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Hotfix 0.8.0.13 - Changelog

- Added an alternative mode for picking up items - while it’s enabled in the options, items on the floor will be collectable only when they are highlighted with Alt.
- Increased Reputation gains for completing contracts to compensate for increased Reputation thresholds.
- Fixed “Seal of Finesse” not losing stacks when moving to other tiles.
- Fixed NPCs at the Rotten Willow not reacting to enemies.
- Fixed Athletics abilities receiving reduced cooldowns for each AP invested into the ability tree.
- Added a death animation for enemies killed with Shock Damage crits.
- Removed the shrub growing in the middle of the road near Brynn gates.
- Fixed the incorrect Weapon Damage granted by “Driven by Pain”.
- Fixed the Alchemist not being able to open his own door.
- Fixed “flickering” NPCs near entrances to some locations.
- Fixed interactions with NPCs when they stand behind a counter.
- Fixed burning tiles not dealing damage if they fail to set enemies or the Character on fire.
- Fixed “Seal of Insight” occasionally creating Places of Power in the fog of war.
- Fixed attacks against NPCs not counting as a crime if they fail to deal damage.
- Fixed the Manticore’s “Deadly Tail” not triggering counterattacks.
- Fixed Two-Handed Swords abilities not applying Stagger.
- Fixed “Courage” only reducing the cooldown of “Heroic Charge”.
- Fixed issues with Bran’s dialogue when encountering him by his cabin as Dirwin.
- Fixed sleeping NPCs not reacting to smoke bombs.
- Fixes to “Dispersal”: if dodged or blocked, this ability no longer makes Wraiths invisible.
- Fixed Wraiths being able to instantly attack upon their reappearance.
- Fixed “Make a Halt” reducing the duration of already existing “Vigor” to 360 turns when resting by a campfire.
- Fixed “Raise Shield” granting incorrect amount of Block Power.
- Fixed the inability to pick up the Bone Cradle if the Manticore is killed too far away from it.
- Fixed the crash caused by Murkstalkers dying to traps.
- Fixed the bug allowing to use abilities while in jail.
- Fixed the possibility of targeting yourself with abilities that don’t support such interactions.
- Fixed the Vagabond Knight’s Cuirass not spawning in secret rooms.
- Proselyte Hierarchs now have a small chance to drop the Vampiric Staff.
- Added a description to the effect of “Static Field”.
- Fixed some traders being able to occasionally sell the Guardsman Broadsword.
- Fixed “Austerity” raising negative Conditions’ thresholds by 10% instead of 5%.
- Fixed collisions in some camps.
- Gulons now have an animation for their Territorial state.
- Fixed low level flail brigands dropping clubs on death.
- Increased the Durability of Runic Boulders and Stone Spikes but reduced their Resistances. This change will increase the damage dealt to enemies that are Knocked back into them while keeping the amount of time required for their destruction more or less the same.
- Slightly increased the level range of the equipment sold by Dockside merchants.
- Added rings and necklaces to the Jibean Merchant’s stock.
- Tweaks to the Fence’s prices and stock. Reduced the initial level range of his goods but increased their variety.
- Reduced the price of some bombs.
- Expanded the stock of Brynn Bailiffs.
- Tweaked the effects of “Seal of Finesse” and “Seal of Power”.
- Reduced high level spells’ base Armor Penetration.
- Reduced the damage bonus to “Tempest” for each turn of “Resonance” affecting its targets from 10% to 5%.
- Various tweaks to some enemies’ stats.
- The Ancient Troll can no longer trigger attacks of opportunity.
- Kromm is no longer interested in buying medicine.
- Increased the activation distance of l’Owcrey’s quest dialogues.

