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Stoneshard News

New Release Date


Hello everyone!

After an extensive closed beta-test, quality-assurance as well as the reevaluation of the development roadmap, we want to announce important news - Early Access launch of Stoneshard is being moved to February 6, 2020.

This decision was not easy to make. We wanted you to go explore the lands of Aldor as soon as possible. The current quality of the game at this milestone is up to our standards, however we couldn’t implement some of the important mechanics that we think are crucial to the first public build yet.

Even though the game in its current state is fun to play, we saw areas where we could make improvements in regards to replayability of ingame content, it ends too fast - we wanted to make the core loop more thorough and that’s what we are working on currently.

Right now in the beta there are three categories of enemies (not types), ten skill trees and fully developed first settlement called Osbrook, including its environment, contract system, two types of dungeons and lots of unique equipment.

With more time to improve our systems, February will introduce several new and updated features:
  1. The foundation for Caravan mechanics and several possible followers.
  2. Expansion of the map and an additional new settlement.
  3. Stoneshard: Prologue, updated and connected with the main game, providing players with proper tutorials to our systems and allowing you to get accustomed to the world of Stoneshard.
  4. Revisitable dungeons and contracts in earlier settlements.
  5. First real boss of the game that will test your build and character in glorious battle.
  6. Updated and polished gameplay mechanics - fully realised dual-wielding and stealth.
  7. Additional unique encounters in the world, making exploration more interesting and rewarding.
  8. Additional skill trees, making playstyle and development of your character more personal
  9. Additional content - new equipment, enemies and more.


These important updates will allow us to expand upon them and provide much more smooth experience for world progression.

We want to deliver you almost all core features when it hits Early Access, so that we can continue to collect feedback and improve upon our vision with our community involved until full release.

It is in our best hopes that the extension to February 2020 will help us to provide you with an enjoyable experience with Stoneshard.

Thank you for your patience,
Ink Stains Games.

Devlog: Weapon Skills



Greetings everyone!

Over the last month we’ve got lots of news to share. Since September 20th we’ve been conducting a Closed Beta Test. Thanks to our testers, we’ve collected a lot of feedback and fixed many bugs. Therefore, this devlog is split in two parts: we’ll present weapons and weapon abilities for those, who haven’t seen beta version gameplay, and then we’ll get to our future plans for the game.

Overall there are 13 types of weaponry planned for the game: swords, axes, maces, daggers, greatswords, greataxes, greatmauls, spears, bows, crossbows, staffs and shields. In turn-based games the majority of weapons functions in a similar manner, so we tried our best to bring as much variety to stats, crit effects and abilities as possible. Specifics go as follows:

Click for fullscreen

At the moment we’ve implemented 8 skill trees out of planned 12. Skill trees more or less share the same structure: one-handed weapons have 8 abilities – 4 actives and 4 passives. Two handed weapons have slightly more abilities, 10 of them overall. It’s been designed this way to compensate for more narrow build paths. While a player with an one-handed sword can also learn shields (or dual-wield with any other one-handed weapon), two-hander warrior has fewer options.

The same principle applies to daggers – they are more effective when dual wielded, so their skill tree also has 2 extra abilities. Other than that, we’ve combined bow and crossbow abilities into a single large skill tree. This will provide archers with an extensive and engaging leveling path and will allow them to use two weapon types.

Now let’s have a closer look at the abilities in question. We are striving for a reasonably realistic setting, so weapon skill trees are mechanically and conceptually more limited than magic. Though each skill tree is built around distinct mechanics and implies special skill rotations which you discover as you invest your skill points. Unfortunately, abilities are quite numerous and we wouldn’t want to stretch out this devlog, so we’ll skip passives and have a quick look at active abilities, supplementing it all with gifs, showing complete skill rotations for each skill tree. Please keep in mind that character is overpowered to make GIFs shorter and more entertaining to watch.

Swords


Swords are distinguished by their versatility and mobility.

Onrush – a swift dash towards the enemy.
Keeping Distance – a defensive maneuver with an attack on retreat.
Cleaving Strike – a mighty AoE attack, which increases you Counter Chance.
Fencer’s Stance – a powerful buff to Block and Counter chances, which stacks on successful attacks.

Axes


Axes are focused around crippling enemies with injuries.

