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Patch Notes - Early Access Patch #2

Greetings Survivors!

We will be deploying our 2nd Early Access Patch at 5:00AM CST today. We hope you will enjoy the changes and content that has been added and look forward to your feedback. As a reminder, don't forget to leave a review if you haven't yet!


Top Features


New Servers

"First Person Only" servers have been added. These will remain limited during the initial rollout.
"No Group System" servers have been added. These will remain limited during the initial rollout.

Skill Rating Reset

Due to a previous bug that caused players to gain an unintended advantage over other players by reducing gun recoil, we have reset everyone's skill rating back to 500. After evaluating the impact of the bug, the team determined that enough players had been impacted by the bug that it would only be fair to reset all skill ratings and allow players to compete on a level playing field now that the bug has been fixed.

Streamer Mode

There is now an option in settings to enable streamer mode
Player list will show player IDs, rather than names
On death, killer will be displayed as player ID
When looking at another player, it will be displayed as an ID
When grouping, invitations and member list will be ids

Updates


Loot

Increased minimum loot for 1-5 player servers to 1800 (was 900)

Drones

Damage reduced to 50% (was 65%)

HUD

Moved compass to top middle of HUD
Compass direction will now update when freelooking and while on vehicles
Added current experience & xp required for next level to HUD

Loading screen

Added new art to loading screen

Compound Event

Added more props around the compound events to help with pushes
Added 2 doors in each corner to enter the compounds

Connection

Increased initial connection timeout to 180 seconds (for lower-end pcs that load the map slower)

Weather system

Reduced duration of "Foggy" weather condition to 7 minutes (was 15 minutes)
Reduced fog amount for "light rain" and "heavy rain" weather conditions

Player Menu

Added user icon next to your own user to find yourself quicker

Inventory

Medical items will now auto-equip if you don't have one in your quick-med

Global Inventory

Fixed an issue causing items to not store correctly in the global inventory when moving items quickly

Group System

Each group member now has a unique colour
Group member icon will turn to a skull when dead
Fixed an issue causing group tags to not correctly show over the head when on smaller resolutions

Death Menu

Added buttons for both north and south safe settlement spawns

Map

Added 3 civilian bunkers to the map
Fixed various fences you could not shoot through
Fixed some trees you could parachute and glitch into

Player

Added additional checks when player spawns to prevent invalid characters being spawned
Improved player hitbox so it's not as bulky

Recoil System

Completely re-worked recoil system which is not FPS dependant
Recoil system now supports patterns for every gun (unique patterns will be implemented in the coming patches)

Combat / Weapons

Added bullet tracers (Still experimental, expect issues)
You can now cancel a reload animation by changing weapons and quick-medding
Fixed an issue causing weapon to reload into 1 bullet when moving items in inventory during a reload

Cheers,
Spotted Kiwi Interactive