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  3. Version 1.05 Preview, NPC Villages, New Boss, and more!

Version 1.05 Preview, NPC Villages, New Boss, and more!

Hi Everyone!

We have been hard at work putting together the Adventure Craft 1.05 update and because of it's size, it's taking a bit longer than expected. So we just wanted to make a post showing what we are working on and share a little bit of what you can look forward to when the update is released.

(Note: All images are of works in progress and will change between now and the release of this update)

NPC Villages!


One of the first big new additions are the NPC Villages/Towns Biomes!



NPC Villages are large biomes where you can find NPCs living and going about their daily lives, Static Shops, and village based gameplay scenarios. The Village biomes are made up of a "Town Border" tile map that surrounds and protects the biome, an "Inner Area" composed of varying "Districts", and a "Town Center". Whilst NPC villages are generally much safer than most other areas of the game world, their border may still be attacked by roaming monsters and sneakier creatures who have "ways" of finding their way inside.

First we will talk about the Town Border which is occupied by the mysterious White Knights. Here you will find the White Knights going about their business, training, and getting ready for their nightly battle against the forces of darkness, as well as various White Knight structures and curiosities.







Town Center


Past the White Knight occupied Town Border is the "Inner Area" where you will find a variety of tile maps that make up the districts that rest of the village is composed of, as well as the "Town Center" that lies in the middle of the Biome.



The Town Center will feature a set of Static Shops and Businesses that will provide reliable access to many of the game's items as well as special items and fun diversions that can only be found in the Town Center.

Here is an image of the General Store in the Town Center.



The town center will also feature an Inn! Grab a drink at the bar, or stay the night.


Class Based Neighborhoods.


The inner area of the village will feature neighborhood like tile maps that are themed after a sort of "social class" system. These tile maps will be set up as Slums, Middle Class and Upper Class neighborhoods for NPCs. Each neighborhood will have different content and gameplay scenarios based on the class of NPC's that live there. The NPCs that live there are also being updated to behave as if they really occupy their dwellings, including going to bed within specified time ranges, leaving and returning home as part of a routine, and reacting to the player actions within their homes.

Here are a few images of the "Slum Neighborhood" tile map.








Town Graveyards.


The Town Graveyard tile map is a unique place within a village because unlike the other districts which are generally safe, it can be a dangerous place to visit particularly at night.











Real Estate Districts

Whilst you won't be able to simply build structures in the main districts of a village due to the many permanent NPC structures and objects within them, you WILL have the option to use your gold to purchase a deed to one of the "Real Estate" tile maps within the village. Once purchased you will be able to build up a base within one of these virtually empty tile maps.

Farms
Just like the other districts, the NPC farm district will contain a farmhouse, and other farm related items and gameplay.


New Boss and Equipment "Spoiler Alert"



The Colossal Boar is a HUGE new boss enemy that will provide a significant challenge to defeat. Covered in the weapons of defeated warriors foolish enough to try and take him down, you will find him in being worshiped by the Boarmen in the center of the new Boarman Biome. Defeating Colossal Boars will provide you with the materials needed to Create the Colossal Boar Armor and Weapons.







Colossal Boar Armor




Some final words about another upcoming change that may or not be included in 1.05 but is in the pipeline for the VERY near future.


As the world and content of Adventure Craft continues to expand, more powerful new monsters, events, and areas will be continuously added, along with the valuable rewards for overcoming them. Because of the procedural generation aspect of the game, the chance of swift and unforeseen deaths will increase. Particularly during unprepared inventory retrieval which could cost you everything. Because of this we are currently in the midst of evaluating the penalty for second death in the game, and designing additional options for inventory retrieval.

Thank you so much for reading this post! We hope that you are enjoying the game!

@iENDERi