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Hotfixes 0.8.0.9-0.8.0.11 - Changelog

[h3]FIXES[/h3]

- Fixed Life Drain not working as intended.
- Fixed Magic Power not affecting spells’ secondary effects.
- Fixed Sheep Pelts not counting as a suitable material when crafting bedrolls.
- Fixed the exploit allowing to receive free Bills of Exchange.
- Fixed the crash caused by filling stolen vessels with water.
- Stolen items should now correctly retain their “stolen” tag when altered in any way.
- Fixed the duration of “Ball Lightning”.
- Fixed the issues caused by drinking from the Drinking Horn.
- Fixed the crash caused by setting a tile with an empty bottle on fire.
- Fixed the potential softlock during “Gwynnel’s Answers”, which resulted in Verren not reacting to discovered clues.
- Fixed the Manticore applying “Sacrificial Blood” indefinitely rather than for 6 turns.
- Fixed the crashes and disappearing bottles caused by pouring water from one vessel to another.
- Fixed the crash caused by “Blessed in Death”.
- Fixed the Manticore being able to leave the arena with its leap.
- Fixed spells’ hovers not displaying the actual damage dealt.
- Fixed the incorrect damage of “Lacerate”.
- Fixed Anmarraks using a non-existent ability.
- Fixed the effect of Nikkaf, which decreased Fatigue Resistance instead of improving it.
- Fixed the crash caused by Murklurkers’ abilities.
- Fixed “Moment of Weakness” not granting its effect.
- Fixed the stacks of “Concentration” not functioning as intended.
- Fixed “Static Field” not Immobilizing its targets.
- Fixed “Danse Macabre” applying an incorrect number of stacks.
- Fixed “From the Shadows” not applying its targets with extra Damage Taken.
- Fixed “Embodiment of Resilience” not triggering when blocking ranged attacks.
- Fixed “Reign in Blood” restoring incorrect amounts of Energy.
- Fixed “Raise Shield” not replenishing Block Power.
- Fixed the bug with enemies’ Cooldowns that allowed them to use their abilities 1 turn sooner than expected.
- Fixed the issue preventing the use of certain abilities, caused by their own cooldown-reducing effects.
- Numerous fixes across most localizations.

[h3]BALANCE[/h3]

- Added a gradual Intoxication build-up to potions. Added Intoxication values to potions’ hovers.
- Reduced the amount of noise generated by most of the character’s actions and enemies’ abilities. Increased the amount of noise generated by Shouting.
- Anmarraks should no longer spawn in the first Brynn dungeon.
- Destroying Anmarraks’ tentacles will put their tentacle-summoning ability on a 2 turn cooldown.
- Tweaked the displayed difficulty of dungeons to better reflect the updated progression.
- Tweaked the displayed danger levels of inspected enemies.
- Increased the base damage of “Tempest” and “Chain Lightning”.
- Reduced Gulons’ spawn rate.
- Reduced the chance of dungeons changing their level after being repopulated.
- Slightly reduced the number of enemies in medium and high level dungeons.
- Slightly increased the experience awarded for killing low and medium level Brigands.
- Tweaked some of the high level enemies’ stats.
- Reduced Crawlers’ Armor.
- Reduced Fatigue Resistance granted by Vigor from 75% to 60%.
- Reduced Wormbearers’ summoning range.
- Added some warning lines to the character that are displayed when their Backfire Damage exceeds 40%.
- Reduced the level of equipment sold by ol’ Tott.
- Increased cooldowns of “Blood Spit” and “Blister Burst”.
- Each hour of staying awake now increases the maximum sleep duration by one hour.

0.8.0.8 Hotfix - Changelog

- Added Knockback Chance to “Jolt”, increasing its impact during early stages of the game.
- “Static Field” now reduces its target’s Shock Resistance, but has lower base damage.
- Reversed changes to “Seal of Power” - just like before, the duration of the effect should increase by 5 turns when casting spells from any Magic Schools.
- Girruds and Anmarraks now spawn in higher tier dungeons.
- Increased Girruds’ Cooldowns and reduced their base Knockback, Pull, and Immobilization Chances, making it easier to resist their debuffs by investing into relevant Resistances.
- Fixed Anmarrak’s passive, which wasn’t correctly applying it with more Damage Taken after death of its tentacles.
- Fixed the Manticore not being able to leap away when cornered.
- Fixed the crash caused by Murkstalker’s “Embrace the Murk”.
- Added new treatises to l’Owcrey’s stock.
- Brigand Warlock can now drop new treatises on death.
- Tweaked some of the curses: Hunger gain was decreased, and the reduction on Max Health and Max Energy thresholds is now more pronounced.
- Fixed magic equipment not spawning as intended in the Alchemist’s stock after reaching high Reputation in Brynn.
- Fixed the Brynn Quartermaster’s missing stock.
- Fixed the visuals of Ethnarch's Funeral Mask when equipped by Jorgrim.
- Fixed the inability to pick up the jug on the second floor of the Golden Grain Inn.
- Young Trolls gained access to “Earthshaking Strike”.
- Magic Power is no longer applied twice when calculating spells’ damage.
- Reduced Wraiths’ Resistances to Nature Damage.
- The Osbrook Tailor can now sell Throwing Nets.
- Fixed the Range of some Seals.
- “Bloodthirst” and “Lash Blessing” now count as skills, not spells.
- Reduced Brigand Madman’s base Bleed Chance.
- Increased Death Stingers’ Vision range.
- Reduced Accuracy of all ranged skeletons.
- Returned the Exquisite Mantle and Cowl to the Leatherworking Bailiff’s stock.
- Drinking water from a Silver Cup now has a stronger effect on Intoxication.
- Increased the base duration of “Stone Armor”.
- Reduced Fumble Chance of starting two-handed swords and increased the base damage of two-handed swords in general. Reduced the damage of two-handed maces.
- Martyrs no longer drop the same loot as broken crates.
- Fixed the Backfire Chance penalty to Electromancy spells being applied twice when affected by two stacks of Wetness.
- Increased the amount of Catacomb loot.
- Wraith Warriors and Wraith Seers will now spawn in higher level dungeons.
- Fixed the possibility of triggering a failed quest dialogue when talking to l’Owcrey a few days after completing “From the Cradle to the Grave”.
- Fixed enemies replenishing Armor when the player character leaves and then re-enters the location.
- Using a bedroll in the rain will no longer result in Body Aches.
- Doubly removed the Curse of Goldhoarder from the game.
- Added the percent sign to Backfire Chance values displayed in spells’ hovers.

