Patch Notes - Early Access Patch #2
Greetings Survivors!We will be deploying our 2nd Early Access Patch at 5:00AM CST today. We hope you will enjoy the changes and content that has been added and look forward to your feedback. As a reminder, don't forget to leave a review if you haven't yet!
Top Features
New Servers
"First Person Only" servers have been added. These will remain limited during the initial rollout.
"No Group System" servers have been added. These will remain limited during the initial rollout.
Skill Rating Reset
Due to a previous bug that caused players to gain an unintended advantage over other players by reducing gun recoil, we have reset everyone's skill rating back to 500. After evaluating the impact of the bug, the team determined that enough players had been impacted by the bug that it would only be fair to reset all skill ratings and allow players to compete on a level playing field now that the bug has been fixed.
Streamer Mode
There is now an option in settings to enable streamer mode
Player list will show player IDs, rather than names
On death, killer will be displayed as player ID
When looking at another player, it will be displayed as an ID
When grouping, invitations and member list will be ids
Updates
Loot
Increased minimum loot for 1-5 player servers to 1800 (was 900)
Drones
Damage reduced to 50% (was 65%)
HUD
Moved compass to top middle of HUD
Compass direction will now update when freelooking and while on vehicles
Added current experience & xp required for next level to HUD
Loading screen
Added new art to loading screen
Compound Event
Added more props around the compound events to help with pushes
Added 2 doors in each corner to enter the compounds
Connection
Increased initial connection timeout to 180 seconds (for lower-end pcs that load the map slower)
Weather system
Reduced duration of "Foggy" weather condition to 7 minutes (was 15 minutes)
Reduced fog amount for "light rain" and "heavy rain" weather conditions
Player Menu
Added user icon next to your own user to find yourself quicker
Inventory
Medical items will now auto-equip if you don't have one in your quick-med
Global Inventory
Fixed an issue causing items to not store correctly in the global inventory when moving items quickly
Group System
Each group member now has a unique colour
Group member icon will turn to a skull when dead
Fixed an issue causing group tags to not correctly show over the head when on smaller resolutions
Death Menu
Added buttons for both north and south safe settlement spawns
Map
Added 3 civilian bunkers to the map
Fixed various fences you could not shoot through
Fixed some trees you could parachute and glitch into
Player
Added additional checks when player spawns to prevent invalid characters being spawned
Improved player hitbox so it's not as bulky
Recoil System
Completely re-worked recoil system which is not FPS dependant
Recoil system now supports patterns for every gun (unique patterns will be implemented in the coming patches)
Combat / Weapons
Added bullet tracers (Still experimental, expect issues)
You can now cancel a reload animation by changing weapons and quick-medding
Fixed an issue causing weapon to reload into 1 bullet when moving items in inventory during a reload
Cheers,
Spotted Kiwi Interactive


At 4:15AM CST there will be a patch deployed. Below are the patch notes.
Hello Survivors!