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Patch Notes - Early Access Patch #4



Greetings Survivors!

The following is a list of patch notes and changes for Early Access Patch #4. We are very excited to introduce a few new systems and some quality of life improvements.

As a reminder, Season 1 is planned to start sometime around mid September. With the announcement of the start of Season 1, we want to remind everyone that there will be a full wipe at the beginning of the season. We also are pleased to announce that our 2nd series of survivor crates will be introduced along with 50 new skins for everyone to earn. When season 1 begins, the current skins in the survivor crates will be retired and will no longer be obtainable in game. Any skins that you have already earned will be yours to keep!



Vendor System

Vendor NPCs are now available at each safe zone
Vendor's items and prices will shuffle every 20 minutes
Vendors have unique stock of items that will be different on each server's NPC character
Vendors will only purchase items that it currently offers for sale

Currency System

Players can now obtain currency which is persistent across all servers and is not wiped on death

Currently the only way that is implemented to earn currency is by selling items to the vendor. In the near future, we will be adding rewards for earning currency by completing events, killing ai, robbing cash registers, leveling up, and more. At this time the currency system in itself is experimental and will be more balanced to the price tables once the additional ways to earn are added in an upcoming patch.



P2P Trading

We have implemented an interface for Player to Player trading
To start a trade with another player, you have to be close to them and hold your activity button (Default E)

NOTE: This is still very experimental, so please report any issues. Be careful with trading with a near-full backpack as you may not receive items displayed.

Hostile System

Shooting at a hostile player while marked as non-hostile will now give you 2 minutes of hostility timer
Shooting a hostile player while inside the safe zone will not give you the 2 min timer
Shooting a hostile player that is inside the safe zone radius, when you are not in the safe zone will give you the 2 minute timer

Map

Fixed an issue with water blocking bullets

Freelook

Freelooking while looking down and moving up will now properly update animations
Added freelook to first person (still experimental)

Helicopter Crash Event

5 Player limit is no longer required to trigger helicopter crash event
Helicopter will now despawn after 10 minutes (was 25 minutes)

Supply Drops

5 Player limit for high-tier loot drops has been disabled

Civilian Bunker Event

5 Player limit is no longer required to trigger a bunker event

Weapons

Removed damage fall-off on VSS Vintorez

Skins

Fixed "G36 | Monster" skin

As always, we would love to hear back from you. Below is a link to a survey where you can give us your feedback from this patch. This survey should only take about 2 minutes of your time.

Early Access Patch 4 Feedback Survey

What would you like to see next from the team? Vote for the next major feature to be developed below! This survey will remain open until 11:59pm on Sunday 9/8/2019.

Vote for the next feature to be developed!

Thank you for all your support and we look forward to seeing you in game!