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Stoneshard News

Hotfix 0.9.2.13 - Changelog

  • Fixed the bug preventing one type of Cloth Fragment from ever dropping when dismantling gear.
  • Fixed the bug causing Situation-related NPCs to get stuck near the edge of settlements.
  • Removed the exploit that allowed duplication of Ancient Coins by merging purses.
  • Fixed the rare crash caused by leaving the Prologue’s Chapel.
  • Fixed the ammunition stacking bug affecting quivers.
  • Fixed the Lone Farmstead awarding double experience when discovered.
  • Fixed the Fair NPCs using incorrect dialogue lines while in Denbrie.
  • Fixed one of the steppe bridges being incorrectly marked as a Point of Interest.

Hotfix 0.9.2.12 - Changelog

  • Fixed the bug preventing spellcasting after fully recovering from a Severe Head Injury.
  • Fixed the incorrect Sanity loss from Head Injuries.
  • Fixed the rare crash caused by enemies throwing Deathstinger Jars.
  • Fixed the rare crash caused by comparing weapons in the trading menu.
  • Fixed the incorrect hover of the Repair button.
  • Fixed the incorrect interactions with chests when using keyboard commands.
  • Fixed the issue allowing interaction with doors from a distance when using keyboard commands.
  • Fixed the issue preventing certain abilities from targeting the Ancient Troll when positioned to the north of it.
  • Fixed the rare crash caused by enemies’ “Boulder Throw”.
  • Fixed the rare crash occurring in the Prologue’s Catacombs.
  • Fixed the rare crash caused by Contracts expiring.
  • Enemies will no longer follow the Character into the Witch’s Hut.
  • Fixed the Taiga Rassolnik’s recipe.
  • Fixed the damage from Bleeding being able to decrease Stabilized Injuries severity.
  • Receiving a Severe Hand Injury should now correctly force the Character to drop the equipped spear.

Devlog: New Roadmap



Hello everyone!

Today, we are excited to present the updated 2025 Roadmap for Stoneshard. But before diving into the details, we'd like to take a brief look back at the development of “Rags to Riches”.

“Rags to Riches” was a major success for our team. That update brought the highest number of players since the game's Early Access launch, received a wealth of positive feedback, and showed a significant increase in engagement compared to previous releases. We are incredibly grateful for this warm reception and hope that future content will continue to meet your expectations.

However, as many of you may remember, the development of “Rags to Riches” proved to be long and arduous. While the complexity of the new features played a major role in it, we also had to devote significant effort to extensive reworks of many existing systems to ensure the seamless integration of all the planned content.

It wasn't uncommon for the development of one system to necessitate changes in several others, sometimes to the point of adding new systems altogether. Splitting these changes and additions across multiple updates or postponing them wasn't really an option, as certain core elements like the Caravan, reworked Contracts, Dungeons, the World Map, and numerous smaller but technically crucial features are all deeply interconnected. This quickly turned into a true Gordian knot of conditions and dependencies. Untangling it took a great deal of time, ultimately leading to the substantial delay of that patch compared to previous ones.

Fortunately, now that we have added one of the last truly large and comprehensive systems - the Caravan - we hope to release future updates more regularly. Unlike “Rags to Riches”, the remaining mechanics and content follow a fairly modular structure.

To sum it up, we aim for smaller but more frequent patches. Our new Roadmap reflects this change as well, moving away from massive, standalone updates in favor of parallel content development, which will be divided into smaller releases (don't worry - they'll still have names).

Because of this, the “Venom in the Waters” update, which was previously planned as the next major patch, has been postponed. Some of its features have been redistributed into other content blocks, since such a heavily thematic patch would have taken an unreasonably long time to develop.

So, what's next for Stoneshard?

Full size
  • The first order of business is Caves. This new location type is designed to add variety to world exploration - unlike usual Dungeons, Caves won't be strictly tied to one faction, will boast more diverse visuals, and can be home to a wide range of enemies and dangers, including unique ones.