0.8.0.7 Hotfix (Fatigue Fix) - Changelog

- Fixed the mistake in the Fatigue formula causing weapon/utility skills to generate several times more Fatigue than intended.
- "Seal of Power" now correctly applies its effect when casting spells.
- Fixed the inability to turn in "Odar's Thugs" quest.
- Fatigue gain from using abilities is reduced to 1.5% / 2.5% of ability's energy cost for skills and spells respectively (2% / 3% before)
- Fixed the inability to turn in Witch Hat, Witch Staff and morions to l'Owcrey.
- "For Whom The Bell Tolls" now has greatly increased cooldown and reduced Sanity loss.
- "Unholy Anthems" generate less noise now.
- Fixed the bug causing locations to play wrong music themes.
- Reduced the value of "Onslaught" Energy Burn.

Additionally:

- Fixed Skeleton Kingsguards contracts generating in Mannshire. This fix isn't retroactive - you need to complete or fail already generated contract for this change to take place.
- Fixed Skills & Spells Energy Cost and Cooldown Duration being 105% by default instead of 100%.
- Undead and Proselytes are now more vulnerable to Sacred Damage.
- Fixed secret room passages sometimes becoming unpassable after the reveal.

0.8.0.6 Hotfix (Dungeon Crash Fix) - Changelog

- Fixed the crash occuring after entering the second floor in some dungeons.
- Fixed staff-wielding necromancers spawning in low-level dungeons.
- Fixed the inability to cook crab meat.
- Gulons now drop Gulon Hides when skinned.
- Fixed the softlock occuring after changing the locations during the "Odar's Thugs" quests.
- Risen Axonians no longer drop bones on death.
- Increased the odds of successful lockpicking.
- Fixed Tollers using Tormentors' stats.
- Fixed AI not properly reacting to Gulons.
- Fixed the incorrect materials of some of the new amulets.
- Fixed the incorrect pricing when trading with Vagrant Tott.
- Vagrant Tott now charges 20% less for fast travelling.
- Increased Shock Resistance debuff caused by both "Impulse" and "Resonance".
- Balance tweaks for several tier II and tier III Brigands (mainly regarding the high block chance and block power of enemies armed with two-handed weapons).
- Fixed the possibility to strike yourself with a lightning when casting "Tempest".
- Doubled the sleep limit from accumulated Fatigue (+1 hour per 5% Fatigue instead of per 10% Fatigue).

0.8.0.5 Hotfix - Changelog

- Fixed the inability to back out from the dialogue about renting the Bank vault.
- Fixed some of the new amulets' incorrect prices.
- Fixed all new Proselytes granting the same amount of experience on death.
- Reduced the conversion rate of a Backfired spell’s Energy Cost into Sanity loss.
- Innkeepers now have more money (to make it easier to sell Barrels of Beer to them).
- Moved Fiends to a higher tier.
- Slightly nerfed Marauders.
- Reduced some of the low level Proselytes' Accuracy.
- Risen Axonians no longer have access to “Nail Down”.
- Fixed the player character being able to acquire the effect of “Crimson Gift”.
- Fixed the crash caused by explosions.
- Fixed the exploits allowing to steal items from containers without it being registered as a crime.
- Enemies should now correctly recover Health when the player character leaves the location.
- Increased doors’ durability.
- Taking a cart ride no longer counts as sleeping and doesn’t decrease the maximum sleep duration.
- Increased the duration of Elven Mud’s effect.
- It should no longer be possible to click through the animation of “Impulse”.
- “Pyromania” now grants Miracle Chance instead of Crit Chance.
- “Triumph” now grants Miracle Chance in addition to Crit Chance.
- Fixed “Body and Spirit” decreasing Sanity loss from Backfired spells by 80% instead of 20%.
- Nerfed Flagellants’ “Driven by Pain” passive.
- Fixed incorrect Attribute requirements of “Endurance Training”.
- Reduced Fumble Chance and Backfire Chance from dual wielding.
- Fixed the inability to rent a room from the hostess in the Close Harbor Tavern.
- Fixed the missing greeting line of the University’s Physician.
- Fixed the ability to accept a contract after completing it.
- Increased Fatigue reduction from consuming exquisite foods.
- Increased the strength of Gulons.
- Various fixes to most spells’ Energy Cost, Cooldowns Duration, and Backfire Chance.
- Reduced the restock speed of Herbalists’ wares.
- Added sound effects to some of the new Proselyte abilities.
- Added more sound effects to “Gwynnel’s Answers” cutscenes.