July Update – Patch 0.4.2
[h3]Edit: I've temporarily reverted back to patch 0.4.1 as this latest update is causing frequent crashes for a number of users, I'll re-post the new update as soon as I fix the issue, sorry for any inconveniences this may have caused.[/h3]
Hey everyone it’s time for another update!
It’s been a little while since the last one due to eye surgery putting me out of work for a few weeks but everything is back to normal and I hope to resume my regular monthly major updates.
[h3]The main highlights of this update are:[/h3]
Statistics collection:
Over the last month I’ve completely rewritten the way almost all background stats are collected & handled, greatly expanding the players ability to view info about their Rec Center.
Before this patch, stats were collected on a per day basis, after the day had ended, the information was lost. Now, all stats are collected and sorted in a giant 2d array that grows each in-game day & information is never lost.
Graphs:
Since stats for previous days are now collected & saved, I was able to revamp the Finance menu & tabs and add way to view over-time progress graphs. Now you can view long term growth & changes for many different stats about your Rec Center.
You can see a few examples here:



Keep in mind that since the stat collection begins with this update, you won’t be able to view stats on days played before upgrading to this patch. If starting from a fresh new game all stats will be collected as normal.
Menu optimisation:
I mentioned in my most recent update there were a few large performance hogs in the form of menus, specifically the Research & Staff menus. In my own internal tests framerates could drop from 1300fps~ to 600 when up, giving an almost 60% drop in performance. This could be really taxing on lower end hardware. So I’ve completely recoded these menus from the ground up, they look almost exactly the same but now they have effectively no impact on performance at all.
[h3]The full patch notes for this update are:[/h3]
- Statistics collection:
The way background data is collected & saved has been completely overhauled allowing for better and more versatile stat collection.
As of this update, many new stats about your Rec Center will be collected & be viewable to the player. For example, amount of daily swimmers, your star rating over time, membership signups per day and far more.
This paves the way for future features & allows for the the next additon:
- Graphs:
The finance & statistics tabs have been overhauled giving more detail and allowing the player to display graphs of daily growth for many different statistics.
For example, if you want to see your electricity bill or your membership growth over the last 5 days or last 50 days, now you can!
- Research, Staff & Finance menus recoded from the ground up to give vastly improved performance.
Balance changes:
- Bank loan interest rates reduced by around 15% making them a more friendly option in the early-game (This only applies to new loans, pre-existing ones will be unchanged)
- Maximum possible simultaneous customers increased
- Customers will now spend slightly less time in your Rec Center
- Fridges now lose stock over time when disconnected from power
- Slightly reduced chance of swimmers drowning
Minor changes & bug fixes:
- Fixed bug causing Shop Shelves to not save their type & stock
- Improvements made to load screen
- All 'tech unlock' progress stats now save correctly
- Lifeguards can no longer sit down when assigned to patrol a zone
- Cookers are no longer usable without electricity
- Customers no longer teleport out of pools upon loading a game
- Patrol areas now place correctly over objects
- Computer income is now correctly included with entertainment income
- Employees will now occasionally emote when they need to
- Manager can no longer be controlled while they are carrying an object
- Fixed many more NPC directional & positioning issues
- Fixed bug causing children to possibly spawn upon loading a save
- Fixed crash caused by invalid customer animation
- Fixed bug allowing for the same employee to be hired more than once
- Fixed crash relating to incorrect stock amounts
- Many small performance optimisations, adjustments & bug fixes
[h3]What's coming next patch:[/h3]
Reviews Overhaul
This is actually something I planned to include in this update but didn't get around to, mainly because the statistics overhaul & graphs implemention took significantly longer than I expected to implement correctly. So it's now a high priority for the next upcoming patch.
Here's the current plan: I want to overhaul the way customer reviews work by expanding the info you receive from each review.
For example, instead of just giving an overall rating out of 5 stars, you'll receive an out of 5 rating on other things too like cleanliness, value for money, how much stuff there is to do & how crowded the place is etc.. let me know if you have any thoughts & ideas on this.
New Profession
It's been a long while since I've added a new profession and while I haven't yet decided exactly which one, I have rough plans outlined for a few such as a Nurse, Security Guard or even Masseuse. Personal Trainers that your customers can hire is an idea I've toyed with too.
Additional Performance Optimisation
As part of each update now I want to spend a bit of time improving the core of the game, there are literally hundreds of ways to do this and there's always things that can be improved upon.
