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XERA: Survival News

Scheduled Maintenance Sunday, November 22nd 2020 11:20PM CST



Greetings Survivors!

There will be a brief downtime tonight at 11:20PM CST in order to deploy Hotfix 7.2.3.1. At this time the downtime should be minimal and will last for about 10 minutes at the most. This patch should fix the group system and player lists that were affected by the patch from earlier tonight.

Thank you for your understanding and for the latest information, feel free to connect with our team via discord at https://discord.gg/xera

XERA: Survival Early Access Patch 7.2.3 - Patch Notes


In this update we have worked a lot on server-side optimization, we have implemented an experimental networking system that should help a lot with performance. We are still testing it, so there may be some hotfixes to fix any issues. We’ve also disabled player collision in safe settlements to prevent players blocking each other. There has also been some changes to the damage that radiation causes as well.

[h2]Edit: Player List/Grouping[/h2]
We are aware there is an issue with the player list displaying different names from time to time. Our team is working on a solution and we should have the player list reflecting accurately with the next hotfix
Grouping at this time may only work when you are near the person
Update: We have pushed a potential fix for the player list and group system. Please continue to send us any reports of issues at [email protected]

[h2]Character[/h2]
Character collision will now be disabled in safe settlements to prevent players blocking others

[h2]Server[/h2]
Fixed an issue with movement speed causing players to get kicked from the servers
Fixed an issue preventing disconnect from server from executing correctly
Optimized radiation emitters
Optimized player data collection
Implemented new network replication system to help improve server performance

[h2]Vehicles[/h2]
Added limit to amount of vehicles that can be spawned in the world to 4

[h2]Radiation[/h2]
Increased frequency of damage when above 200, 15s - 5s depending on amount of radiation absorbed
Increased amount of damage range from 3 - 10hp depending on amount of radiation absorbed

Scheduled Maintenance Sunday November 22nd, 2020 7:30 PM CST



Greetings Survivors!

There will be a brief downtime tonight at 7:30PM CST in order to deploy Hotfix 7.2.3. At this time the downtime should be minimal and will last for about 15 minutes at the most. Patch notes will be available once the hotfix is live.

Thank you for your understanding and for the latest information, feel free to connect with our team via discord at https://discord.gg/xera

XERA: Survival Early Access Patch 7.2.2 - Patch Notes


In this update our most notable feature is the addition of the Remington 870 - our first shotgun! We’ve also done some quality of life/bug fixes for the PVE servers. Our first pass of animations is now complete on all weapons and every gun now has its own set of reload & fire animations. We have improved the hit markers in first person - they will now show in a better position on the screen. We’ve also done some balancing changes to the reactor compounds, alongside some cooldown fixes so that events don’t start straight after another one has been completed. In this patch lens flares have been disabled as well, which should remove unnecessary screen clutter. Ammo pricing and minimum buy/sell quantities have been adjusted to be more in line with clip sizes of the respective weapons utilizing each type of ammo.


[h2]Weapons[/h2]
Implemented Remington 870 Shotgun
Moved hit markers to a new system in first person to show more accurate hit markers

[h2]PVE[/h2]
Fixed an issue that reduced durability on armours on PVE mode
Fixed an issue preventing fall damage, hunger, thirst and radiation damage on PVE servers
Fixed an issue with /respawn command not working on PVE servers
Disabled player damaging vehicles on PVE servers
Fixed an issue allowing explosive damage to damage vehicles

[h2]Items[/h2]
Fixed typo on Canned Beets
Added 12-Gauge Shells

[h2]Animations[/h2]
Added AK47 animations
Added SCAR-L/H animations
Added Honey Badger animations
Added G36 animations
Fixed floating magazines

[h2]Character[/h2]
Character will now un-aim when falling in first person

[h2]Lighting[/h2]
Disabled lens flares

[h2]Events[/h2]
Increased radiation output on inactive and active reactor events
Fixed an issue preventing global cooldown on events

[h2]Vendor[/h2]
Adjusted minimum buy and sell quantity for .45 acp and .50 ammo
Adjusted prices on .45 acp ammo and .50 ammo to be in line with their new quantity minimums/maximums
Added Remington 870 Shotgun to vendor
Added 12-Gauge Shells to vendor

[h2]Supply Drops[/h2]
Supply Drops now have a shotgun package that can spawn

[h2]Civilian Bunkers[/h2]
Safes in Civilian Bunkers can now spawn a shotgun package

[h2]Loot Tables[/h2]
Added Shotguns and 12-Gauge ammo to Helicopter Crash Sites and Civilian Bunker Spawn Points

Early Access Hotfix - Patch 7.2.1 Patch Notes


[h2]Animations[/h2]
Implemented new 1911 animations (will fix sideways lean bug)

[h2]UI[/h2]
Fixed an issue with mouse notification showing when inventory is closed

[h2]Recoil[/h2]
Implemented a new system to make the recoil of weapons feel much more natural

[h2]Map[/h2]
Added searchable military boxes to airport runway

[h2]Backpacks[/h2]
Increased default backpack weight to 15kg
Increased all backpack weight limits