Hotfixes 0.8.0.9-0.8.0.11 - Changelog

[h3]FIXES[/h3]

- Fixed Life Drain not working as intended.
- Fixed Magic Power not affecting spells’ secondary effects.
- Fixed Sheep Pelts not counting as a suitable material when crafting bedrolls.
- Fixed the exploit allowing to receive free Bills of Exchange.
- Fixed the crash caused by filling stolen vessels with water.
- Stolen items should now correctly retain their “stolen” tag when altered in any way.
- Fixed the duration of “Ball Lightning”.
- Fixed the issues caused by drinking from the Drinking Horn.
- Fixed the crash caused by setting a tile with an empty bottle on fire.
- Fixed the potential softlock during “Gwynnel’s Answers”, which resulted in Verren not reacting to discovered clues.
- Fixed the Manticore applying “Sacrificial Blood” indefinitely rather than for 6 turns.
- Fixed the crashes and disappearing bottles caused by pouring water from one vessel to another.
- Fixed the crash caused by “Blessed in Death”.
- Fixed the Manticore being able to leave the arena with its leap.
- Fixed spells’ hovers not displaying the actual damage dealt.
- Fixed the incorrect damage of “Lacerate”.
- Fixed Anmarraks using a non-existent ability.
- Fixed the effect of Nikkaf, which decreased Fatigue Resistance instead of improving it.
- Fixed the crash caused by Murklurkers’ abilities.
- Fixed “Moment of Weakness” not granting its effect.
- Fixed the stacks of “Concentration” not functioning as intended.
- Fixed “Static Field” not Immobilizing its targets.
- Fixed “Danse Macabre” applying an incorrect number of stacks.
- Fixed “From the Shadows” not applying its targets with extra Damage Taken.
- Fixed “Embodiment of Resilience” not triggering when blocking ranged attacks.
- Fixed “Reign in Blood” restoring incorrect amounts of Energy.
- Fixed “Raise Shield” not replenishing Block Power.
- Fixed the bug with enemies’ Cooldowns that allowed them to use their abilities 1 turn sooner than expected.
- Fixed the issue preventing the use of certain abilities, caused by their own cooldown-reducing effects.
- Numerous fixes across most localizations.

[h3]BALANCE[/h3]

- Added a gradual Intoxication build-up to potions. Added Intoxication values to potions’ hovers.
- Reduced the amount of noise generated by most of the character’s actions and enemies’ abilities. Increased the amount of noise generated by Shouting.
- Anmarraks should no longer spawn in the first Brynn dungeon.
- Destroying Anmarraks’ tentacles will put their tentacle-summoning ability on a 2 turn cooldown.
- Tweaked the displayed difficulty of dungeons to better reflect the updated progression.
- Tweaked the displayed danger levels of inspected enemies.
- Increased the base damage of “Tempest” and “Chain Lightning”.
- Reduced Gulons’ spawn rate.
- Reduced the chance of dungeons changing their level after being repopulated.
- Slightly reduced the number of enemies in medium and high level dungeons.
- Slightly increased the experience awarded for killing low and medium level Brigands.
- Tweaked some of the high level enemies’ stats.
- Reduced Crawlers’ Armor.
- Reduced Fatigue Resistance granted by Vigor from 75% to 60%.
- Reduced Wormbearers’ summoning range.
- Added some warning lines to the character that are displayed when their Backfire Damage exceeds 40%.
- Reduced the level of equipment sold by ol’ Tott.
- Increased cooldowns of “Blood Spit” and “Blister Burst”.
- Each hour of staying awake now increases the maximum sleep duration by one hour.

