January Update
Hey everyone, it's update time!
Not a huge one this time, mostly just fixing new bugs introduced with the latest major patch as well as some older ones.
Also a number of framework upgrades, a tonne of project cleanup like deleting old scripts, organising code & assets to make things smoother the upcoming game engine port.
[h3]Here's the full changelog:[/h3]
Gameplay & Engine Changes:
- The Mess system has been completely overhauled in preparation for upcoming porting.
The end result will look the same but should increase performance & decrease stutter for large Rec Centers.
- The Employee Binding system has been re-built from scratch & should (hopefully) now be bug free
As part of this, cooks can no longer be bound to specific cafe counters, however they can now be bound to Cafeteria & Event zones
- Lifeguard AI has had many significant changes & fixes
- Children now create 25% less mess
- Pausing & Unpausing now maintains selected game speed rather than reverting to 1x
Minor changes & bug fixes:
- Various new customer & employee emotes added
- Resume traits now show tooltips upon mouse-over
- Store Shelf recolored to make it more distinct from Stock Shelf
- Fixed some visual bugs with the Store Shelf incorrectly appearing empty
- Fixed bug preventing 'Infirmary' tech from unlocking
- Fixed numerous bugs related to placing objects
- Fixed bug causing nurses to ignore drowners rescued manually
- More framework changes in preparation for porting to new engine
- Minor performance improvements
- Additional minor bug fixes & changes
[h3]So what's coming up?[/h3]
Not at lot to share at the moment but there's some changes to the way reviews & memberships work on the way.
I'll have more info on the major upcoming features & changes soon.
Also if you have any ideas for challenging/interesting Steam achievements let me know via email or in the comments below!
Not a huge one this time, mostly just fixing new bugs introduced with the latest major patch as well as some older ones.
Also a number of framework upgrades, a tonne of project cleanup like deleting old scripts, organising code & assets to make things smoother the upcoming game engine port.
[h3]Here's the full changelog:[/h3]
Gameplay & Engine Changes:
- The Mess system has been completely overhauled in preparation for upcoming porting.
The end result will look the same but should increase performance & decrease stutter for large Rec Centers.
- The Employee Binding system has been re-built from scratch & should (hopefully) now be bug free
As part of this, cooks can no longer be bound to specific cafe counters, however they can now be bound to Cafeteria & Event zones
- Lifeguard AI has had many significant changes & fixes
- Children now create 25% less mess
- Pausing & Unpausing now maintains selected game speed rather than reverting to 1x
Minor changes & bug fixes:
- Various new customer & employee emotes added
- Resume traits now show tooltips upon mouse-over
- Store Shelf recolored to make it more distinct from Stock Shelf
- Fixed some visual bugs with the Store Shelf incorrectly appearing empty
- Fixed bug preventing 'Infirmary' tech from unlocking
- Fixed numerous bugs related to placing objects
- Fixed bug causing nurses to ignore drowners rescued manually
- More framework changes in preparation for porting to new engine
- Minor performance improvements
- Additional minor bug fixes & changes
[h3]So what's coming up?[/h3]
Not at lot to share at the moment but there's some changes to the way reviews & memberships work on the way.
I'll have more info on the major upcoming features & changes soon.
Also if you have any ideas for challenging/interesting Steam achievements let me know via email or in the comments below!