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  3. Adventure Craft 1.2 is Now Available!

Adventure Craft 1.2 is Now Available!

Hi Everyone!

We are happy to announce that the Adventure Craft update 1.2 is now available. We have made some big changes and improvements to the overall game as well as added lots of new free content for you to enjoy. Let’s dive right in.

Adjusted Early Game Area


We have greatly reduced the difficulty of the spawn area where you begin the game. Allowing new players the chance to get into the game before the difficulty begins to ramp up outside the spawn and beyond.

New Dying Mechanic


The first big change is an update to the game’s dying mechanic. For a while, I have felt that death is too abrupt and disconcerting. Especially when things are chaotic or it’s nighttime. There are many enemies that are strong enough to kill you instantly which can feel pretty annoying especially if you have healing items in your inventory.

So now instead of dying instantly when your character’s health is reduced to zero, you will instead go into the “Dying” status effect. This status effect will cause a Grim Reaper to appear above your head along with a 7-second countdown timer.


Enemies will stop attacking you during the effect and you won’t be able to attack until you use a healing item to return some of your health and stop the reaper.

This gives you an opportunity to use a healing item from your Hotbar before the reaper ends your life and sends you back to the last bed that you slept in. So now you will have a chance to choose whether or not to continue fighting in a situation or go ahead and die to be sent back to the last bed that you slept in.

Note: Dying is different from the Doomed Status Effect which can only be cured by eating a Grim Biscuit

Scenario and Event Spawning Overhaul


In order to create a more varied and lively game world, we have completely overhauled our event and enemy spawning mechanics for the majority of the Tile Maps in the game.



The new system creates a much greater variety of enemy interactions more frequently resulting in much more action and more interesting situations for the player to take advantage of ... or run away from!

It also paves the way for us to continuously update content in a way that’s easier for us to enrich the game world for the players and increase the likelihood of players seeing more content.

Phantom Dark Vaults Nighttime Update


The Event Spawning Overhaul also extends to the night with the inclusion of Dark Vaults and Phantoms.

During the night you may now encounter Dark Vaults: large gilded crypts sealed by golden chains. Attacking these vaults yields special Dark Vault materials that can be used to make very rare Dark Vault Weapons and Items.



A Dark Vault is similar to a standard Treasure chest. It can be struck up to 5 times. It has a loot table per hit for the first 4 times that you strike it and a separate loot table for the 5th blow which contains all the Dark Vault Recipes. If you choose to strike a Dark Vault 5 times the final blow will open it unleashing a large horde of powerful enemies and potentially a Dark Phantom.

Some Dark Vaults are protected by NPC’s and may even occasionally be opened accidentally by mobs fighting near them.




Dark Phantoms

Dark Phantoms are a new class of Darkness Enemies that are very powerful and have the ability to significantly alter the tilemap in which they have appeared, transforming enemies and world objects into unique mobs and other objects that yield very rare Dark Vault loot and recipes. There are 12 Dark Phantoms in production at the moment and one is included in this update. The remaining Dark Phantoms will be added in future updates.



The first Dark Phantom included in this update is...

King Hemlock





“King Hemlock was an evil King. He poisoned nearly everything. Until his subjects poisoned him which made his lifeforce very dim”

There are 15 Total Dark Vaults in this update, three of which King Hemlock is guaranteed to emerge from. King Hemlock may also emerge from any of the other Dark Vaults if they are opened before midnight.

King Hemlock’s melee attack can permanently transform trees into “Hemlock’s Kitchen” an enemy spawner from which the Servants of Hemlock will spawn at night. Servants of Hemlock will wander around deploying “Strange Pots” and pools of poison. Mobs that they kill with their Pot Spoon weapon may be transformed into Strange Pots as well.


Defeating Servants of Hemlock will yield the items needed to craft your own Pot Spoon that you can then use to smash the pots that they generate for rare Dark Vault items. They also may drop Hemlock Gems on death which can be used to craft Dark Vault Weapons like King Hemlock’s Sword, a weapon that King Hemlock himself is vulnerable to.







King Hemlock’s sword makes him much easier to defeat and he also drops Hemlock Gems on Death. Defeating Hemlock also has a chance to drop his mask which allows you to build an Alter of Hemlock which will spawn one instance of him at night.


