Hotfixes 0.8.0.9-0.8.0.11 - Changelog
[h3]FIXES[/h3]
- Fixed Life Drain not working as intended.
- Fixed Magic Power not affecting spells’ secondary effects.
- Fixed Sheep Pelts not counting as a suitable material when crafting bedrolls.
- Fixed the exploit allowing to receive free Bills of Exchange.
- Fixed the crash caused by filling stolen vessels with water.
- Stolen items should now correctly retain their “stolen” tag when altered in any way.
- Fixed the duration of “Ball Lightning”.
- Fixed the issues caused by drinking from the Drinking Horn.
- Fixed the crash caused by setting a tile with an empty bottle on fire.
- Fixed the potential softlock during “Gwynnel’s Answers”, which resulted in Verren not reacting to discovered clues.
- Fixed the Manticore applying “Sacrificial Blood” indefinitely rather than for 6 turns.
- Fixed the crashes and disappearing bottles caused by pouring water from one vessel to another.
- Fixed the crash caused by “Blessed in Death”.
- Fixed the Manticore being able to leave the arena with its leap.
- Fixed spells’ hovers not displaying the actual damage dealt.
- Fixed the incorrect damage of “Lacerate”.
- Fixed Anmarraks using a non-existent ability.
- Fixed the effect of Nikkaf, which decreased Fatigue Resistance instead of improving it.
- Fixed the crash caused by Murklurkers’ abilities.
- Fixed “Moment of Weakness” not granting its effect.
- Fixed the stacks of “Concentration” not functioning as intended.
- Fixed “Static Field” not Immobilizing its targets.
- Fixed “Danse Macabre” applying an incorrect number of stacks.
- Fixed “From the Shadows” not applying its targets with extra Damage Taken.
- Fixed “Embodiment of Resilience” not triggering when blocking ranged attacks.
- Fixed “Reign in Blood” restoring incorrect amounts of Energy.
- Fixed “Raise Shield” not replenishing Block Power.
- Fixed the bug with enemies’ Cooldowns that allowed them to use their abilities 1 turn sooner than expected.
- Fixed the issue preventing the use of certain abilities, caused by their own cooldown-reducing effects.
- Numerous fixes across most localizations.
[h3]BALANCE[/h3]
- Added a gradual Intoxication build-up to potions. Added Intoxication values to potions’ hovers.
- Reduced the amount of noise generated by most of the character’s actions and enemies’ abilities. Increased the amount of noise generated by Shouting.
- Anmarraks should no longer spawn in the first Brynn dungeon.
- Destroying Anmarraks’ tentacles will put their tentacle-summoning ability on a 2 turn cooldown.
- Tweaked the displayed difficulty of dungeons to better reflect the updated progression.
- Tweaked the displayed danger levels of inspected enemies.
- Increased the base damage of “Tempest” and “Chain Lightning”.
- Reduced Gulons’ spawn rate.
- Reduced the chance of dungeons changing their level after being repopulated.
- Slightly reduced the number of enemies in medium and high level dungeons.
- Slightly increased the experience awarded for killing low and medium level Brigands.
- Tweaked some of the high level enemies’ stats.
- Reduced Crawlers’ Armor.
- Reduced Fatigue Resistance granted by Vigor from 75% to 60%.
- Reduced Wormbearers’ summoning range.
- Added some warning lines to the character that are displayed when their Backfire Damage exceeds 40%.
- Reduced the level of equipment sold by ol’ Tott.
- Increased cooldowns of “Blood Spit” and “Blister Burst”.
- Each hour of staying awake now increases the maximum sleep duration by one hour.
- Fixed Life Drain not working as intended.
- Fixed Magic Power not affecting spells’ secondary effects.
- Fixed Sheep Pelts not counting as a suitable material when crafting bedrolls.
- Fixed the exploit allowing to receive free Bills of Exchange.
- Fixed the crash caused by filling stolen vessels with water.
- Stolen items should now correctly retain their “stolen” tag when altered in any way.
- Fixed the duration of “Ball Lightning”.
- Fixed the issues caused by drinking from the Drinking Horn.
- Fixed the crash caused by setting a tile with an empty bottle on fire.
- Fixed the potential softlock during “Gwynnel’s Answers”, which resulted in Verren not reacting to discovered clues.
- Fixed the Manticore applying “Sacrificial Blood” indefinitely rather than for 6 turns.
- Fixed the crashes and disappearing bottles caused by pouring water from one vessel to another.
- Fixed the crash caused by “Blessed in Death”.
- Fixed the Manticore being able to leave the arena with its leap.
- Fixed spells’ hovers not displaying the actual damage dealt.
- Fixed the incorrect damage of “Lacerate”.
- Fixed Anmarraks using a non-existent ability.
- Fixed the effect of Nikkaf, which decreased Fatigue Resistance instead of improving it.
- Fixed the crash caused by Murklurkers’ abilities.
- Fixed “Moment of Weakness” not granting its effect.
- Fixed the stacks of “Concentration” not functioning as intended.
- Fixed “Static Field” not Immobilizing its targets.
- Fixed “Danse Macabre” applying an incorrect number of stacks.
- Fixed “From the Shadows” not applying its targets with extra Damage Taken.
- Fixed “Embodiment of Resilience” not triggering when blocking ranged attacks.
- Fixed “Reign in Blood” restoring incorrect amounts of Energy.
- Fixed “Raise Shield” not replenishing Block Power.
- Fixed the bug with enemies’ Cooldowns that allowed them to use their abilities 1 turn sooner than expected.
- Fixed the issue preventing the use of certain abilities, caused by their own cooldown-reducing effects.
- Numerous fixes across most localizations.
[h3]BALANCE[/h3]
- Added a gradual Intoxication build-up to potions. Added Intoxication values to potions’ hovers.
- Reduced the amount of noise generated by most of the character’s actions and enemies’ abilities. Increased the amount of noise generated by Shouting.
- Anmarraks should no longer spawn in the first Brynn dungeon.
- Destroying Anmarraks’ tentacles will put their tentacle-summoning ability on a 2 turn cooldown.
- Tweaked the displayed difficulty of dungeons to better reflect the updated progression.
- Tweaked the displayed danger levels of inspected enemies.
- Increased the base damage of “Tempest” and “Chain Lightning”.
- Reduced Gulons’ spawn rate.
- Reduced the chance of dungeons changing their level after being repopulated.
- Slightly reduced the number of enemies in medium and high level dungeons.
- Slightly increased the experience awarded for killing low and medium level Brigands.
- Tweaked some of the high level enemies’ stats.
- Reduced Crawlers’ Armor.
- Reduced Fatigue Resistance granted by Vigor from 75% to 60%.
- Reduced Wormbearers’ summoning range.
- Added some warning lines to the character that are displayed when their Backfire Damage exceeds 40%.
- Reduced the level of equipment sold by ol’ Tott.
- Increased cooldowns of “Blood Spit” and “Blister Burst”.
- Each hour of staying awake now increases the maximum sleep duration by one hour.