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  3. Patch 1.053 is now available in the testing branch!

Patch 1.053 is now available in the testing branch!

Hi Everyone!

Update 1.053 is now available in the testing branch. This patch adds some new content and addresses some crashes that were happening in the last build. Here are the patch notes!



Weapons
Added Shrapnel Grenade recipe to shells found near fishing holes (this grenade's explosion animation is still being worked on; currently it's using the normal acorn grenade explosion)

Added Shrapnel Grenade, Does 350 ATK Damage with 100 Percent chance to cause Bleeding (unless immune)

Added Fishnet Grenades that can ensnare a Sabertooth Bubbler allowing you to safely farm them.

Added Pine Needler: This pine needle shooting firearm's attack does no damage but has a 100% chance to Fear a Sabertooth Bubbler on hit

Added Steel Sword

Added steel sword recipe to dark rocks found inside caves

Added steel sword to the weapon shop in towns



Equipment
Stone Armor Set: An easily obtainable suit of very heavy stone armor. Greatly reduces movement speed but offers great protection. Very useful for a tank-style clone.

Added Stone Armor recipe to large rocks



Gameplay
Tweaked Goblin builder rate so they spread a bit slower

Throwing rocks can now be crushed to make scrap stone.

Updated the loot that drops from piles of colossal poop

Changed color of weapon holding hostile Aliens to Red.

Increased spawn rate of all mobs in the Border Area of Colossal Boars

Increased fire rate of Boarman snipers

Added White Knight Shield recipe to the White Knight Chests found in the
White Knight areas of Towns

Increased the frequency of the Colossal Boars that Spawn from the nest in the center of the Colossal Boar Tile Map

Added Machete Mason to some of the night time scenarios

Increased all activity around Fishing Tile Maps including more fishable spots




Misc Tweaks

Reduced the animated flickering of Goblin Skull torches

Goblin Torches now fade away after they are destroyed

Goblin torches will now decay/expire after 8 hours of in-game time.

Reduced ground shake caused by Dark Monstrosity

Updated "Critical hit" notification to orange to increase visibility

Taker totems are now fully destructible

Dark Stains around the cloning vat at the spawn now disappear after a period

Updated the particle effect of the acorn grenade

Tweaked Oak Greatsword Statistics

Reduced oak great sword durability to 150

Bug Fixes
Minor crash and stability issues addressed

Addressed issue preventing certain mob attacks from transforming characters or objects into other objects





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