0.8.0.8 Hotfix - Changelog

- Added Knockback Chance to “Jolt”, increasing its impact during early stages of the game.
- “Static Field” now reduces its target’s Shock Resistance, but has lower base damage.
- Reversed changes to “Seal of Power” - just like before, the duration of the effect should increase by 5 turns when casting spells from any Magic Schools.
- Girruds and Anmarraks now spawn in higher tier dungeons.
- Increased Girruds’ Cooldowns and reduced their base Knockback, Pull, and Immobilization Chances, making it easier to resist their debuffs by investing into relevant Resistances.
- Fixed Anmarrak’s passive, which wasn’t correctly applying it with more Damage Taken after death of its tentacles.
- Fixed the Manticore not being able to leap away when cornered.
- Fixed the crash caused by Murkstalker’s “Embrace the Murk”.
- Added new treatises to l’Owcrey’s stock.
- Brigand Warlock can now drop new treatises on death.
- Tweaked some of the curses: Hunger gain was decreased, and the reduction on Max Health and Max Energy thresholds is now more pronounced.
- Fixed magic equipment not spawning as intended in the Alchemist’s stock after reaching high Reputation in Brynn.
- Fixed the Brynn Quartermaster’s missing stock.
- Fixed the visuals of Ethnarch's Funeral Mask when equipped by Jorgrim.
- Fixed the inability to pick up the jug on the second floor of the Golden Grain Inn.
- Young Trolls gained access to “Earthshaking Strike”.
- Magic Power is no longer applied twice when calculating spells’ damage.
- Reduced Wraiths’ Resistances to Nature Damage.
- The Osbrook Tailor can now sell Throwing Nets.
- Fixed the Range of some Seals.
- “Bloodthirst” and “Lash Blessing” now count as skills, not spells.
- Reduced Brigand Madman’s base Bleed Chance.
- Increased Death Stingers’ Vision range.
- Reduced Accuracy of all ranged skeletons.
- Returned the Exquisite Mantle and Cowl to the Leatherworking Bailiff’s stock.
- Drinking water from a Silver Cup now has a stronger effect on Intoxication.
- Increased the base duration of “Stone Armor”.
- Reduced Fumble Chance of starting two-handed swords and increased the base damage of two-handed swords in general. Reduced the damage of two-handed maces.
- Martyrs no longer drop the same loot as broken crates.
- Fixed the Backfire Chance penalty to Electromancy spells being applied twice when affected by two stacks of Wetness.
- Increased the amount of Catacomb loot.
- Wraith Warriors and Wraith Seers will now spawn in higher level dungeons.
- Fixed the possibility of triggering a failed quest dialogue when talking to l’Owcrey a few days after completing “From the Cradle to the Grave”.
- Fixed enemies replenishing Armor when the player character leaves and then re-enters the location.
- Using a bedroll in the rain will no longer result in Body Aches.
- Doubly removed the Curse of Goldhoarder from the game.
- Added the percent sign to Backfire Chance values displayed in spells’ hovers.

0.8.0.7 Hotfix (Fatigue Fix) - Changelog

- Fixed the mistake in the Fatigue formula causing weapon/utility skills to generate several times more Fatigue than intended.
- "Seal of Power" now correctly applies its effect when casting spells.
- Fixed the inability to turn in "Odar's Thugs" quest.
- Fatigue gain from using abilities is reduced to 1.5% / 2.5% of ability's energy cost for skills and spells respectively (2% / 3% before)
- Fixed the inability to turn in Witch Hat, Witch Staff and morions to l'Owcrey.
- "For Whom The Bell Tolls" now has greatly increased cooldown and reduced Sanity loss.
- "Unholy Anthems" generate less noise now.
- Fixed the bug causing locations to play wrong music themes.
- Reduced the value of "Onslaught" Energy Burn.

Additionally:

- Fixed Skeleton Kingsguards contracts generating in Mannshire. This fix isn't retroactive - you need to complete or fail already generated contract for this change to take place.
- Fixed Skills & Spells Energy Cost and Cooldown Duration being 105% by default instead of 100%.
- Undead and Proselytes are now more vulnerable to Sacred Damage.
- Fixed secret room passages sometimes becoming unpassable after the reveal.

0.8.0.6 Hotfix (Dungeon Crash Fix) - Changelog

- Fixed the crash occuring after entering the second floor in some dungeons.
- Fixed staff-wielding necromancers spawning in low-level dungeons.
- Fixed the inability to cook crab meat.
- Gulons now drop Gulon Hides when skinned.
- Fixed the softlock occuring after changing the locations during the "Odar's Thugs" quests.
- Risen Axonians no longer drop bones on death.
- Increased the odds of successful lockpicking.
- Fixed Tollers using Tormentors' stats.
- Fixed AI not properly reacting to Gulons.
- Fixed the incorrect materials of some of the new amulets.
- Fixed the incorrect pricing when trading with Vagrant Tott.
- Vagrant Tott now charges 20% less for fast travelling.
- Increased Shock Resistance debuff caused by both "Impulse" and "Resonance".
- Balance tweaks for several tier II and tier III Brigands (mainly regarding the high block chance and block power of enemies armed with two-handed weapons).
- Fixed the possibility to strike yourself with a lightning when casting "Tempest".
- Doubled the sleep limit from accumulated Fatigue (+1 hour per 5% Fatigue instead of per 10% Fatigue).