    It's worth noting that Caves won't be used for Contracts. Instead, they will play a key role in the reworked Task System, which we plan to introduce in one of the future patches.
  • The rest of the planned features include a new school of spatial magic - Arcanistics, new quests, more Caravan Events, and the elimination of gaps in gear progression that emerged after transitioning to the tier-based system.
  • We also plan to revamp the Psyche System, reworking both the existing Psyche States and the core mechanic as a whole. Our main goal is to make the entirety of it much more interactive and immersive.
  • And finally, something many of you have long been waiting for: we are officially beginning work on the Character Creator. We have plenty of ideas and concepts for how this system should function (the recent overhaul of Character Traits should serve as a small teaser for the direction we're taking). Combined with the Trait System, this will be an incredibly complex and resource-intensive task, making it difficult to predict an exact timeline - all we can say is that it will be released once we're certain it's ready.


That's all for now. Once again, we want to thank all of you for your support and trust. Stay tuned, and we'll see you soon in the world of Aldor!

Hotfixes 0.9.2.9-0.9.2.11 - Changelog

  • Fixed the rare crash that could happen when moving between locations.
  • Fixed the crash in the Osbrook Elder’s house.
  • Fixed the crash caused by hovering over the Map of Osbrook Outskirts before receiving control over the Character.
  • Fixed some text mistakes in the hovers of hunting trophies when playing as Hilda.
  • Fixed the bug causing projectile-based spells to sometimes hit the caster.
  • Fixed “First Aid” not stabilizing Injuries if not affected by “Vigor”.
  • Fixed neutral NPCs ignoring the presence of enemies.
  • Fixed the crash caused by moving to a location with Alarmed enemies.
  • Fixed the situational softlock caused by “Finisher”.
  • Improved the Drummer's AI.
  • Improved the game’s performance.

Hotfix 0.9.2.8 - Changelog

[h3]QoL[/h3]

  • Added an option to assign controls to extra mouse buttons.
  • Added an option to rebind the key for moving the free camera.
  • When playing as Hilda, the hovers of rare hunting trophies will now dynamically display their current bonus to stats.


[h3]FIXES[/h3]

  • Fixed the issue with Arna’s perk that was causing it to stop granting bonuses to Psyche States after loading a save.
  • Fixed Arna’s old perk still functioning in the background.
  • Fixed “First Aid” not improving the Condition of all body parts when affected by “Vigor”.
  • Fixed NPCs and enemies occasionally displaying incorrect speech lines.
  • Fixed Leosthenes using his critical hit speech lines upon enemies’ critical hits.
  • Fixed “Baleful Scream” always succeeding in applying Stagger after failing to apply Daze.
  • “Baleful Scream” will now take the target’s Psionic Resistance into account when calculating the chance to apply Daze and Stagger.
  • “Howl” will now instantly make surrounding Wolves hostile rather than after the 1-2 turn delay.
  • Fixed the issue preventing the interaction with the Osbrook Smith while he’s in the Black Boar Tavern.
  • Fixed “Elusiveness” not gaining stacks when moving around with “Whirlwind”.
  • Fixed Poachers sometimes dropping 0 crowns on death.
  • Fixed the bug causing the dialogue window to remain on the screen after moving to another location.
  • Fixed the issue with Distant Bastions sometimes not closing as intended.
  • Verren will stop feeding Chickens at the Caravan Camp after they are killed.
  • Removed the possibility of delivering Injuries to the Spectral Herald.
  • Fixed the bug causing Darrel-related dialogues in Brynn to still trigger after already finding him.
  • Fixed the bug causing NPCs to sometimes remain Hostile after serving a jail sentence.
  • Fixed the issue with Delivery Couriers’ hostility when the Character is wanted in a nearby Settlement.
  • Fixed the rare issues with the incorrect detection of shots, throws, and spellcasting.
  • Fixed bows and crossbows sometimes not losing Durability when used.
  • Fixed another instance of the bug that was causing Charge skills to glitch out around multi-tiled enemies.
  • Numerous sprite and collision fixes.