As usual these plans are subject to change but let me know if you have any ideas or suggestions that may improve or expand upon these plans.
Thank you for your patience & I hope you enjoy! :)
Hey everyone it’s time for another update!
It’s been a little while since the last one due to eye surgery putting me out of work for a few weeks but everything is back to normal and I hope to resume my regular monthly major updates.
[h3]The main highlights of this update are:[/h3]
Statistics collection:
Over the last month I’ve completely rewritten the way almost all background stats are collected & handled, greatly expanding the players ability to view info about their Rec Center.
Before this patch, stats were collected on a per day basis, after the day had ended, the information was lost. Now, all stats are collected and sorted in a giant 2d array that grows each in-game day & information is never lost.
Graphs:
Since stats for previous days are now collected & saved, I was able to revamp the Finance menu & tabs and add way to view over-time progress graphs. Now you can view long term growth & changes for many different stats about your Rec Center.
You can see a few examples here:



Keep in mind that since the stat collection begins with this update, you won’t be able to view stats on days played before upgrading to this patch. If starting from a fresh new game all stats will be collected as normal.
Menu optimisation:
I mentioned in my most recent update there were a few large performance hogs in the form of menus, specifically the Research & Staff menus. In my own internal tests framerates could drop from 1300fps~ to 600 when up, giving an almost 60% drop in performance. This could be really taxing on lower end hardware. So I’ve completely recoded these menus from the ground up, they look almost exactly the same but now they have effectively no impact on performance at all.
[h3]The full patch notes for this update are:[/h3]
- Statistics collection:
The way background data is collected & saved has been completely overhauled allowing for better and more versatile stat collection.
As of this update, many new stats about your Rec Center will be collected & be viewable to the player. For example, amount of daily swimmers, your star rating over time, membership signups per day and far more.
This paves the way for future features & allows for the the next additon:
- Graphs:
The finance & statistics tabs have been overhauled giving more detail and allowing the player to display graphs of daily growth for many different statistics.
For example, if you want to see your electricity bill or your membership growth over the last 5 days or last 50 days, now you can!
- Research, Staff & Finance menus recoded from the ground up to give vastly improved performance.
Balance changes:
- Bank loan interest rates reduced by around 15% making them a more friendly option in the early-game (This only applies to new loans, pre-existing ones will be unchanged)
- Maximum possible simultaneous customers increased
- Customers will now spend slightly less time in your Rec Center
- Fridges now lose stock over time when disconnected from power
- Slightly reduced chance of swimmers drowning
Minor changes & bug fixes:
- Fixed bug causing Shop Shelves to not save their type & stock
- Improvements made to load screen
- All 'tech unlock' progress stats now save correctly
- Lifeguards can no longer sit down when assigned to patrol a zone
- Cookers are no longer usable without electricity
- Customers no longer teleport out of pools upon loading a game
- Patrol areas now place correctly over objects
- Computer income is now correctly included with entertainment income
- Employees will now occasionally emote when they need to
- Manager can no longer be controlled while they are carrying an object
- Fixed many more NPC directional & positioning issues
- Fixed bug causing children to possibly spawn upon loading a save
- Fixed crash caused by invalid customer animation
- Fixed bug allowing for the same employee to be hired more than once
- Fixed crash relating to incorrect stock amounts
- Many small performance optimisations, adjustments & bug fixes
[h3]What's coming next patch:[/h3]
Reviews Overhaul
This is actually something I planned to include in this update but didn't get around to, mainly because the statistics overhaul & graphs implemention took significantly longer than I expected to implement correctly. So it's now a high priority for the next upcoming patch.
Here's the current plan: I want to overhaul the way customer reviews work by expanding the info you receive from each review.
For example, instead of just giving an overall rating out of 5 stars, you'll receive an out of 5 rating on other things too like cleanliness, value for money, how much stuff there is to do & how crowded the place is etc.. let me know if you have any thoughts & ideas on this.
New Profession
It's been a long while since I've added a new profession and while I haven't yet decided exactly which one, I have rough plans outlined for a few such as a Nurse, Security Guard or even Masseuse. Personal Trainers that your customers can hire is an idea I've toyed with too.
Additional Performance Optimisation
As part of each update now I want to spend a bit of time improving the core of the game, there are literally hundreds of ways to do this and there's always things that can be improved upon.
As usual these plans are subject to change but let me know if you have any ideas or suggestions that may improve or expand upon these plans.
Thank you for your patience & I hope you enjoy! :)