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Hotfix 0.9.1.7 - Changelog

[h3]BALANCE[/h3]

  • Reduced weapons and shields’ Durability loss from blocking by 60%.
  • Increased the base Durability of every weapon subtype that grants block-related bonuses and also slightly reduced their price.
  • Simplified the recipes for crafting most consumables.
  • Rebalanced certain valuables' levels, prices, and tags to spread them more evenly between dungeons.
  • Decreased the Reputation gained from completing contracts by 12%.
  • Reduced the basic stats of “Forceful Slam”.
  • The “Fair” food seller is now guaranteed to have dish recipes in stock.
  • Added scrolls to the “Fair” merchant’s stock.


[h3]FIXES[/h3]

  • Fixed the issues with ranged skeletons’ AI occurring upon their resurrection.
  • Fixed the softlock caused by the Burial Cave’s door.
  • Fixed the missing loot in one of the abandoned cart variants in the steppes.
  • Fixed the incorrect category of “Deadly Premonition”.
  • Fixed the incorrect duration of “Concentration”.
  • Fixed the Denbrie Captain refusing to buy commodity items.
  • Fixed the Archivist spawning with additional retinue, which also included higher tier mobs than intended.
  • Fixed “Deathstinger Infestation” not tracking some stages of the quest when completing it before talking to the quest giver.
  • Fixed some stages of the “Finding the Craftsman” quest using incorrect descriptions.
  • Fixed “Finding the Craftsman” placing an incorrect map marker if Darrel is sitting in the Watchtower Tavern.
  • Fixed some traders’ hovers claiming to sell items above tier 5.
  • Fixed the sound effects for moving between locations.
  • Fixed the bug causing tier 5 dungeons to reset after loading a save made there.
  • Fixed quest markers pointing towards dungeons even after completing their contracts’ main goal.
  • Fixed a number of situational softlocks caused by ranged combat.
  • Fixed the bug allowing enemies to act twice after a dual wield counter.
  • Fixed the situational crash caused by using “Battering Ram”.
  • Fixed the trade exploit with switching between the Caravan Storage folders.
  • Fixed the Mannshire Carpenter not selling ranged weapons.
  • Numerous text fixes.

Hotfixes 0.9.1.5-0.9.1.6 - Changelog

[h3]BALANCE[/h3]

  • Changed the Coachman’s price formula to a non-linear one: he’ll now charge significantly less gold for driving between Outskirts and more gold - for bringing you to other settlements.
  • Reduced the Caravan’s basic cooldown. The relevant Caravan Upgrades now decrease it by 33% each (up from 25%).
  • Followers can now be recruited with the Caravan further away.
  • Increased the Durability and Resistances of runic boulders.
  • Reduced the Thirst and Hunger Gain from the Rest Mode by 10%.
  • Changed the Claw Trap’s damage type to Piercing to prevent it from ruining pelts.
  • Fine-tuned the goods sold by the Blacksmithing Bailiff and Brynn Fence.
  • Increased the amount of valuable loot in Tier 2+ dungeons, especially the Catacombs.
  • Slightly nerfed most birds’ Dodge Chance.
  • Slightly improved the variety of food sold in Denbrie.
  • Increased the basic amount of gold in possession of certain NPCs.
  • Fine-tuned some doublets’ stats.
  • Certain main and secondary items for Caravan Upgrades are now sold by more NPCs.
  • Tavernkeepers and the Bakery now sell more bread.
  • Some NPCs will now buy junk items if they are interested in its material.
  • The “Summoning Ritual”, “Miasmas", “Blood Hex” Conditions and the “Lost Relic” contract now scale with the dungeon’s Danger Level.
  • Equipping a cloak now prevents rain from applying more than one stack of “Wetness”.


