Febuary update - Patch 0.3.0 released!
Hey guys, it's time for another update!
Patch 0.3.0 has just released & I want to talk about some of the new things that have been added.
2 new technologies have been added to the Research menu.
They are:
- Market II
This includes a new zone & item: the Shop.
With this tech, you are now able to sell things in your Rec Center like supplements, gym gear & swimming gear to make a nice little profit.
- Bulk Buy
This reduces the price you pay for stock by 50%. This is a significant upgrade because it means you will earn higher profit on things like the Vending Machine & Cafe.
Also you are now able to click on customers to see what their most recent thoughts are, what they've liked/disliked.
Here's a full list of patch notes:
- New Tech: Merchant II
- New Tech: Bulk Buy
- New Zone/Object: Shop
- It's now possible to see a customers most recent thoughts & opinions on your Rec Center
- Small changes & fixes to the way events are handled
- You can now have a higher amount of concurrent customers
- Customers are slightly less annoyed by crowds
- Fixed bug causing Janitors to stop working if there are no stock shelves in late-game
- Computer per hour cost now saves correctly
- Power Switches On/Off state now saves correctly
- Reworked the way membership signups work to be more realistic
- Fixes made to the saving/loading directory system
- Fixed bug causing NPCs to occasionally get stuck when unpausing
- Fixed potential crash on startup in late-game
- Additional performance optimisations
- More minor bug fixes & improvements
So what next?
Sandbox mode is finally coming in the next patch!
I'm planning to add it as a separate difficulty option that will start the game off with a large amount of money & all technologies researched.
Let me know in the comments below if you think sandbox should include any other changes.
Also continued work on events & and food system overhaul.
Patch 0.3.0 has just released & I want to talk about some of the new things that have been added.
2 new technologies have been added to the Research menu.
They are:
- Market II
This includes a new zone & item: the Shop.
With this tech, you are now able to sell things in your Rec Center like supplements, gym gear & swimming gear to make a nice little profit.
- Bulk Buy
This reduces the price you pay for stock by 50%. This is a significant upgrade because it means you will earn higher profit on things like the Vending Machine & Cafe.
Also you are now able to click on customers to see what their most recent thoughts are, what they've liked/disliked.
Here's a full list of patch notes:
- New Tech: Merchant II
- New Tech: Bulk Buy
- New Zone/Object: Shop
- It's now possible to see a customers most recent thoughts & opinions on your Rec Center
- Small changes & fixes to the way events are handled
- You can now have a higher amount of concurrent customers
- Customers are slightly less annoyed by crowds
- Fixed bug causing Janitors to stop working if there are no stock shelves in late-game
- Computer per hour cost now saves correctly
- Power Switches On/Off state now saves correctly
- Reworked the way membership signups work to be more realistic
- Fixes made to the saving/loading directory system
- Fixed bug causing NPCs to occasionally get stuck when unpausing
- Fixed potential crash on startup in late-game
- Additional performance optimisations
- More minor bug fixes & improvements
So what next?
Sandbox mode is finally coming in the next patch!
I'm planning to add it as a separate difficulty option that will start the game off with a large amount of money & all technologies researched.
Let me know in the comments below if you think sandbox should include any other changes.
Also continued work on events & and food system overhaul.