Mutilating Lunge lets you open a fight with an injury.
Cut Through does bonus damage to armored and wounded enemies.
Massacre increases Bleed Chance and Bodypart Damage with each strike.
Execution deals tremendous damage to injured foes.

Maces


Maces are the best crowd weapon as most of their abilities are focused around Dazing and Stunning your opponents.

Onslaught allows you to burn enemy’s Energy, Knock them back, move one tile forward and then apply Daze.
Armor Break does significant damage to Armor, especially if the target is Stunned or Dazed and also increases further damage taken by the enemy.
Finish Off does bonus damage for each remaining turn of Stun or Daze affecting the enemy and also puts their abilities on cooldown.
Hammer and Anvil does bonus Armor Damage with a chance to Daze – as with the rest of the weapon buffs, it’s stacked by delivering attacks.

Clarification: Stun forces enemies to skip their turn. Daze is comparable to “silence” effect, preventing enemies from using abilities.

Daggers


Dagger abilities were designed to rely on skillful execution to compensate for their low damage.

Double Lunge allows to deliver two strikes with high Bleed Chance.
Deadly Trick switches places with an enemy, burns their Energy and grants you 100% Dodge Chance for the next turn.
Gaping Wound applies an effect, which makes enemies bleed when they use their abilities.
Coup De Grace deals bonus damage to wounded and bleeding enemies.
And finally, Painful Stabs is a stacking buff to Bleed and Crit chances.

Greatswords


Greatsword is a powerful and self-reliant weapon. Inability to wield it with a secondary weapon or a shield is compensated by high damage output and a wide variety of abilities.

Feint Swing lets you trick an enemy with high Block or Dodge, delivering a guaranteed strike with slightly lower damage.
Heroic Charge allows you to instantly close the distance to an enemy, dealing bonus damage for each tile traveled.
Feast of Steel lowers you damage but increases your Crit Chance to 100%, granting AoE cleave for your attacks.
Parry increases Block Chance and Block Power with each blocked attack. It also allows you to perform a guaranteed Counter on block.
And finally, Arc Cleave strikes up to five adjacent enemies with high Bleed Chance – an indispensable skill for when you find yourself surrounded.

Staffs


Staffs mostly serve as a support weapon. This idea is reflected in their skill tree, mostly built around mobility and crowd control.

Hail of Blows delivers three blows with special properties: Energy Drain, Daze Chance and Knockback Chance.
Step Aside! charges towards a target with a chance to Knock all adjacent enemies back on arrival.
Unwavering Stance decrease Damage Taken and increases Fortitude and Block Chance.
And Peacemaker Dazes all adjacent enemies and lets you retreat a tile back without triggering Attacks of Opportunity.

Ranged Weapons


A fairly extensive skill tree which consists of 14 abilities – just like skill trees for magic.

First ability, Taking Aim, increases damage and Accuracy, compensating for the inherently low Accuracy of ranged weapons.
Distracting Shot is essential for archer’s survival, allowing you to retreat two tiles while shooting a parting arrow at an enemy with lower damage and Accuracy.
Long-Range Shot increases firing distance and grants bonus damage for each tile between you and your target.
Piercing Shot deals damage to all targets standing in the way of an arrow and causes Bleeding. Headshot always targets the head (unexpected, isn’t it?) and has bonus Bodypart Damage.
Suppression is a stacking buff which adds Knockback Chance to your arrows.
Hunter’s Mark is well suited for lonely, resilient targets as it increases damage to them with every subsequent shot.

Shields
Yep, double shields are an option. Though probably not very viable.

Not a weapon per se, but they sure deserve a mention.

Raise Shield provides high Block Chance against incoming blows and arrows for a few turns.
Shield Bash deals small damage with a chance to Daze.
Breakthrough strikes three adjacent enemies with a shield, dealing damage and Knocking them back.
And finally, Defensive Stance will decrease Damage Taken and raise Counter Chance when your character is hit.

CURRENT PLANS


At the moment we've released the final (or semifinal) patch for the Closed Beta, so now we're giving the Prologue a makeover. Don’t expect radical changes, but some things will actually be very different – and we are not talking about all these new mechanics which appeared in the game over the last year and a half.

We plan to complete it in a few weeks. At the same time, we also plan to update some of the existing mechanics... But it’s a story for another time.
For now, here’s a teaser for the updated main menu:


See you soon!