[h3]FIXES[/h3]

  • Fixed unique items not appearing as loot in high tier dungeons.
  • Fixed the issue preventing Reputation-related recipes from being sold by NPCs.
  • Fixed the lack of ranged weaponry in the Carpentry Bailiff’s stock.
  • Changed the Brynn Docks merchants’ commodity prices.
  • Fixed Leif refusing to trade in the evening or at night.
  • Fixed the incorrect Reputation bonuses for completing the contracts tied to “Plague” and “Nightmares” Situations.
  • Fixed another batch of softlocks occurring during the Caravan dialogues.
  • Fixed the issue causing an incorrect number of floors in dungeons.
  • Fixed the possibility of losing the reward bonus granted for the first contract in Mannshire when discussing more than one contract.
  • Fixed the incorrect order of dialogue lines during one of Leif’s events.
  • Fixed the issue creating non-interactable tiles in some dungeon rooms.
  • Re-enabled the option for scrolling the global map with the keyboard.
  • Fixed “Vigor” granting an Experience Gain bonus without leveling the corresponding Survival passive.
  • Fixed the softlock caused by killing a target with the first strike of the “Forceful Slam”.
  • Fixed the possibility of contract items becoming non-interactable, which prevented contracts’ completion.
  • Fixed the crash caused by “Conductivity”.
  • Fixed the lack of rain in the Oaken Glade.
  • Fleawort can now be properly placed into the Herbalist Satchel.
  • Fixed Mannshire having access to the “Wide Selection III” Reputation Perk.
  • Fixed “Web of Contacts” not increasing the base time limit for contracts.
  • Fixed the bug causing “Determination” to remove collisions.
  • Fixed the possibility of disarming the same trap multiple times.
  • Fixed the issues with unlocking Follower-related achievements, as well as “Travelling Salesman Solution”, “Yes Chef!”, “Theory & Praxis”, “DIY or Die”.
  • Fixed the rare crash caused by enemies’ pathfinding algorithm.
  • Fixed L’Owcrey refusing to buy cursed items.
  • “Stone Armor” explosion no longer damages runic boulders.
  • Fixed L’Owcrey not accepting some occult items. Adjusted the reward he gives for them.
  • Added an autosave after completing certain story quests.
  • Fixed the issue with Leeches, Crabs, and Butterflies repeatedly respawning upon re-entering the same tile. Now their respawn rate is tied to that of plants and herbs.
  • Fixed graves and Leeches spawning on sea tiles.
  • Fixed the bug creating impassable tiles when walking through shallow water.
  • Fixed blacksmiths refusing to buy Crates of Charcoal.
  • Fixed the issue with the “Warcry” hover.
  • Fixed the values in the “Finisher” hover not changing dynamically.
  • Fixed the inability to use Crab Meat in the recipes requiring fish.
  • Added an option to use Rhubarb in a number of recipes as a replacement for certain greens.
  • Lowered the level scaling of Leif’s prices for “Personal Training”.
  • Increased Expiration Time of most food items.
  • Fixed the incorrect Block Chance of tier 5 light shields.
  • “Underworld Connections II” is now unlocked with Amity.
  • Added a special trade hover to Fences.
  • Added the prices of materials to trade hovers.
  • Fixed the incorrect material type of some jewelry.
  • Fried Eggs no longer require a pot.
  • Fixed blood puddles from “Blister Burst” appearing on top of walls.
  • Fixed “Chain Lightning” endlessly bouncing around when reflected with “Seal of Reflection”.
  • Fixed the bug causing Crowbars to sometimes lose twice as much Durability.
  • Fixed the Manticore applying permanent “Mark of the Feast”.
  • Fixed the possibility of free repairs in some scenarios.
  • Fixed Caravan Followers sometimes occupying the same tile.
  • Fixed the issue with speech lines for Neutral Reputation being displayed at other Reputation levels.
  • Fixed “Indomitable” not affecting bosses’ Cooldowns Duration.
  • Fixed the possibility of using Messenger Pigeons while indoors.
  • Fixed the AI issues when interacting with doorways.
  • Fixed the issue with incorrect enemy types and spawn rates on the surface.

Hotfixes 0.9.1.1-0.9.1.4 - Changelog

[h3]ADDITIONS[/h3]

  • Added a new dialogue and an option to receive “Blessing” to the Pilgrims arriving with the “Pilgrimage” situation.
  • Added unique NPC dialogue and speech lines during the “Dangerous Roads” situation.


