Early Access Patch 7.2 - Patch Notes

In this update we’ve included some new content as well as various bug fixes. The military base has been redesigned, we’ve implemented PVE only servers and added unique animations to 2 weapons as part of our animation pass that will be throughout Season 3. We’ve adjusted some of the level requirements for crafting recipes so that right up to level 19 you will be unlocking new items per level. We have also spent some time to update our French and Portuguese localizations - updates to other languages will come throughout the season.
[h2]Servers[/h2]
Due to high demand we have implemented experimental PVE Only servers
[h2]Map[/h2]
Nator Military base has been re-designed
Adjusted vehicle spawn locations, added 2 new spawn locations
Added military crates to Radome buildings
Added military crates to Air Control Tower building
[h2]Animations[/h2]
Added new Deagle animations
Added G-17 animations
Fixed clipping on MP5 magazine
Fixed an issue with weapon pullback animation not playing when crouched
Fixed an issue with pistols not staying in fire pose
Fixed some issues with pullback animations not de-aiming
[h2]User Interfaces[/h2]
Updated Level Up UI
Updated quantity transfer UI
Workbench will now only display items that can be dismantled or repaired at a workbench
Fixed an issue with deployed objects showing wrong weight on tooltip
Implemented new notification system for non-obstructive messages while in inventory
Fixed an issue with server restart notification overlapping hostile notice
[h2]Crafting[/h2]
Reduced level required for EMP Grenade to 14
Increased level required for Sandbag Barrier to 17
Reduced level required for GP Grenade to 17
Reduced advanced Military Backpack to 18
Reduced level required for T3 Turret to 19
Adjusted experience given for all recipes
[h2]Translations[/h2]
Updated Portuguese translations
Updated French translations
[h2]Parachuting[/h2]
Fixed an issue causing parachute position to not be in the correct place when landing
Fixed an issue with the parachute not attaching correctly when in First Person mode
[h2]Items[/h2]
Various melees will use less durability now (crafted melees will be more resistant)
Fixed an issue causing ammo to drop at 0 durability when inventory is full
[h2]Turrets[/h2]
Turrets will now give back ammo that has been loaded into the turret upon pickup
[h2]Binoculars[/h2]
Fixed an issue allowing FP/TP swap when using binoculars
[h2]Halloween Event[/h2]
Removed Halloween cosmetics purchasing
Removed Bandit outfit
Removed player Halloween outfit
Removed pumpkin heads from robots
Removed Halloween item spawns
Removed Halloween decorations from environment
Removed safe zone NPCs Halloween outfits