Update 1.05 is now available for testing.
Hi Everyone,
Well, it is a relief to be able to make this post and to say that the 1.05 update is now in a playable state. We have been working on this for so long, so it's really good to get it into people's hands and we look forward to working with people on it. Finally! There is a huge amount that has been added and changed, and below you will see the major things listed. They only account for about a third of all the changes, but they are the most important ones from a player's perspective. All in all we hope that the changes make the game a more fun and rewarding experience.
We have now deployed the 1.05 update to a Testing Branch so that players can have a chance to play it and test it for bugs before we deploy it into the main game. The patch will stay in testing between 1-2 weeks before it gets added to the main game.
If you would like to try the 1.05 Update you simply right click on the Adventure Craft title in your games list and select properties.Then click on the BETAS tab and select the Adventure Craft Testing branch of the game.
This will give you access to the testing version of the game without affecting your main game save. To switch back to the normal version just right click on the testing version in your game list and switch it back to NONE in the Beta tab with the drop down menu.
Please keep in mind that the 1.05 update is very large and is still a work in progress. It contains many new features, items, and other content that has been internally tested but also contains many elements that are still incomplete or in need of tweaking.
Please be sure to report any bugs, crashes or other weird things that you come across in the discussions section of the game's Steam page. We will be checking there daily to address anything that you find.
Patch Notes
Here's a list of the most significant changes that have been made since the last update.
------------------------------------------------------------------------------------------------------
Players will no longer lose their entire held inventory if they die a second time, instead the players inventory will simply drop where the player died and will stay there until retrieved.
Towns
The biggest part of this update is the Towns that you can now find in the world. Towns are composed of several tile maps each with a different theme or purpose.
You will know that a town is near when you enter the White Knight controlled town border tiles, which are full of bright white stone walls and other White Knight structures. In the town center you will find an Inn where you can spend the night, as well as static item shops that sell both common and unique items.
Additionally you will find a Farm, Graveyard, residential area that you can build your own structure on, a Ghetto or Slum area, as well a mysterious mansion.
Fishing Ponds
There are now several fishing ponds that will appear on the map where you can catch fish or get eaten by the giant fish that live there. Fishing tile maps are indicated by a fish icon on the map.
Acquire a fishing net and attack the places where you see disturbed water and a fish jumping out.
Colossal Boars
The Boarmen worship Colossal Boars in this new tile map. These giant hairy pigs can be farmed to obtain items to craft a new set of Colossal Boar Armor. Big game hunters often carry special weapons that can make taking these creatures down a lot easier.

Thorn Forests
Thorn Forests contain various new creatures and items. Currently it's a very dangerous area to explore and the items and treasures are still being worked on.