[h3]BALANCE[/h3]

  • Greatly increased the basic cooldown between the Well of Souls’ summonings, which now also depends on the dungeon’s Danger Level.
  • Nerfed some low tier Minibosses.
  • Negative Situations now grant +50% Reputation for completing the contracts tied to them.
  • Reduced the number of Martyrs in the Catacombs.
  • Greatly increased the Expiration Time of Honeycombs.
  • Increased the influence of Poison, Unholy, and Caustic damage types on the meat harvested from animals.
  • Changed the reward for completing the alternative route of the “Fate of the Brewery” quest.
  • The Brewery chest no longer spawns the same loot as generic chests.
  • Enemies killed during the “Fate of the Brewery” quest will now drop loot.
  • Tweaked some dishes’ stats.
  • Salads can now be cooked without a Pot.
  • Cooking Fondue now requires a Pot of Milk.
  • Reduced the Ancient Troll’s basic Health Restoration value.
  • Reduced the Intoxication Gain from the “Miasmas” Dungeon Condition.
  • Tavernkeepers will now sell empty bowls and plates.
  • Removed the hidden requirement of “Ancestors’ Gaze” which prevented it from gaining stacks when killing weaker enemies. Added the information about the stack decay to the hover.


[h3]FIXES[/h3]

  • Fixed the Prologue crash.
  • Fixed the crash caused by shooting birds with a crossbow.
  • Fixed the quiver crash.
  • Fixed the crash caused by pathfinding issues.
  • Fixed the bug with the behaviour of non-hostile NPCs in settlements.
  • Fixed the softlock during the “Old Caravan” event.
  • Fixed the softlock during Verren’s “Caravan Upgrades” dialogue.
  • Fixed the exploit with endlessly buying and selling the same item during certain Settlement Situations.
  • Fixed the inability to sell Ancient Coins.
  • Fixed the bug with incorrect contract time limits during the “Competition” Situation.
  • Fixed the issue with certain single-time dialogues remaining repeatable.
  • Fixed the incorrect cursor image when confirming the Caravan’s journey.
  • Fixed some items being mistakenly listed as plates.
  • Returned the accidentally removed placeholder image for the “Create your Character” option.
  • Fixed some ability hovers not fully displaying the list of associated Attributes.
  • Fixed the bug with indestructible Lockpicks.
  • Fixed Old Tott’s overly wide range of sold items.
  • The invasion of the “N/A” herb is finally over.
  • Fixed the number of dungeon floors always remaining the same even after the dungeon grows in tiers.
  • Fixed Crit Avoidance not being present in the effects of “Defensive Tactic” and Leg Injuries.
  • Rephrased the Osbrook Miller’s quest to make finding the correct building easier.
  • Fixed the Mannshire Official using Osbrook Official’s dialogue.
  • Fixed the Brynn Maid selling a hundred apples.
  • Fixed the Mannshire Tanner not buying pelts.
  • Fixed “the item is being delivered” tooltip.
  • Fixed the dialogue issues during the “Gwynnel’s Answers” quest.
  • Fixed the Well of Soul’s not having any sound effects.
  • Fixed “Adrenaline Rush” not scaling with stacks.
  • Fixed the bug causing “Fire Barrage” to always miss entirely after missing its first firebolt.
  • Fixed Darrel not using his “forge” sound effects.
  • Fixed the bug causing “Confusion” when destroying Runic Boulders with your own spells.
  • Fixed the issue with the locked door during the “Gwynnel’s Answers” quest.
  • Fixed the incorrect speech line when interacting with the locked shed near the Osbrook Mill.
  • Fixed the bug with Vipers’ spawn rate.
  • Fixed the Cooked Mussel missing it's "Rotten" variant.
  • Fixed the possibility of Caravan Followers' permanent death.

Stoneshard major upgrade brings an upgradable fast-travel caravan system, cooking, new locations and more

Stoneshard is a very challenging open-world RPG currently in Early Access and the latest major release is a really big one.

Read the full article here: https://www.gamingonlinux.com/2024/12/stoneshard-major-upgrade-brings-an-upgradable-fast-travel-caravan-system-cooking-new-locations-and-more

The 0.9.1.0 “Rags to Riches” Update is Live!



