we have all the needed software updates required to fully start the production process now.



Unreal Engine 5.2 has been released which brings a multitude of options for developing a MMO in Unreal Engine. We have also decided which back-end software setup we intend to use for the MMO server setup which will allow thousands of players to play the game. With all of these updates, we finally have a solid direction developing Arcfall to the MMO game we intend it to be.

In the next few months we will start with small progress updates to keep you informed; ramping up to a test version released early next year. The first test version will only include the starter area with one or two extra zones and will max players at level 20. This will mostly be open test runs over a weekend, after which the servers will be closed till the next test run. We want to test combat and basic crafting alongside Server stability compared to population in the first few tests. As most of the tech used will still be in early stages, expect many bugs during this time frame. First Live servers which are continuously open will commence mid next year if all goes well. At that stage, most basic tests would have been concluded and more in-depth testing of systems will be commencing.


A new road map outlining the time frames mentioned above will be posted shortly. We hope to see you all in our testing phase as your feedback is needed to make Arcfall a great game. Please make sure to join our Discord to stay up to date on the progress.

Discord Link