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The Wild Eight 1.0 Is Out Now! 15% Discount + Supporter Pack Now Available



Greetings, everyone!


Here’s a message from our partners at HypeTrain Digital - their top-selling survival title, The Wild Eight, is coming out of Early Access later today!

To celebrate, The Wild Eight 1.0 will be sold with a -15% discount for a week, until Oct 10th.

DESOLATE owners will get an extra promotional offer - an 30% off Coupon for The Wild Eight!

Act now, while the offer lasts!

https://store.steampowered.com/app/526160/The_Wild_Eight/

Here’s what’s awaits both new and old players in the The Wild Eight 1.0:
  • The conclusion to The Wild Eight's story - continue the main questline to uncover the mystery of the Dark Matter

  • Discover new side-quests and locations in an all-new biome, filled with exciting creatures and resources

  • Find and make use of the new ranged weapons and equipment;

  • Stability improvements & optimization fixes


The Wild Eight Supporter Pack

Want to give some extra love to the creators of The Wild Eight - and get some awesome stuff in return? We've got just the option!

The Wild Eight Supporter Pack is reserved for the biggest fans of The Wild Eight, and includes:
  • The Wild Eight Digital Artbook

  • The WIld Eight Original Soundtrack

  • The Wild Eight Exclusive In-Game Content: Animal Hat Pack

Message from the HypeTrain team!
We’d like to thank each and every one of our fans and Kickstarter backers - without them, this journey wouldn’t be possible! You helped us shape our game along every step of the way - providing valuable feedback on bugs and errors in Early Access, sharing your thoughts on the game’s balance and content, and just giving our team enough motivation for us to pull ourselves towards Version 1.0!


It’s been a long, tough road - but it’s just a single step in the game’s history. The PS4 and Xbox One versions are currently in the works, and we’ll be able to share more info about them very soon.
But after that - what awaits The Wild Eight in the future? Only time will tell.

Closed Beta Announcement



Hello!

We are glad to announce that the Closed Beta will begin in just two days – on Saturday, September 21st (1:00pm EST)

Closed Beta is only available to Kickstarter/HumbleBundle backers with Caravaneer (and above) pledges. If you’re eligible, don’t forget to check your mail on Saturday - there you’ll find a game key to activate. And if you’ve previously participated in the Alpha Test, you’ll just need to download an update to start playing.

Beta isn’t going to be under a non-disclosure agreement, so feel free to stream, record videos and spread the word!

Now a few facts about Beta content. What’s new?

  • 10 fully accessible skill branches: Swords, Axes, Maces, Daggers, Two-handed Swords, Staves, Ranged Weapons, Shields, Pyromancy and Geomancy (102 abilities in total)
  • 200+ equipment items
  • A new dungeon type, the Ruined Bastion, and 2 new bounties to complete
  • Major expansion of brigand roster
  • Revamped pain and injury system
  • Revamped ranged combat
  • Expanded and partially revised stat system
  • Save system! Visit local inn to save the game
  • Unlock the most powerful skills by buying, finding and reading corresponding treatises
  • Improved map navigation – thanks to the road system
  • Interiors for Osbrook houses
  • Log
  • Support of most common resolutions
  • Lots of UX and QoL improvements, such as revised hovers, item comparison and more
  • Improved optimization


See you in Osbrook on Saturday!

Check out Police Stories — Out Now

Greetings everyone!

Today we would like to share some exciting news with you: our friends at Mighty Morgan has released their first game Police Stories!



Police Stories is a top-down tactical shooter in which you play as on-duty police officers. It allows you to create a unique loadout from multiple equipment choices. Shooting first is not an option, they say, as you need to carefully coordinate actions with your partner to complete the mission.

[previewyoutube][/previewyoutube]
Top Features:
  • The Surrender System - Apprehend the suspects without resorting to violence and gain more points.
  • Complex Tactical Gameplay - Use tactical equipment, such as under-the-door cameras, door blast charges and issue commands to your fellow partner Rick to overcome the odds.
  • Different each new run - Randomly placed criminals, hostages and evidence make every run feel unique.


Support our fellow indie developers and join the crime hunt!

https://store.steampowered.com/app/539470/Police_Stories/

Devlog: Geomancy


Greetings everyone!

Our monthly devlog has arrived. As was promised, we present the second magic skill tree – Geomancy. In fact, the development progress over the last month was rather substantial (overall we have finished or have nearly finished a dozen of skill trees), so it doesn't all fit in a single devlog. As a result, we settled on presenting one of the more interesting skill trees.