Hello everyone!

The day has finally come: Rags to Riches is now available for download! This is the largest update in the game's history, adding and overhauling a dozen major systems. We're confident that for most of you, it will transform Stoneshard into a brand new experience.

Let's dive right into it - the patch notes are below. Keep in mind that these don't cover the full scope of changes and additions, as many of them have been deliberately omitted or only vaguely described. Rags to Riches alters the game in many ways, and we want to leave enough surprises even for seasoned players.

[h3]MAIN FEATURES[/h3]

This update is not compatible with old saves and will require you to start a new game. If you want to complete your old playthrough, make sure to follow this guide.

  • Caravan. A fully functional Caravan System that allows for fast travels over large distances using a special resource - fodder. It also comes with an option to directly purchase items into the Caravan Storage (or sell from it) when the Caravan is parked near settlements.
  • Caravan Upgrades. 24 upgrades that will introduce additional utility to your Camp and improve the Caravan's overall efficiency.
  • Caravan Followers. Recruit up to three non-combat companions, each with their own unique specialization, perks, events, and dialogues.
  • Overhauled Dungeons. The Dungeon Generator was reworked from scratch - small rooms and narrow corridors have been replaced with massive halls, their visuals and structure properly reflecting each dungeon's type and tier.
  • Reworked contracts. A wider variety of contract types and objectives. New dialogues for requesting additional information about the job, asking for an advance, and haggle for a better pay. Consequences for failing contracts and their behind-the-scenes completion by rival mercenaries. Contracts can now also be turned in to different NPCs for a higher monetary reward or additional local or Brynn Reputation.
  • Dungeon Conditions. Unique effects that introduce new challenges to dungeon exploration and increase the reward for completing the contracts tied to them.
  • Enhanced Economy. Dynamic and responsive supply and demand, commodity trading, as well as flexible traders' stocks and preferences.
  • Denbrie. The fourth and final settlement of the Grand Magistrate, utterly devastated by the war.
  • Situations. 9 unique Settlement Situations, providing additional opportunities or offering new challenges.
  • Outskirts. 10 new locations and 60+ new NPC with their own dialogues, roles, and goods for sale.
  • Revised Global Map. Adjusted the map generation algorithms and the placement of locations to ensure a smoother progression. Added contracts to the Rotten Willow Tavern.
  • Cooking System. 40 unique recipes, each offering various advantages along with the possibility of adding spices to further customize their effects.
  • Crafting System. 15 schematics for creating useful consumables in the field.
  • Reworked Progression. All equipment, enemies, and dungeons have been rebalanced to challenge even high-level characters.
  • Reworked the Loot System.
  • Reworked the Spawn System.
  • Reworked Reputation Perks.
  • Reworked the Noise System.
  • Reworked the AI States System.
  • Updated and improved many dialogues.
  • QoL improvements: faster character movement, trade hovers, the ability to store small valuables in purses and caskets, and much more.
  • 5 new bags, each with its own distinct purpose.
  • 7 new Undead minibosses.
  • New items: 35+ new pieces of equipment, 15 valuables, and 10 new ingredients.
  • Balance changes: a complete rework of all the equipment, abilities, and enemy stats. Survival tree overhaul.
  • 12 new Steam achievements.
  • Updated Prologue.
  • Numerous bug fixes.


IMPORTANT: Due to the extensive amount of text work carried out in Rags to Riches, many translators were unable to complete the localization in time. We recommend playing in English to avoid outdated text. Unfinished localizations will be completed in upcoming hotfixes and patches.

Special thanks to @MassBlin, @Lymetel, @djxput, @Mallagar, @funkmonster7, @Denizu, @Mindwitness, @RedOrder, @iamyoyoman, @Gura, @SleepyDummy, @das Halgrim, @Milchritter, @Kjokkenmoddinger, @Cyborgwars, @Kay_Win, @DacianDraco, @Joe Mad, @Psojed, @qbuben for taking part in the closed test and making the public launch better for everyone.

