The fate of Adventure Craft
Hi everyone!
James here from Edible Entertainment.
As of today we have made the request to Valve for Adventure Craft to become a Free game on Steam and we are now just waiting to hear back from them with word as to if/when the price change can occur.
But what if I already paid?
For anyone who has already paid for the game, we will reach out to Valve to find out how we can reward these players to say thank you for the support. Ideally all players who have purchased the game before it became free can be given some unique items and free access to the game's eventual paid content which I will talk about below.
So is Adventure Craft becoming a LAME, "Free to Play" game?
I want to reassure everyone that going down this path doesn't mean that we are moving to a 'free to play' model where people are expected to play a game that's gameplay is built around micro transactions and monetization where the core gameplay suffers as a result. I consider myself a hardcore gamer and Adventure Craft must remain a game that I myself enjoy playing.
The gameplay for the game and our vision for it will remain intact and as it currently is even though we are going to offer it for free.
So why are we doing this?
Even though we haven't deployed an update in forever, we have continued to work hard on Adventure Craft. But the reality is that there are two people working full time on it. And it has only sold about 700 copies on Steam! We have been working on the game full time for nearly 6 years and at this point we NEED revenue to continue. I feel like Adventure Craft is the best game I have worked on in my career so I can't imagine leaving the game incomplete but with the arrival of my 3rd child, I have to be realistic.
Our intention in making the game free is to increase its player base. And while the Steam version of the game has only sold 700 copies, we had a pre alpha demo of the game available on Game Jolt which is far inferior to the version available on Steam, but has 30,000 players. This is obviously a massive difference. We feel that people love playing the game, but the price tag of $15 is a barrier to people doing that.
So how will we make money with it being Free
We will be offering an optional low-cost subscription to the game which
initially will allow players to support the continued development of the game and will eventually let paid players access the game's Endgame Dungeon areas.
However people will not have to pay anything and will still be able to enjoy Adventure Craft as a complete game, minus the End Game Dungeons which are planned to be for hardcore players looking for a challenge and who have put enough time in the core game to be able to survive inside a dungeon.
A final few words
Gaming and game development means everything to me so I sincerely hope that by removing the cost of admission and allowing everyone in to enjoy Adventure Craft we can build a large and strong community of players that can take the game from a single player survival game into something much more!
Thank you for taking the time to read this. As always I am available to answer any questions you have about Adventure Craft via Twitter @iENDERi and we would love to hear from you.
James here from Edible Entertainment.
As of today we have made the request to Valve for Adventure Craft to become a Free game on Steam and we are now just waiting to hear back from them with word as to if/when the price change can occur.
But what if I already paid?
For anyone who has already paid for the game, we will reach out to Valve to find out how we can reward these players to say thank you for the support. Ideally all players who have purchased the game before it became free can be given some unique items and free access to the game's eventual paid content which I will talk about below.
So is Adventure Craft becoming a LAME, "Free to Play" game?
I want to reassure everyone that going down this path doesn't mean that we are moving to a 'free to play' model where people are expected to play a game that's gameplay is built around micro transactions and monetization where the core gameplay suffers as a result. I consider myself a hardcore gamer and Adventure Craft must remain a game that I myself enjoy playing.
The gameplay for the game and our vision for it will remain intact and as it currently is even though we are going to offer it for free.
So why are we doing this?
Even though we haven't deployed an update in forever, we have continued to work hard on Adventure Craft. But the reality is that there are two people working full time on it. And it has only sold about 700 copies on Steam! We have been working on the game full time for nearly 6 years and at this point we NEED revenue to continue. I feel like Adventure Craft is the best game I have worked on in my career so I can't imagine leaving the game incomplete but with the arrival of my 3rd child, I have to be realistic.
Our intention in making the game free is to increase its player base. And while the Steam version of the game has only sold 700 copies, we had a pre alpha demo of the game available on Game Jolt which is far inferior to the version available on Steam, but has 30,000 players. This is obviously a massive difference. We feel that people love playing the game, but the price tag of $15 is a barrier to people doing that.
So how will we make money with it being Free
We will be offering an optional low-cost subscription to the game which
initially will allow players to support the continued development of the game and will eventually let paid players access the game's Endgame Dungeon areas.
However people will not have to pay anything and will still be able to enjoy Adventure Craft as a complete game, minus the End Game Dungeons which are planned to be for hardcore players looking for a challenge and who have put enough time in the core game to be able to survive inside a dungeon.
A final few words
Gaming and game development means everything to me so I sincerely hope that by removing the cost of admission and allowing everyone in to enjoy Adventure Craft we can build a large and strong community of players that can take the game from a single player survival game into something much more!
Thank you for taking the time to read this. As always I am available to answer any questions you have about Adventure Craft via Twitter @iENDERi and we would love to hear from you.