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The Dark Congregation Rises! Weekly Update

[p]Hi! [/p][p]This week I continue working on the cave system and its inhabitants. My current focus is the monster known as The Dark Congregation.[/p][p][/p][h3]The Dark Congregation[/h3][p]The Dark Congregation is a massive Dark One whose body is formed from a swarm of smaller monsters clustered around a glowing red relic. Deep in the cave system, their combined Dark Energy creates a halo above its head.[/p][p]Long ago, an ancient miniature civilization mistook this halo as divine — a belief that ultimately led to their destruction. Wielding a staff of solidified golden syrup, the Dark Congregation strikes its own halo to conjure waves of devastating magic.[/p][p][/p][h3]Original Design[/h3][p]This was the first take on the Dark Congregation — already creepy, with the clustered body and glowing relic.[/p][p][/p][p]
Refined Design + Idle Animations[/p][p][/p][p]In the updated design, you can see a lot more presence: the staff is larger and more ornate, the cloak and form are more defined, and the halo effect feels sharper. The new Idle animations bring him to life, making the whole creature feel even more ominous.[/p][p][/p][p][/p][p][/p][h3]New Projectile Attack Animation[/h3][p]Here’s one of it's new attack animations — an updated version of his projectile attack. When his staff hits the ground a magical golden orb is expelled towards his target.[/p][p][/p][p][/p][p][/p][p][/p][h3]New Secondary Attack Animation[/h3][p]His secondary staff attack will make traps appear around him that you may also be able to use against him and his horde of followers. [/p][p][/p][p][/p][p][/p][p]That’s all for now on The Dark Congregation! I’ll be sharing more of his progress — including new attack patterns and abilities — in the next update post, so stay tuned.

James - @iENDERi[/p][p][/p]