[h3]OTHER CHANGES[/h3]

  • Dungeons are now generated upon entry - if your character dies and re-enters them, it will produce a new layout (unless the save was made after the dungeon was already generated).
  • Traders' stocks now use a seed system, rather than being generated when a player accesses them for the first time after a reset.
  • Reworked the system for resetting locations. This will also affect any items dropped in settlements, which will now be removed after a certain time.
  • The difficulty of open world encounters no longer fully depends on your characters' level. Instead, the type of enemies you will run into will depend on global map zones. Zones may become more dangerous over time but only up to zone-specific limits.
  • Changed the system for resetting and repopulating dungeons to a more deterministic one. Regenerated dungeons can no longer degrade to a lower tier.
  • All dungeons now use preset names.
  • Added a tanner NPC to Mannshire.
  • Added a new stat: Crit Avoidance, which reduces the probability of enemy crits.
  • Special Elemental and Magical effects no longer rely on RNG. For example, Burning will now be guaranteed to trigger after dealing sufficient Fire Damage to the target, scaling non-linearly with the target's maximum health.
  • Enemies can now use Charge skills to preemptively close large distances, not just to initiate combat.
  • Animals will no longer skip their threat phase if they were previously fighting another target
  • Fixed the issue causing the reduction of Max Health before actually taking damage.
  • Enchanted and magical items are now sold at slightly higher prices than regular ones.
  • The chance of receiving armor fragments via “Self-Repair” has been significantly increased, now scaling with the enemy's Armor Durability upon their death
  • Changed the requirements for certain Steam achievements.


[h3]BALANCE[/h3]

  • Skills can now be unlocked after reaching the minimal character level, reducing reliance on finding random treatises when building “non-optimal” stats. However, level requirements are still significantly higher than corresponding attribute thresholds.
  • Counterattacks now strike twice when using dual weapons.
  • Change experience requirements for leveling, along with a rebalance of most experience sources.
  • Existing bosses (Archon, Ancient Troll, Manticore) have received a new passive, “Indomitable”, which prevents the cooldowns of their abilities from being affected by outside sources.
  • Rebalanced every piece of equipment to properly work with the new tier system.
  • Rebalanced medical consumables.
  • Rebalanced ammunition stats.
  • Rebalanced food stats.
  • Rebalanced herb stats.
  • Rebalanced Injuries' effects and their impact on Pain accumulation.
  • Reduced the base coefficient of damage taken by enemy Armor, increasing the importance of Armor Penetration and Armor Damage stats.
  • Health regeneration now fully halts during combat instead of pausing for 10 turns after taking damage.
  • Critical strikes no longer deal at least 1 damage even through full blocks.
  • Increased the impact of active debuffs on the Rest Mode's efficiency.
  • Rebalanced the effects of “Drunkenness”
  • Reduced the impact of Fatigue on Max Energy, but increased its gain from multiple sources.
  • Removed the hidden Accuracy and Fumble Chance bonus from Attack skills.
  • Increased the impact of character actions on enemies' Will to Fight
  • Changed the gravedigging mechanic: digging graves will take less time, but will take a toll on your Morale even before you finish digging them up.
  • The Surgeon's Toolkit now uses a non-linear formula for pain accumulation, improving its feasibility when treating light and moderate injuries.


[h3]WHAT'S NEXT?[/h3]

Let's briefly discuss our plans for the future. In the coming weeks, we plan to collect player feedback and release several hotfixes and minor patches. Since the Rags to Riches update is extremely comprehensive, some features may be unstable or not work perfectly - we'll do our best to address it as quickly as possible.

This includes adding some content that was originally planned for the update but ended up temporarily removed or unfinished for various reasons. This primarily involves:

  • Certain new items
  • Additional contract types for Bastions
  • Bastion Conditions
  • Caves and rare plants
  • Some Follower events
  • Some description, dialogues, and localizations


The rest of the announced changes are already present and can be encountered in the game right now.

After wrapping up post-release support for Rags to Riches, we’ll release a new Roadmap outlining the next update. This will happen early next year, and we're quite certain you’ll like what we have planned!

See you soon, mercenaries. Good luck on your journeys through Aldor!