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Hotfix 0.7.0.17 - Guild Quarter


[h3]THIS UPDATE IS SAVE-COMPATIBLE[/h3]

[h2]MAIN CHANGES[/h2]

- Fully implemented the Guild Quarter of Brynn. There you’ll be able to find:
- Blacksmithing, leatherworking, and carpentry workshops.
- Jewelry workshop.
- The Three Pots Tavern.
- Added a number of secondary NPCs to Brynn and animations to the already existing NPCs.
- Added Barrels of Beer - the first commodity item in the game.
- Added 4 new two-handed swords, one of them is also unique: Veteran Longsword, Lordly Longsword, Espadon, Ornate Two-Hander.





[h2]BALANCE[/h2]

- Tweaked the economy. Fully revamped buying and selling prices in different settlements. Increased restocking times for most NPCs.
- Tweaked weapons’ stats and levels to better suit the new damage system and the updated economy. These changes WON’T AFFECT already saved items.
- Tweaked the amount of Experience awarded for killing most enemy types.
- Changed Resistances for Wraiths, the Undead, and chitinous enemy types.
- Rebalanced some enchantments. Removed the Damage Reflection enchantment.
- Added an expiration mechanic to Deathstinger Jars.
- All Proselytes in distant dungeons now have a “Crimson Gift” passive that will boost their power until high tier Proselytes are fully implemented.
- Giant Rats and Bats no longer spawn in distant Proselyte dungeons.
- Changed Resistances for stone objects.
- Reduced Stone Boulders’ Durability.
- Increased Reputation gain from fulfilled tasks.
- Greatly increased Experience gain from destroying nests, hives, and burrows.
- Destroyed Deathstinger Hives have a chance to drop Hornet Honey. Destroyed Harpy Nests sometimes drop jewelry and gems collected by their previous inhabitants.
- Reduced Cooldown Reduction for “Double Lunge” upon landing a hit or killing an enemy. Removed the skill’s hidden Accuracy bonus.
- “Danse Macabre” now reduces Resistances to a lesser degree.
- Greatly reduced the chance for enemies to drop treatises.
- Rebalanced weapon drops on enemy death.
- “Daze” now applies a small debuff to Accuracy and Fumble Chance.
- All Injuries now reduce Healing Efficiency.
- Changed the Witch’s Hut loot.
- Greatly increased the variety of unique items that can be found in secret rooms and distant dungeons.
- Changed rewards for killing the Troll: all items now have roughly the same power level and for the most part can’t be acquired from other sources.

[h2]FIXES[/h2]

- Tweaked enemy spawns in dungeons.
- Re-added the option to trade with most Brynn NPCs.
- Re-added Physical Resistance to armored enemies.
- Fixed snakes not spawning on the surface.
- Fixed passive effects not working as intended when moving to a new location.
- Synchronized the Herald's animations with his speech lines.
- Added routes to some secondary NPCs in Brynn.
- The Brynn hover on the global map now also shows the names of its quarters.
- Fixed Kromm’s stock: he no longer trades in high level items.
- Fixed the inability to take a cart to Osbrook from the Brewery.
- Nests and hives can no longer be injured.
- Fixed Skeleton Minibosses not dropping weapons on death.
- The Heraldic Note now also grants Brynn reputation.
- Fixed quest items getting unequipped upon failing an associated contract.
- The quest marker now leads to the correct quarter of the city when closing Brynn contracts (this fix doesn’t affect ongoing contracts).
- Added an option to eat Hop Cones.
- “Push the Falling” now replenishes Energy instead of Health.
- Reputation changes from tasks and dialogue lines are now correctly displayed in the Reputation log.
- Fixed misses being incorrectly displayed in the log (they used to be displayed as dodging a fumbled attack).
- Fixed vegetation objects spawning on top of one another.
- The Experience bar now becomes inactive upon reaching level 30.
- Fixed hives getting displaced when destroyed.
- Fixed most traders’ stock not working as intended.
- Fixed the incorrect tier of “Stance Training” and “Final Push”.
- Fixed the damage penalty of “Hooking Chop” increasing with higher Strength.
- Fixed Brynn elves being assigned an incorrect NPC type.
- Brynn elves will now fight back when attacked.
- Drinking from a well now reduces the same amount of thirst as drinking from a waterskin.
- Fixed “Danse Macabre” not granting Dodge Chance.
- Fixed some high tier skeletons lacking weapon abilities and dropping incorrect weapons on death.



Hotfix 0.7.0.16 - Custom Map Markers & More Fast Travel Destinations



[h3]THIS UPDATE IS SAVE-COMPATIBLE[/h3]

[h2]MAIN CHANGES[/h2]

- Verren can now give you a ride to some additional destinations: the Ralph & Sons Inn, the Rotten Willow Tavern and the Oaken Barrel Brewery. You’ll need to discover these places first though.
- Added an option to place markers on the global map.
- It’s now possible to use a waterskin to pour water over yourself or surrounding tiles. This feature can be used to extinguish flames and reduce the duration of Burning.