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Also you can join our:

The Wild Eight 1.0 Is Out Now! 15% Discount + Supporter Pack Now Available



Greetings, everyone!


Here’s a message from our partners at HypeTrain Digital - their top-selling survival title, The Wild Eight, is coming out of Early Access later today!

To celebrate, The Wild Eight 1.0 will be sold with a -15% discount for a week, until Oct 10th.

DESOLATE owners will get an extra promotional offer - an 30% off Coupon for The Wild Eight!

Act now, while the offer lasts!

https://store.steampowered.com/app/526160/The_Wild_Eight/

Here’s what’s awaits both new and old players in the The Wild Eight 1.0:
  • The conclusion to The Wild Eight's story - continue the main questline to uncover the mystery of the Dark Matter

  • Discover new side-quests and locations in an all-new biome, filled with exciting creatures and resources

  • Find and make use of the new ranged weapons and equipment;

  • Stability improvements & optimization fixes


The Wild Eight Supporter Pack

Want to give some extra love to the creators of The Wild Eight - and get some awesome stuff in return? We've got just the option!

The Wild Eight Supporter Pack is reserved for the biggest fans of The Wild Eight, and includes:
  • The Wild Eight Digital Artbook

  • The WIld Eight Original Soundtrack

  • The Wild Eight Exclusive In-Game Content: Animal Hat Pack

Message from the HypeTrain team!
We’d like to thank each and every one of our fans and Kickstarter backers - without them, this journey wouldn’t be possible! You helped us shape our game along every step of the way - providing valuable feedback on bugs and errors in Early Access, sharing your thoughts on the game’s balance and content, and just giving our team enough motivation for us to pull ourselves towards Version 1.0!


It’s been a long, tough road - but it’s just a single step in the game’s history. The PS4 and Xbox One versions are currently in the works, and we’ll be able to share more info about them very soon.
But after that - what awaits The Wild Eight in the future? Only time will tell.

Closed Beta Announcement



Hello!

We are glad to announce that the Closed Beta will begin in just two days – on Saturday, September 21st (1:00pm EST)

Closed Beta is only available to Kickstarter/HumbleBundle backers with Caravaneer (and above) pledges. If you’re eligible, don’t forget to check your mail on Saturday - there you’ll find a game key to activate. And if you’ve previously participated in the Alpha Test, you’ll just need to download an update to start playing.

Beta isn’t going to be under a non-disclosure agreement, so feel free to stream, record videos and spread the word!

Now a few facts about Beta content. What’s new?

  • 10 fully accessible skill branches: Swords, Axes, Maces, Daggers, Two-handed Swords, Staves, Ranged Weapons, Shields, Pyromancy and Geomancy (102 abilities in total)
  • 200+ equipment items
  • A new dungeon type, the Ruined Bastion, and 2 new bounties to complete
  • Major expansion of brigand roster
  • Revamped pain and injury system
  • Revamped ranged combat
  • Expanded and partially revised stat system
  • Save system! Visit local inn to save the game
  • Unlock the most powerful skills by buying, finding and reading corresponding treatises
  • Improved map navigation – thanks to the road system
  • Interiors for Osbrook houses
  • Log
  • Support of most common resolutions
  • Lots of UX and QoL improvements, such as revised hovers, item comparison and more
  • Improved optimization


See you in Osbrook on Saturday!

Check out Police Stories — Out Now

Greetings everyone!

Today we would like to share some exciting news with you: our friends at Mighty Morgan has released their first game Police Stories!



Police Stories is a top-down tactical shooter in which you play as on-duty police officers. It allows you to create a unique loadout from multiple equipment choices. Shooting first is not an option, they say, as you need to carefully coordinate actions with your partner to complete the mission.

[previewyoutube][/previewyoutube]
Top Features:
  • The Surrender System - Apprehend the suspects without resorting to violence and gain more points.
  • Complex Tactical Gameplay - Use tactical equipment, such as under-the-door cameras, door blast charges and issue commands to your fellow partner Rick to overcome the odds.
  • Different each new run - Randomly placed criminals, hostages and evidence make every run feel unique.


Support our fellow indie developers and join the crime hunt!

https://store.steampowered.com/app/539470/Police_Stories/