To be frank, creating Geomancy wasn't easy. Each skill has gone through at least a couple of reworks and many of them now differ greatly from the original intent. Nevertheless, the skill tree benefited greatly as a result. As we see it, we have achieved our goal – to make an interesting and visually impressive magic school, backed up by some unique mechanics.
The main idea behind geomancy is that most spells of this school require a conductor, a runic boulder which has many uses. All in all the skill tree ended up fairly versatile: there are buffs, disables, an extremely effective single target spell and some powerful AoE effects.

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Runic Boulder



A foundation for the entirety of the skill tree. A caster raises a boulder from the ground, knocking back adjacent enemies and dealing some magic damage. Runic boulders don't have a cooldown, so they can be raised in a quick succession though only three can exist simultaneously.

These summoned entities have three possible functions:

  • Support. Each runic boulder within your range of vision grants a single tier of Runic Empowerment to the character, increasing magic power and energy regeneration. It also reduces received damage and your cooldowns.
  • Positioning. Boulders can strategically shape the battlefield, serving as obstacles wherever required. However this option should be used with care. If the boulder is destroyed, a sudden severance of the link with it will stun the caster for three entire turns.
  • Magic. Boulders are used as a resource for some of the more powerful geomancy spells . However maintaining the buff or blocking an enemy can sometimes prove more strategically sound than an opportunity for direct damage. The choice is yours.


Stone Armor



This spell is useful for a variety of builds. It can serve well to a mage (to boost their limited survivability) or to help a warrior who decides to dabble in magic. In addition to greatly raising the resistances to all types of damage, Stone Armor also explodes at the end of its duration, delivering the more damage the more attacks it absorbs. A great finishing move for a large fight.

Stone armor's duration is directly linked to the tier of Runic Empowerment. Raising new boulders prolongs this spell automatically.

Petrification



A fairly effective AoE disable which has a chance to turn all enemies within its area of effect into stone for few turns. The damage dealt to petrified enemies is greatly reduced which makes Petrification more suitable for creating an opportunity to escape and catch your breath than to finish the enemy off immediately. In addition, nearby petrified enemies grant you a benefit of increasing the power of other geomancy spells.

Stone Spikes



This spell destroys a targeted runic boulder, summoning stone spikes on its adjacent tiles. Affected enemies receive decent physical damage with a chance of knockback. The spikes formed on the emptied tiles remain there for 20 turns, allowing you to block off large areas. However, you shouldn't rely on this effect too much – it doesn’t take long for a strong enemy to bash through spikes.

Earthquake



A very effective AoE debuff & disable, this spell synergises well with many other skills and even entire skill trees. It destroys a targeted boulder, creating an earthquake which slightly damages everyone within its area. Earthquake also burns energy of the affected targets each turn with a chance to stun while lowering stun and knockback resistances.

Boulder Throw



This is perhaps my personal favourite method to initiate a fight. Or to effectively end it. This spell rips a targeted boulder from the ground and launches it at the enemy, delivering significant blunt and arcane damage. The enemy has a high chance to be knocked back and stunned. The power of this spell is affected by the distance – the further the throw, the more damage the boulder inflicts.

Runic Explosion



Destroys a boulder, provoking an immensely powerful magic explosion within a large area. Surviving enemies have a high chance to be stunned and knocked backed by the resulting blast wave. Caster'll also restore some energy per each enemy killed by the explosion.

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Now lets get to the second part – passive abilities:

  • Rune of Enfeeblement – reduces physical and stun resistances for enemies adjacent to runic boulders.
  • Rune of Binding – raising a boulder slightly decreases energy cost of the skills used during the next turn.
  • Rune of Absorption – reduces geomancy spells' cooldowns by 1 for each enemy hit by Stone spikes.
  • Rune of Fortification – increases base duration for Stone armor, increases blunt damage delivered by stone spikes as well as improves maximum durability of runic boulders and stone spikes
  • Rune of Destabilization – enemies affected by Earthquake take increased damage and have a higher fumble chance.
  • Rune of Cycle – reduces geomancy spells' cooldowns for each enemy affected by Runic explosion.
  • Rune of Sustention – killing an enemy restores durability of runic boulders. Also reduces energy cost for skills used during the next turn.


That's all for now. Expect news about the start of closed beta very soon. As for now, here is a gif demonstrating a certain other skill tree:



Until the next time!

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Special thanks to @WatcherOfArabia for translating this devlog

Verren has something to give



Hello everyone!

Recently Verren, the protagonist of the Prologue and the one who employs you in the main game, started sending peculiar letters to everyone who accepted the contract.

He may sound grumpy but he is trying to prepare you for the quest ahead by sharing his numerous stories and other valuable information. He also intends to give you his heirloom ring with his last letter.

Maybe it’ll aid you on your journey… and there’s only one way to know how!