Small Update - Patch 0.7.1
[h3]Hey everyone![/h3]
I've just uploaded a new minor patch that fixes many longstanding bugs & enhances/refines a few aspects of the game.
These last few months I've been working non-stop on building new gameplay features & creating new mechanics/systems for the upcoming major content patch.
However these new features are still a little while away, so for the most part this patch is mainly for stability & bug fixes, with a few visual enhancements & quality of life improvements sprinkled in.
Here are the patch notes:
[h3]Minor Update 0.7.1:[/h3]
[h3]Final Note:[/h3]
While it's a bit early to go into the upcoming features right now, I'm planning to post a big progress update soon which will detail & show what's coming in the next major patch, once it all starts coming together.
Thank you all for your continued support!
I've just uploaded a new minor patch that fixes many longstanding bugs & enhances/refines a few aspects of the game.
These last few months I've been working non-stop on building new gameplay features & creating new mechanics/systems for the upcoming major content patch.
However these new features are still a little while away, so for the most part this patch is mainly for stability & bug fixes, with a few visual enhancements & quality of life improvements sprinkled in.
Here are the patch notes:
[h3]Minor Update 0.7.1:[/h3]
- Foliage is now randomly spread around on grass, giving the background terrain a much improved look
- Rebalanced many customer stat changes when using many basic objects like drink fountains
- Many clunky GUI elements like buttons have been completely remade, to allow for future expandability
- Hotkeys are now available for many NPC/Object actions like Selling, Relocating etc..
- Improvements made to object placement & construction tools
- Construction costs are now paid up front when placed rather than upon being built
- New sound effects added for various NPC actions
- Improvements made to customer AI while injured
- Significantly improved load times, especially with large rec centers
- Some minor balance changes have been made to daily bonuses
- Laying groundwork for the upcoming major content patch
- Mess now correctly affects injured customers' recovery rate,
nearby mess increases HP loss while no nearby mess decreases HP loss - The new-game checklist is now completable while the lighting engine is disabled
- Fixed bug causing certain zone hours to restrict customers at incorrect times
- Fixed a number of object/equipment related visual issues
- Fixed issue causing incorrect trees to be cut down
- Fixed a crash which may occur while using the 'Room' tool
- Fixed crash that may occur when using arrow keys in the planner
- Fixed error which may occur after calling in a nurse
- Fixed issue allowing both customer review text lines to be the same
- Various performance improvements to reduce fps stutter
- Many additional unlisted changes & bug fixes
[h3]Final Note:[/h3]
While it's a bit early to go into the upcoming features right now, I'm planning to post a big progress update soon which will detail & show what's coming in the next major patch, once it all starts coming together.
Thank you all for your continued support!