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City of Gold update for Stoneshard is out now

City of Gold brings some pretty big changes and feature additions to Stoneshard, the challenging turn-based RPG set in an open world.

Read the full article here: https://www.gamingonlinux.com/2021/12/city-of-gold-update-for-stoneshard-is-out-now

"City of Gold" is now available on Linux!



Hello!

We're glad to announce that the latest version of Stoneshard is now available on Linux!

However, after the latest Steam client update, many games made with the GMS engine (including Stoneshard) can’t be launched by pressing the “Play” button. Unfortunately, it’s up to Valve to fix this issue, and we don’t have any information about when it might happen.

For now the game can be launched directly via the StoneShard file. In order to access the game’s folder, right click the game’s name in your Steam library, then choose Manage > Browse local files.

Have a good time!

Hotfix 0.7.0.15 - Changelog

[h3]THIS UPDATE IS SAVE COMPATIBLE[/h3]

- Fixed some cutscenes and dialogues not functioning as intended during the “Fate of the Brewery” quest.
- Removed the possibility of throwing a net at Deathstinger Swarms.
- Fixed the bug causing an item slot to become permanently locked upon giving up an equipped cursed quest item as a part of a contract.
- Fixed the crash caused by some NPCs.
- Fixed the effect of “Wetness” being applied and then removed in 1 turn.
- Fixed the bug preventing traders from selling cloaks.
- Fixed the crash caused by “Long Shot”.
- Fixed “Keeping Distance” occasionally failing to trigger its effect.
- Fixed the issue preventing the state of discovered secret rooms from being properly saved.
- Solitary trees should no longer spawn in the middle of the road on the global map.
- Fixed “Parry” not granting Crit Chance.
- Fixed the bug causing the splint to be ejected from the inventory when starting a new game as Velmir.
- Added several secondary NPCs to Brynn.

Hotfix 0.7.0.14 – Grocery Shop and Bakery



[h3]THIS UPDATE IS SAVE COMPATIBLE![/h3]

[h2]MAIN CHANGES[/h2]

- Added two shops to Brynn along with their own NPCs: Fat Yann’s Grocery Shop and the Bakery. You can find them in the Old Towers quarter (northeastern part of the city).
- Added a few secondary NPCs to Brynn.
- Added Long Bread, Kipfel, and a few other dishes.
- Hunting Grounds have been fully implemented. You can find them in the previously empty Points of Interest.
- Dungeons can now properly change their level upon respawning, growing more or less difficult in the process.
- It’s now possible to skip the Prologue even if it hasn't been completed yet.



[h2]OTHER[/h2]

- Increased the radius for rumors by 20% (NPCs can now give hints about more distant Points of Interest).
- Fixed the bug with the missing rumors for Camps and Hunting Grounds.
- Fixed the bug causing the character to skip a turn when performing a counter while dual-wielding.
- Fixed the bug with the missing chests in distant dungeons.
- Fixed the issue causing impassable tiles to be generated in secret rooms and in some doorways.
- Fixed the Prologue hints not working as intended.
- Fixed “Rune of Cycle” not working as intended.
- Enemies should no longer attack the obstacles that they can simply walk around.
- Enemies will no longer use charge abilities against targets in deep water.
- Guards will no longer follow the character into deep water.
- Fixed the inability to trade with a vegetable vendor in Brynn.
- Fixed the Mannshire carpenter’s dialogue.
- Fixed the issue preventing the character from using abilities after being affected by skills that put them on cooldown.
- Fixed the issue causing the text from other translations to appear in some localizations.
- Enemies can no longer spawn on impassable terrain on map tiles next to mountains.
- NPCs at the vineyard are now assigned to the correct settlement.
- Raised the cap for Magic Power to 250%.
- Reduced damage from Burning by 10%.
- Added a new sprite for Bread: it now occupies two inventory tiles.
- Certain items (such as nails and coal) were moved from the “Junk” category to “Valuables”.

Hotfix 0.7.0.13 - Changelog

[h3]THIS UPDATE IS SAVE COMPATIBLE[/h3]

- Added a jail to Brynn.
- Fixed numerous passive abilities granting incorrect Bonus Effects: “Keep Them Coming”, “Final Push”, “One at a Time!”, “Reprisal”, “Rune of Fortifying”, “Rune of Destabilization”, “Embodiment of Resilience”, “Anticipation”, “Setup”, “Opportune Moment”.
- Switching to a different loadout now clears the bonuses from “No Retreat”.
- Fixed a delayed change in the character's stats upon learning new abilities.
- Fixed corpses not decaying.
- Chests in camps and containers in certain other locations no longer reset when these locations respawn.
- Fixed the bug with negative fines and jail time in Brynn.
- Visual fixes to the Homestead location.
- Fixed the crash caused by rumors in the French localization.
- Increased the upper threshold for “Wetness”, but every new stack now requires a higher duration of the effect. Greatly decreased Durability loss for metal items upon reaching 3 and 4 stacks of “Wetness”.
- Added Physical Resistance to some mage-centered gear and Velmir, Jorgrim, and Dirwin’s starting armors.