Dark Vault Weapons

There are 9 Dark Vault Weapons available in this update. These are very powerful weapons that allow access to special loot only available through their use and may eventually allow access to areas that are inaccessible without them.

Hemlock’s Sword

The Pot Spoon

The Royal Spoon

The Burning Bite

The Crystalline Blade

The Doomblade

The Ill Severance

The Netherbane

The Nogginbrand
Dark Vault Weapon Rarity and Player Item Trading

As the other Phantoms are introduced into the game, it will affect the rarity of these already rare items due to the fact that they will also come from the Dark Vaults so engaging with the Vaults early may have a significant effect on how easy it is for you to acquire these items after future updates. Being able to craft these items in the future may require trading items between players which we are working on and will tell you more about soon.

More Friendly NPC’s

We have added more friendly NPC’s and greatly increased the overall frequency and probability that you will encounter helpful NPC’s. It’s also now easier to tell if an NPC is friendly because you will see hearts popping out of their heads.




Graphical updates
We have updated many of the game’s graphical assets as well as added new areas to be explored. The Mushmen Faction for example now features Red, Green and Purple camps for the ever-evolving Mushmen War.




New Enemies and Animals
There are several new enemy types including Undead Brutes which can occur when a Brute class humanoid is infected by a zombie.



There is also a rare Deer. The chance to see a deer is very rare but you can tell if one is near if you see deer tracks on the ground.



Secondary Attacks - Weapon Update



We have updated most weapons with a new kind of attack called a Secondary Attack. For most weapons, there is a 40% chance that a Secondary Attack will occur.

You can tell a secondary attack occurred by the dramatic sting sound effect that plays when the attack connects and by the significantly increased knockback effect that sends the enemy flying much further away from you than the standard attack.



From a visual standpoint, secondary attacks also have a unique attack effect graphic that says BAM!

Secondary Attacks are unique for each weapon and all have independent statistical probabilities for things like Damage, Critical Chance, Transformation Chance, Status Effects, and so on allowing us to really enhance a weapon’s personality and fun.

Magical Spellbooks


We have also added a new class of Magical Weapon to the game in the form of Magic Spellbooks. The first two which are in this update are the Ignite and Fireball Spellbooks. Spellbooks unleash very powerful attacks and thus are a challenge to craft.




To Create a Spellbook

Create Bark Sheets by cutting a Rotten Log

Place Bark Sheets into a Forge to produce Handmade Paper

Crush 5 Begrimed Skulls into a piece of Handmade Paper to create a sheet of Begrimed Paper

Crush 25 Sheets of Begrimed Paper with 2 Iron Bars and 10 Nails to create Bound Begrimed Paper

Next combine 1 Bound Begrimed Paper, 25 Dark Skin, 10 Twine, 5 Nails, and 10 Red Slime to create a Blank Spellbook.

Once you have a Blank Spellbook you can craft it into a Magical Spellbook weapon that can cast powerful magic spells.

There are two Magical Spellbooks available in this release. Fireball and Ignite

Fireball I



Combine a Blank Spellbook and 25 Fire Crystals to create a “Fireball I” Magical Spellbook

The Fireball I Spellbook launches fireball projectiles that damage enemies with a high chance to cause burning. Some enemies hit with a fireball may be instantly transformed into a pile of ash.

You can also upgrade the Fireball I Magical Spellbook by combining it with additional 25 fire crystals to create Fireball II.

Combining the Fireball II Spellbook with an additional 50 Fire Crystals upgrades it to Fireball III

Ignite I

Combine a Blank Spellbook, 25 Fire Crystals, and 25 Gunpowder to create an “Ignite I” Magical Spellbook.

Ignite is an area of effect spell that damages all enemies within its radius with a very high chance to cause burning. Enemies hit with Ignite also have a high chance to be transformed into a pile of ash.

Magic Spellbooks can be repaired with Mana Bottles which can be found in chests or purchased in some shops.


And MORE!
There’s a bunch of additional stuff in this update that I haven’t mentioned and that I’ll leave for you to discover as well as some very VERY exciting new announcements that we will be making soon.


As usual, deploying a new update may create bugs or issues in a game like this so please be sure to report anything that is crashing in the discussions forum or to me directly via Twitter @iENDERi and we will address it as soon as we can.