[h2]BALANCE[/h2]

- Traveling with Verren now skips time in the same manner as does sleeping in a tavern: it will increase Hunger and Thirst, improve Bodypart Condition, although it won’t grant Vigor or improve Morale and Sanity. The amount of skipped time depends on the travelled distance.
- The composition of ambushes and random brigand groups is now more diverse.
- Block Power now scales with Strength rather than the character’s level. Starting Block Power was reduced.
- Tweaked Pyromancy spells’ damage in accordance with the updated armor system.
- Rebalanced secret rooms: their loot now scales with a dungeon’s level. Overall they’ll provide you with much more money and valuables. High tier unique items no longer spawn in low level dungeons’ secret rooms.
- Rebalanced Hunger and Thirst: reduced Hunger and Thirst gain from traversing tiles, skipping a turn, and attacking. Increased Hunger and Thirst gain from the Rest mode and casting spells. Reduced Thirst gain from shouting.
- Reduced items’ Durability loss from Wetness by 25%.
- All characters start the game with Peasant Shoes instead of Travelling Shoes.
- The Hazzun Celestial Sphere no longer grants the effects of Elusiveness and Vigor.
- Reduced the chance to ruin a pelt with Slashing Damage (slightly), Piercing Damage (significantly), and Crushing Damage (significantly).
- Reduced the influence of the wilderness factor on enemy and animals’ spawn rates: very low wilderness will no longer result in completely empty tiles.
- The duration of Burning can now be reduced by skipping a turn (the same mechanic as with freeing yourself from Ensnarement).
- The speed of reducing the duration of Ensnarement by skipping a turn is now also affected by Agility.

[h2]FIXES[/h2]

- Removed the possibility of finding additional copies of already acquired artifacts.
- Fixed the error in the fog of war calculations that sometimes allowed revealing tiles through walls upon entering a dungeon.
- Fixed the incorrect trajectory for chopped heads.
- Fixed the combination of Saiga Horns and Lentil Soup appearing in containers more often than it should.
- Fixed “Seize the Initiative” always hitting its target when used with a ranged weapon.
- Fixed “Endurance Training” not triggering under certain circumstances.
- Removed the possibility of selling unidentified and cursed items to regular traders. Cursed items can still be sold to a certain NPC that was added in one of the previous hotfixes.
- Fixed enemies abandoning the chase quicker than expected.
- Increased the number of turns required for transitioning from the Territorial state to Hostile.
- Fixed incorrect formatting of the pawnbroker's opening line.
- Fixed Magic Resistance affecting Rending Resistance.
- Traders should no longer move around while you trade with them.
- Removed the possibility of repeating the dialogue about the brewery with Odar, preventing repeated Reputation loss from choosing certain lines.
- The dog at the mill no longer complains about the weather or tells you to move out of the way.
- Birds will now fly away if you miss a shot at them.
- Fixed some containers in houses not having an owner.
- Fixed the crash caused by opening a new container without closing the previous one.
- Fixed the possibility of moving around while sleeping.
- Fixed Two-Handed Swords’ treatises unlocking incorrect passives.


City of Gold update for Stoneshard is out now

City of Gold brings some pretty big changes and feature additions to Stoneshard, the challenging turn-based RPG set in an open world.

Read the full article here: https://www.gamingonlinux.com/2021/12/city-of-gold-update-for-stoneshard-is-out-now

"City of Gold" is now available on Linux!



Hello!

We're glad to announce that the latest version of Stoneshard is now available on Linux!

However, after the latest Steam client update, many games made with the GMS engine (including Stoneshard) can’t be launched by pressing the “Play” button. Unfortunately, it’s up to Valve to fix this issue, and we don’t have any information about when it might happen.

For now the game can be launched directly via the StoneShard file. In order to access the game’s folder, right click the game’s name in your Steam library, then choose Manage > Browse local files.

Have a good time!

Hotfix 0.7.0.15 - Changelog

[h3]THIS UPDATE IS SAVE COMPATIBLE[/h3]

- Fixed some cutscenes and dialogues not functioning as intended during the “Fate of the Brewery” quest.
- Removed the possibility of throwing a net at Deathstinger Swarms.
- Fixed the bug causing an item slot to become permanently locked upon giving up an equipped cursed quest item as a part of a contract.
- Fixed the crash caused by some NPCs.
- Fixed the effect of “Wetness” being applied and then removed in 1 turn.
- Fixed the bug preventing traders from selling cloaks.
- Fixed the crash caused by “Long Shot”.
- Fixed “Keeping Distance” occasionally failing to trigger its effect.
- Fixed the issue preventing the state of discovered secret rooms from being properly saved.
- Solitary trees should no longer spawn in the middle of the road on the global map.
- Fixed “Parry” not granting Crit Chance.
- Fixed the bug causing the splint to be ejected from the inventory when starting a new game as Velmir.
- Added several secondary NPCs to Brynn.