Additional Changes
UI Updates
Updated world map with new tile map icons
Updated graphics for many tile maps
Added steel recipes to caves and white knight area
Added throwable Dynamite
Updated the inventory art on the acorn mine
Updated Acorn Grenade explosion
Added impact crater to grenades
Updated the art for all shoe icons
Updated various other art elements
Longer days and nights
Greatly increased the dogs attack damage
Explosives do much higher damage
Decreased Bleeding chance on iron Sword from 15% to 7%
Decreased Bleeding Status Effect Damage over time from 2.5% to .5%
Broken Iron Swords can now be crushed into scrap metal
Bleeding Status effect is no longer renewable
Greatly increased the damage of all explosive weapons and items
Increased Bomb Attack Damage to 500
Increased Bleed duration from 20 to 30 seconds
Increased the drop rate of goblin loot from all goblins
Status indicator text on HUD now matches the color of the current status effect.
Treasure Chests now have a chance to drop scrap wood on death
Updated boarman loot drops
Empty Treasure chests now have a chance to drop scrap wood on hit
Right clicking on a piece of equipment while a clone's inventory is selected will now equip the armor to the clone rather than the player
Increased chance that a boar will drop boar scrap on death
Decreased size of damage numbers and status effect text during hordes for better visibility
Increased throwable rock damage from 1 to 10, increased throw speed and added them as loot to rocks
Throwable rocks can no longer be crafted and must be found instead
Updated grenade descriptions to include damage and effects
Some scrap stacks can now be combined to make leather
Punk Attacks Transform trash pile into bigger trash pile
Large Trash piles will spawn giant maggots that can transform into giant fly
men
Crab eggs are now poisonous unless cooked
Spiders now drop antivenom. Antidote recipe has been updated because of this
Added heart and hunger stats to food descriptions
BUGS FIXES
Various minor bug fixes
Removed Character knockback on grenade detonation
Right clicking on a piece of equipment while a clone's inventory is selected will now equip the armor to the clone rather than the player
Well, it is a relief to be able to make this post and to say that the 1.05 update is now in a playable state. We have been working on this for so long, so it's really good to get it into people's hands and we look forward to working with people on it. Finally! There is a huge amount that has been added and changed, and below you will see the major things listed. They only account for about a third of all the changes, but they are the most important ones from a player's perspective. All in all we hope that the changes make the game a more fun and rewarding experience.
We have now deployed the 1.05 update to a Testing Branch so that players can have a chance to play it and test it for bugs before we deploy it into the main game. The patch will stay in testing between 1-2 weeks before it gets added to the main game.
If you would like to try the 1.05 Update you simply right click on the Adventure Craft title in your games list and select properties.Then click on the BETAS tab and select the Adventure Craft Testing branch of the game.
This will give you access to the testing version of the game without affecting your main game save. To switch back to the normal version just right click on the testing version in your game list and switch it back to NONE in the Beta tab with the drop down menu.
Please keep in mind that the 1.05 update is very large and is still a work in progress. It contains many new features, items, and other content that has been internally tested but also contains many elements that are still incomplete or in need of tweaking.
Please be sure to report any bugs, crashes or other weird things that you come across in the discussions section of the game's Steam page. We will be checking there daily to address anything that you find.
Patch Notes
Here's a list of the most significant changes that have been made since the last update.
------------------------------------------------------------------------------------------------------
Players will no longer lose their entire held inventory if they die a second time, instead the players inventory will simply drop where the player died and will stay there until retrieved.
Towns
The biggest part of this update is the Towns that you can now find in the world. Towns are composed of several tile maps each with a different theme or purpose.
You will know that a town is near when you enter the White Knight controlled town border tiles, which are full of bright white stone walls and other White Knight structures. In the town center you will find an Inn where you can spend the night, as well as static item shops that sell both common and unique items.
Additionally you will find a Farm, Graveyard, residential area that you can build your own structure on, a Ghetto or Slum area, as well a mysterious mansion.
Fishing Ponds
There are now several fishing ponds that will appear on the map where you can catch fish or get eaten by the giant fish that live there. Fishing tile maps are indicated by a fish icon on the map.

Acquire a fishing net and attack the places where you see disturbed water and a fish jumping out.
Colossal Boars
The Boarmen worship Colossal Boars in this new tile map. These giant hairy pigs can be farmed to obtain items to craft a new set of Colossal Boar Armor. Big game hunters often carry special weapons that can make taking these creatures down a lot easier.

Thorn Forests
Thorn Forests contain various new creatures and items. Currently it's a very dangerous area to explore and the items and treasures are still being worked on.

Additional Changes
UI Updates
- Added two new quick select HUD elements for pet items
- Added auto sort button above each inventory tab
Updated world map with new tile map icons
Updated graphics for many tile maps
Added steel recipes to caves and white knight area
Added throwable Dynamite
Updated the inventory art on the acorn mine
Updated Acorn Grenade explosion
Added impact crater to grenades
Updated the art for all shoe icons
Updated various other art elements
Longer days and nights
Greatly increased the dogs attack damage
Explosives do much higher damage
Decreased Bleeding chance on iron Sword from 15% to 7%
Decreased Bleeding Status Effect Damage over time from 2.5% to .5%
Broken Iron Swords can now be crushed into scrap metal
Bleeding Status effect is no longer renewable
Greatly increased the damage of all explosive weapons and items
Increased Bomb Attack Damage to 500
Increased Bleed duration from 20 to 30 seconds
Increased the drop rate of goblin loot from all goblins
Status indicator text on HUD now matches the color of the current status effect.
Treasure Chests now have a chance to drop scrap wood on death
Updated boarman loot drops
Empty Treasure chests now have a chance to drop scrap wood on hit
Right clicking on a piece of equipment while a clone's inventory is selected will now equip the armor to the clone rather than the player
Increased chance that a boar will drop boar scrap on death
Decreased size of damage numbers and status effect text during hordes for better visibility
Increased throwable rock damage from 1 to 10, increased throw speed and added them as loot to rocks
Throwable rocks can no longer be crafted and must be found instead
Updated grenade descriptions to include damage and effects
Some scrap stacks can now be combined to make leather
Punk Attacks Transform trash pile into bigger trash pile
Large Trash piles will spawn giant maggots that can transform into giant fly
men
Crab eggs are now poisonous unless cooked
Spiders now drop antivenom. Antidote recipe has been updated because of this
Added heart and hunger stats to food descriptions
BUGS FIXES
Various minor bug fixes
Removed Character knockback on grenade detonation
Right clicking on a piece of equipment while a clone's inventory is selected will now equip the armor to the clone rather than the player