Update on Free to Play Price Change and Monetization
Hi,
Thanks so much to everyone who responded to our "Fate of Adventure Craft" announcement! I was very touched by all the kind words about our game. It felt really good to read that.
We have been communicating with Valve about the change over the past couple of days and we have been approved for Free to Play! We have also been advised that we will indeed be able to reward our existing paid players which I am really excited about.
They also advised us on our plan about setting up a subscription model which has informed us on how to move forward with monetization.
Here's a rough overview of my plan moving forward.
Obviously this is all subject to change, but this should give you a general idea of what's happening in the short term.
------------------------------------------------------------
Deploy Price change on July the 11th. From that point forward, the Core Game will now be offered PERMANENTLY for Free. All content updates to the Core Game will be free. Once the price change goes into effect we will...
Finish configuring the 1.05 update and get it ready to deploy.
Deploy 1.05 to the testing branch for one week.
After the test week Deploy 1.05 to the main game package.
Address any issues with 1.05.
From this point we would like to release an update every 1-2 weeks to the core game. First to a testing branch for a week of testing, and then moved into the main public game. (You will be able to opt in and test the patch and provide feedback before it gets deployed to the main game if you would like to.)
...........................
Monetization
Rather than the subscription model...
All updates to the core game will remain Free. New recipes, items, Tile Maps, monsters, gameplay refinements etc, will be continually added to the core game to foster its continued evolution.
We will periodically release Paid DLC in the form of "End Game Dungeons/Item Packages", the first of which will be automatically Free for existing Paid Players.
The End Game Dungeon DLC will be high level "non persistent" worlds that will mainly appeal to people who have put enough time into the base game to have a set of weapons/equipment/items capable of surviving them. (I'll tell you more about how we plan on doing the DLC's and our plans for how they affect the Core game for Free players and Vice Versa as we move forward).
If you want insider info on this or have a question follow me on Twitter @iENDERi and I'll answer your questions.
Thanks so much to everyone who responded to our "Fate of Adventure Craft" announcement! I was very touched by all the kind words about our game. It felt really good to read that.
We have been communicating with Valve about the change over the past couple of days and we have been approved for Free to Play! We have also been advised that we will indeed be able to reward our existing paid players which I am really excited about.
They also advised us on our plan about setting up a subscription model which has informed us on how to move forward with monetization.
Here's a rough overview of my plan moving forward.
Obviously this is all subject to change, but this should give you a general idea of what's happening in the short term.
------------------------------------------------------------
Deploy Price change on July the 11th. From that point forward, the Core Game will now be offered PERMANENTLY for Free. All content updates to the Core Game will be free. Once the price change goes into effect we will...
Finish configuring the 1.05 update and get it ready to deploy.
Deploy 1.05 to the testing branch for one week.
After the test week Deploy 1.05 to the main game package.
Address any issues with 1.05.
From this point we would like to release an update every 1-2 weeks to the core game. First to a testing branch for a week of testing, and then moved into the main public game. (You will be able to opt in and test the patch and provide feedback before it gets deployed to the main game if you would like to.)
...........................
Monetization
Rather than the subscription model...
All updates to the core game will remain Free. New recipes, items, Tile Maps, monsters, gameplay refinements etc, will be continually added to the core game to foster its continued evolution.
We will periodically release Paid DLC in the form of "End Game Dungeons/Item Packages", the first of which will be automatically Free for existing Paid Players.
The End Game Dungeon DLC will be high level "non persistent" worlds that will mainly appeal to people who have put enough time into the base game to have a set of weapons/equipment/items capable of surviving them. (I'll tell you more about how we plan on doing the DLC's and our plans for how they affect the Core game for Free players and Vice Versa as we move forward).
If you want insider info on this or have a question follow me on Twitter @iENDERi and I'll answer your questions.